Viper Mk III: Difference between revisions
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{{quote|The Viper Mk III is the most recent development of the most successful fighter classes ever built. The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards. The basic model was beefed up with the Viper II by Faulcon deLacy. The new Viper III is a revitalised model with a new more armoured look. It is a top class fighter found in many well equipped police and naval forces.|In-Game Description}} | {{quote|The Viper Mk III is the most recent development of the most successful fighter classes ever built. The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards. The basic model was beefed up with the Viper II by Faulcon deLacy. The new Viper III is a revitalised model with a new more armoured look. It is a top class fighter found in many well equipped police and naval forces.|In-Game Description}} | ||
The '''Viper Mk. III''' made its first appearance in the game in Standard Beta 1. It is | The '''Viper Mk. III''' made its first appearance in the game in Standard Beta 1. It is a vessel used by station security forces and law enforcement, and is currently the second fastest ship available to purchase (the [[Cobra]] being the fastest due to boost). It is a highly effective combatant, with a turning rate comparable to that of the Sidewinder and the same weapon capacity as the [[Cobra Mk. III]]. This has resulted in a "run away from whatever you can't beat" ship which has been known (with sufficient skill) to defeat any other ship class released thus far in single combat. | ||
Its main drawbacks are that its heat dissipation, power generation and hyperspace capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with a tank with a capacity of only 4, and it can be extremely difficult to find a fuel efficient setup that does not compromise combat ability. | Its main drawbacks are that its heat dissipation, power generation and hyperspace capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with a tank with a capacity of only 4 Tons, and it can be extremely difficult to find a fuel efficient setup that does not compromise combat ability. | ||
In addition to its official police/security role, the Viper's speed, range and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for merchants, and a survivable but inadequately profitable platform for pirates. | In addition to its official police/security role, the Viper's speed, range and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for merchants, and a survivable but inadequately profitable platform for pirates. | ||
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! Dimensions: | ! Dimensions: | ||
| -- | | -- | ||
|- | |||
! Maximum Jump Range | |||
| 7 LY? | |||
|} | |} | ||
==Purchase Locations== | ==Purchase Locations== | ||
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==Outfitting== | ==Outfitting== | ||
All ships are highly customizable through | {{main|Outfitting}} | ||
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the {{PAGENAME}}. | |||
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Revision as of 02:43, 2 February 2015
The Viper Mk. III made its first appearance in the game in Standard Beta 1. It is a vessel used by station security forces and law enforcement, and is currently the second fastest ship available to purchase (the Cobra being the fastest due to boost). It is a highly effective combatant, with a turning rate comparable to that of the Sidewinder and the same weapon capacity as the Cobra Mk. III. This has resulted in a "run away from whatever you can't beat" ship which has been known (with sufficient skill) to defeat any other ship class released thus far in single combat.
Its main drawbacks are that its heat dissipation, power generation and hyperspace capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with a tank with a capacity of only 4 Tons, and it can be extremely difficult to find a fuel efficient setup that does not compromise combat ability.
In addition to its official police/security role, the Viper's speed, range and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for merchants, and a survivable but inadequately profitable platform for pirates.
Specifications
| Insurance: | 6,140 CR |
|---|---|
| Type: | Medium Fighter |
| Crew: | 1 |
| Cargo Capacity: | 4 (Max 22) |
| Dimensions: | -- |
| Maximum Jump Range | 7 LY? |
Purchase Locations
| System | Station | Date Seen |
|---|---|---|
| Alioth | Irkutsk | 1.06 |
| Amahu | Kondratyev Orbital | 1.06 |
| Aulin | Aulin Enterprise | ? |
| Asellus Primus | Beagle 2 Landing | ? |
| LHS 3262 | Louis de Lacaille Prospect | ? |
| LTT 1598 | Qushji Gateway | Gamma 2.02 |
| H Draconis | Brislington | ? |
| Nang Ta-Khian | Hay Point | ? |
| Rho Cancri | Dekker Base | ? |
| Ovid | Bradfield Orbital | ? |
| Rakapila | Stone Enterprise | ? |
| Styx | Wingrove Platform | ? |
| Zhu Rong | Stuart Ring | ? |
| LP 102-320 | Shepard Hub | ? |
| Tote | Whitelaw Enterprise | Gamma 1.03 |
| Calor | Julian Hub | Release 1.03 |
| LHS 3505 | Olivas City | Release 1.03 |
| Sorbago | Hencke Orbital | 12/30/2014 |
| Turir | Brooks Terminal | 12/29/2014 |
| LP 908-11 | So-Yeon City | 12/29/2014 |
| Panoi | Garan Hub | 12/30/2014 |
| Macabi | Read Orbital | 12/30/2014 |
| Kumata | Vishweswarayya Enterprise | 1/1/2015 |
| Cerktondhs | Bluford Gateway | 1/1/2015 |
| Eravate | Cleve Hub | 1/3/2015 |
| Yakabugai | Serebrov Station | 1/4/2015 |
| Sol | Li Qing Jao | 1/7/2015 |
| Chamunda | Gidzenko Ring | 1/9/2015 |
Outfitting
- Main article: Outfitting
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper Mk III.
| Category | Default System | Default Rating | Default Class | Max Class |
|---|---|---|---|---|
| Small Hardpoint | Not Equipped
Not Equipped |
--
-- |
--
-- |
1
1 |
| Medium Hardpoint | Pulse Laser (L)
Pulse Laser (L) |
F
F |
1
1 |
2
2 |
| Utility Mount | Not Equipped
Not Equipped |
--
-- |
--
-- |
0
0 |
| Bulkheads | Lightweight Alloys | I | 1 | 8 |
| Reactor Bay | Power Plant | E | 3 | 3 |
| Thrusters Mounting | Thrusters | E | 3 | 3 |
| Frame Shift Drive Housing | Frame Shift Drive | E | 3 | 3 |
| Environment Control | Life Support | E | 2 | 2 |
| Power Coupling | Power Distributor | E | 3 | 3 |
| Sensor Suite | Sensors | E | 3 | 3 |
| Fuel Store | Fuel Tank [x4] | C | 2 | 2 |
| Internal Compartments | Shield Generator
Cargo Rack [x4] - |
E
E -- E |
3
2 -- 1 |
3
3 2 1 |
- (L) = Loaned
- [x#] = Capacity
- BDS = Basic Discovery Scanner