Planetary Landing: Difference between revisions
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== Landing == | == Landing == | ||
[[File:Imperial-Clipper-Landed-Planet.png|thumb|250px|Imperial Clipper landed on an airless world]] | [[File:Imperial-Clipper-Landed-Planet.png|thumb|250px|Imperial Clipper landed on an airless world]] | ||
Landing on a planetary surface requires more ship management than dropping from [[supercruise]] at an orbital [[Station]] or | Landing on a planetary surface requires more ship management than dropping from [[supercruise]] at an orbital [[Station]] or another point of interest. It is also recommended to check the gravity of the targeted planet or moon in the [[System Map]] before attempting a landing, as high-gravity worlds can overwhelm ships with weak thrusters and cause them to crash or touch down too quickly and inflict severe or fatal damage. | ||
# Select a landable planet or moon, and any desired PoI on its surface, and approach it in supercruise. | # Select a landable planet or moon, and any desired PoI on its surface, and approach it in supercruise. | ||
# Keep ship speed in the blue zone when near enough to the planet/moon that it becomes visible to the eye. If the gravity is lower than 0.5 G, speed may need to be further decreased, possibly to the minimum, to ensure a smooth passage through the planet/moon's exclusion zone and prevent an emergency drop. | # Keep ship speed in the blue zone when near enough to the planet/moon that it becomes visible to the eye. If the gravity is lower than 0.5 G, speed may need to be further decreased, possibly to the minimum, to ensure a smooth passage through the planet/moon's exclusion zone and prevent an emergency drop. | ||
# Orient the ship so that it is approaching the desired landing site on the surface at an approximate 45 degree angle for the descent. A shallower angle will increase the time that the ship takes to descend and possibly result in overshooting the destination, while a sharper angle risks a collision with the surface or dropping out of supercruise hundreds of kilometers away from the destination, but the angle does not need to be exact. | # Orient the ship so that it is approaching the desired landing site on the surface at an approximate 45 degree angle for the descent. A shallower angle will increase the time that the ship takes to descend and possibly result in overshooting the destination, while a sharper angle risks a collision with the surface or dropping out of supercruise hundreds of kilometers away from the destination, but the angle does not need to be exact. | ||
# Passing through the blue line surrounding a landable planet/moon will cause the [[HUD]] to generate the altitude and G meters. Check the ship's descent angle relative to the destination and keep it out of the red zone without shallowing out. If speed is not already at minimum and the ship is decreasing altitude too fast to adjust its course, which is common with small, low-G worlds, decrease speed now. | # Passing through the blue line surrounding a landable planet/moon will cause the ship to enter [[Orbital Cruise]] and the [[HUD]] to generate the altitude and G meters. Check the ship's descent angle relative to the destination and keep it out of the red zone without shallowing out. If speed is not already at minimum and the ship is decreasing altitude too fast to adjust its course, which is common with small, low-G worlds, decrease speed now. | ||
# At 25 km above the surface, the ship will drop from supercruise and enter a [[glide]] for the final stage of the landing process. If the ship's speed is too high when it reaches the 25 km zone, an emergency drop will occur instead, and if the angle of descent is too shallow during the glide, the glide will fail and the ship will return to supercruise. The ship will maintain a speed of 2.5 km per second during the glide. | # At 25 km above the surface, the ship will drop from supercruise and enter a [[glide]] for the final stage of the landing process. If the ship's speed is too high when it reaches the 25 km zone, an emergency drop will occur instead, and if the angle of descent is too shallow during the glide, the glide will fail and the ship will return to supercruise. The ship will maintain a speed of 2.5 km per second during the glide. | ||
# As the glide continues, take one last opportunity to check and adjust the angle of descent. If the ship is descending too quickly, shallow out the glide to prolong it, and if the ship is overshooting the destination, angle it downward to end the glide faster. | # As the glide continues, take one last opportunity to check and adjust the angle of descent. If the ship is descending too quickly, shallow out the glide to prolong it, and if the ship is overshooting the destination, angle it downward to end the glide faster. | ||