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Viper Mk III: Difference between revisions

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| landingpad          = Small
| landingpad          = Small
|dimensions = 29.8L - 24.0W - 8.6H|type = Light Fighter|maxjumprange = 20.00}}
|dimensions = 29.8L - 24.0W - 8.6H|type = Light Fighter|maxjumprange = 20.00}}
{{quote|The Viper Mk III is the most recent development of the most successful fighter classes ever built. The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards. The basic model was beefed up with the Viper II by Faulcon deLacy. The new Viper III is a revitalised model with a new more armoured look. It is a top class fighter found in many well equipped police and naval forces.|In-Game Description}}
{{quote|The Viper Mk III is the most recent development of the most successful fighter classes ever built. The original Viper Defense Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards. The basic model was beefed up with the Viper II by Faulcon deLacy. The new Viper III is a revitalised model with a new more armored look. It is a top class fighter found in many well-equipped police and naval forces.|In-Game Description}}
The '''{{PAGENAME}}''' made its first appearance in the game in Standard Beta 1. It is a vessel used by [[station|Station]] security forces and law enforcement, and is currently one of the fastest [[ships]] available to purchase. It is primarily intended for combat; compared to the multi-role [[Cobra Mk. III]], it has the same weapons capacity, slightly stronger shields per shield class, slightly weaker hull, marginally slower turn rate, much faster strafe speed, faster speed under normal thrust and slower speed under boost.
The '''{{PAGENAME}}''' is a light fighter craft designed for agile ship-to-ship combat. Its minimal design combined with excellent modularity make it a popular choice for security units and [[Bounty Hunter|bounty hunters]]. At a relatively low cost of just over 140,000 [[credits]], it is also a great combat ship for entry-level Commanders.


Its main drawbacks are that its heat dissipation, power generation and [[hyperspace]] capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with a tank with a capacity of only 4 tons, and it can be extremely difficult to find a fuel efficient setup that does not compromise combat ability.
The Viper has a delta-shaped hull which tapers to form two prongs at the front. The cockpit is situated just behind the bow, slightly raised. This gives the pilot an excellent view without exposing the canopy to potential damage.


In addition to its official police/security role, the Viper's speed, range and combat capability make it ideal for [[Bounty Hunter|bounty hunters]], small-load [[courier]]s, [[Mercenary|mercenaries]] or [[smuggler]]s, while its small cargo capacity makes it a very poor choice for [[trader]]s, and a survivable but inadequately profitable platform for [[pirate]]s.
The Viper lands on two small rear struts and one large front strut which doubles as a boarding ramp to the cockpit.


The weapon hardpoints are located as follows: 2 small hardpoints in front of cockpit on upper surface, 2 medium hardpoints on the underside of the ship.
The Viper, like all modern ships, is powered by a [[Power Plant|nuclear fusion reactor]]. It is propelled by two primary [https://en.wikipedia.org/wiki/Fusion_rocket fusion/plasma engines] which provide forward thrust and are capable of reverse thrust. Smaller thrusters act as stabilizers and provide force for pitch, roll, and yaw maneuvers.
 
[[Heat]] is dissipated through radiators at the rear of the ship. The Viper is also capable of using [[Heat Sink Launcher|heat sink launchers]] to expel heat.
 
The Viper has two small [[Hardpoint|hardpoints]] located on either side of the cockpit and two medium hardpoints located beneath it. This provides a range of options for weapons loadouts.
 
=== Tactical Considerations: ===
The '''{{PAGENAME}}''' made its first appearance in Standard Beta 1. It is a vessel used by [[station|Station]] security forces and law enforcement, and is currently one of the fastest [[ships]] available to purchase. It is primarily intended for combat; compared to the multi-role [[Cobra Mk. III]], it has the same weapons capacity, slightly stronger shields per shield class, slightly weaker hull, marginally slower turn rate, much faster strafe speed, faster speed under normal thrust and slower speed under boost.
 
Its main drawbacks are that its heat dissipation, power generation and [[hyperspace]] capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with capacity of only four tons.
 
In addition to its official police/security role, the Viper's speed, range, and combat capability make it ideal for [[Bounty Hunter|bounty hunters]], small-load [[courier|couriers]], [[Mercenary|mercenaries]] or [[smuggler|smugglers]], while its small cargo capacity makes it a very poor choice for [[trader|traders]], and a survivable but inadequately profitable platform for [[pirates]].
 
With proper fitting, the Viper is an excellent fighter capable of standing its ground against more expensive ships.


==Purchase Locations==
==Purchase Locations==
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*''(L) = Loaned''
*''(L) = Loaned''
*''[x#] = Capacity''
*''[x#] = Capacity''
*''BDS = Basic Discovery Scanner''


==Gallery==
==Gallery==

Revision as of 05:04, 8 July 2015

Template:Quote The Viper Mk III is a light fighter craft designed for agile ship-to-ship combat. Its minimal design combined with excellent modularity make it a popular choice for security units and bounty hunters. At a relatively low cost of just over 140,000 credits, it is also a great combat ship for entry-level Commanders.

The Viper has a delta-shaped hull which tapers to form two prongs at the front. The cockpit is situated just behind the bow, slightly raised. This gives the pilot an excellent view without exposing the canopy to potential damage.

The Viper lands on two small rear struts and one large front strut which doubles as a boarding ramp to the cockpit.

The Viper, like all modern ships, is powered by a nuclear fusion reactor. It is propelled by two primary fusion/plasma engines which provide forward thrust and are capable of reverse thrust. Smaller thrusters act as stabilizers and provide force for pitch, roll, and yaw maneuvers.

Heat is dissipated through radiators at the rear of the ship. The Viper is also capable of using heat sink launchers to expel heat.

The Viper has two small hardpoints located on either side of the cockpit and two medium hardpoints located beneath it. This provides a range of options for weapons loadouts.

Tactical Considerations:

The Viper Mk III made its first appearance in Standard Beta 1. It is a vessel used by Station security forces and law enforcement, and is currently one of the fastest ships available to purchase. It is primarily intended for combat; compared to the multi-role Cobra Mk. III, it has the same weapons capacity, slightly stronger shields per shield class, slightly weaker hull, marginally slower turn rate, much faster strafe speed, faster speed under normal thrust and slower speed under boost.

Its main drawbacks are that its heat dissipation, power generation and hyperspace capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with capacity of only four tons.

In addition to its official police/security role, the Viper's speed, range, and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for traders, and a survivable but inadequately profitable platform for pirates.

With proper fitting, the Viper is an excellent fighter capable of standing its ground against more expensive ships.

Purchase Locations

System Station Date Seen
Q1 Eridani Windt Terminal 18/3/2014
Alioth Irkutsk 1.06
Amahu Kondratyev Orbital 1.06
Aulin Aulin Enterprise ?
Asellus Primus Beagle 2 Landing ?
LHS 3262 Louis de Lacaille Prospect 7-7-2015
LTT 1598 Qushji Gateway Gamma 2.02
Nang Ta-Khian Hay Point ?
Rho Cancri Dekker Base ?
Ovid Bradfield Orbital ?
Rakapila Stone Enterprise ?
Styx Wingrove Platform ?
Zhu Rong Stuart Ring ?
LP 102-320 Shepard Hub ?
Tote Whitelaw Enterprise Gamma 1.03
Calor Julian Hub Release 1.03
LHS 3505 Olivas City Release 1.03
Sorbago Hencke Orbital 12/30/2014
Turir Brooks Terminal 12/29/2014
LP 908-11 So-Yeon City 3/16/2015
Panoi Garan Hub 12/30/2014
Macabi Read Orbital 12/30/2014
Kumata Vishweswarayya Enterprise 1/1/2015
Cerktondhs Bluford Gateway 1/1/2015
Eravate Cleve Hub 6/21/2015
Yakabugai Serebrov Station 1/4/2015
Sol Li Qing Jao 1/7/2015
Chamunda Gidzenko Ring 1/9/2015
Wolf 1301 Saunders's Dive 3/12/2015
Uszaa Guest Installation

Clauss Dock

4/3/2015

4/16/2015

Leesti George Lucas 4/3/2015
Opila Temple Dock 4/3/2015
v1688 Aguilae Thomson Terminal 9/4/2015
LTT 15574 Haxel Port 8/4/2015
Evarate Cleve Hub 26/4/2015
Asgaa Wheeler Horizons Apr 20, 2015
Achenar (Permit) Baker Terminal 23/4/2015
XI Ursae Majoris Durrance Dock 27/4/2015
GD 219 McKee Ring April 29 2015
Thosiao Foster Orbital May, 11, 2015
Faust 68 Slipher Hub June 4, 2015
44 B Ophiuchi Feustel Gateway (10% discount) June 12, 2015
Agarla Wilson Port July 07, 2015

Outfitting

Main article: Outfitting

All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper Mk III.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Empty -- -- 1
Empty -- -- 1
Medium Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Utility Mount Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 3 3
Thrusters Mounting Thrusters E 3 3
Frame Shift Drive Housing Frame Shift Drive E 3 3
Environment Control Life Support E 2 2
Power Coupling Power Distributor E 3 3
Sensor Suite Sensors E 3 3
Fuel Store Fuel Tank [x4] C 2 2
Internal Compartments Cargo Rack [x4] E 2 3
Shield Generator E 3 3
Empty -- -- 2
BDS E 1 1
  • (L) = Loaned
  • [x#] = Capacity

Template:ShipNavbox ru:Viper Mk III