Viper Mk III: Difference between revisions
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{{ShipInfobox | |||
| image = ViperFlyby.jpg | |||
| manufacturer = Faulcon DeLacy | |||
| cost = 142,931 | |||
| maneuverability = | |||
| hullmass = 60 | |||
| utility = 2 | |||
| small = 2 | |||
| medium = 2 | |||
| large = | |||
| huge = | |||
| size1 = 1 | |||
| size2 = 1 | |||
| size3 = 2 | |||
| size4 = | |||
| size5 = | |||
| size6 = | |||
| size7 = | |||
| size8 = | |||
}} | |||
{{quote|The Viper Mk III is the most recent development of the most successful fighter classes ever built. The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards. The basic model was beefed up with the Viper II by Faulcon deLacy. The new Viper III is a revitalised model with a new more armoured look. It is a top class fighter found in many well equipped police and naval forces.|In-Game Description}} | |||
The '''Viper Mk. III''' made its first appearance in the game in Standard Beta 1. It is the main vessel used by station security forces and law enforcement, and is currently the fastest ship available to purchase. It is a highly effective combatant, with a turning rate comparable to that of the Sidewinder and the same weapon capacity as the Cobra Mk. III. This has resulted in a "run away from whatever you can't beat" ship which has been known (with sufficient skill) to defeat any other ship class released thus far in single combat. | The '''Viper Mk. III''' made its first appearance in the game in Standard Beta 1. It is the main vessel used by station security forces and law enforcement, and is currently the fastest ship available to purchase. It is a highly effective combatant, with a turning rate comparable to that of the Sidewinder and the same weapon capacity as the Cobra Mk. III. This has resulted in a "run away from whatever you can't beat" ship which has been known (with sufficient skill) to defeat any other ship class released thus far in single combat. | ||
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In addition to its official police/security role, the Viper's speed, range and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for merchants, and a survivable but inadequately profitable platform for pirates. | In addition to its official police/security role, the Viper's speed, range and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for merchants, and a survivable but inadequately profitable platform for pirates. | ||
==Specifications | ==Specifications== | ||
{| class="article-table | {| class="article-table" | ||
|- | |- | ||
! | ! Name: | ||
| Viper Mk. III | |||
|- | |- | ||
! | ! Cost: | ||
| 114,131 | | 114,131 | ||
|- | |- | ||
! | ! Insurance: | ||
|6,146Cr | |6,146Cr | ||
|- | |- | ||
! | ! Type: | ||
| Heavy Fighter | | Heavy Fighter | ||
|- | |- | ||
! | ! Faction: | ||
| None | | None | ||
|- | |- | ||
! | ! Drive Motor(s): | ||
| -- | | -- | ||
|- | |- | ||
! | ! Manufacturer: | ||
| [[Faulcon DeLacy]] | | [[Faulcon DeLacy]] | ||
|- | |- | ||
! | ! Maneuverability: | ||
| -- | | -- | ||
|- | |- | ||
! | ! Crew: | ||
| 1 | | 1 | ||
|- | |- | ||
! | ! Cargo Capacity: | ||
| 4 (Default) | | 4 (Default) | ||
|- | |- | ||
! | ! Dimensions: | ||
| -- | | -- | ||
|- | |- | ||
! | ! Hyperspace Capable: | ||
| Range 6.92LY / 6.66LY | | Range 6.92LY / 6.66LY | ||
(Empty / Full cargo) Default Configuration | (Empty / Full cargo) Default Configuration | ||
|- | |- | ||
! | ! Hull Stress Factor: | ||
| -- | | -- | ||
|- | |- | ||
! | ! Acceleration: | ||
| -- | | -- | ||
|- | |- | ||
! | ! Max [[Normal Speed]]: | ||
| 309 m/s | | 309 m/s | ||
|- | |- | ||
! | ! Max [[Boost Speed]]: | ||
| 386 m/s | | 386 m/s | ||
|- | |- | ||
! | ! Hardpoints: | ||
| 4 (2 C2, 2 C1) | | 4 (2 C2, 2 C1) | ||
|} | |} | ||
== Purchase Locations == | == Purchase Locations == | ||
{| class="article-table" style="width: 500px;" | |||
{| class="article-table" style="width: 500px; | ! System | ||
! | ! Station | ||
! | |||
|- | |- | ||
|[[Aulin]] | |[[Aulin]] | ||
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|[[Stone Enterprise ]] | |[[Stone Enterprise ]] | ||
|- | |- | ||
| | |[[Styx]] | ||
[[Styx]] | |||
|[[Wingrove Platform]] | |[[Wingrove Platform]] | ||
|- | |- | ||
| Line 105: | Line 124: | ||
|[[Shepard Hub]] | |[[Shepard Hub]] | ||
|} | |} | ||
== Outfitting == | == Outfitting == | ||
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc. | All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc. | ||
Viper outfitting in table below: | Viper outfitting in table below: | ||
{| class="article-table article-table-selected | {| class="article-table article-table-selected" | ||
! | ! Category | ||
Category | ! Default System | ||
! | ! Default Class | ||
! | ! Max Class | ||
! | |||
|- | |- | ||
|[[Medium Hardpoint]] | |[[Medium Hardpoint]] | ||
Revision as of 08:18, 4 November 2014
The Viper Mk. III made its first appearance in the game in Standard Beta 1. It is the main vessel used by station security forces and law enforcement, and is currently the fastest ship available to purchase. It is a highly effective combatant, with a turning rate comparable to that of the Sidewinder and the same weapon capacity as the Cobra Mk. III. This has resulted in a "run away from whatever you can't beat" ship which has been known (with sufficient skill) to defeat any other ship class released thus far in single combat.
Its main drawbacks are that its heat dissipation, power generation and hyperspace capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly.
In addition to its official police/security role, the Viper's speed, range and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for merchants, and a survivable but inadequately profitable platform for pirates.
Specifications
| Name: | Viper Mk. III |
|---|---|
| Cost: | 114,131 |
| Insurance: | 6,146Cr |
| Type: | Heavy Fighter |
| Faction: | None |
| Drive Motor(s): | -- |
| Manufacturer: | Faulcon DeLacy |
| Maneuverability: | -- |
| Crew: | 1 |
| Cargo Capacity: | 4 (Default) |
| Dimensions: | -- |
| Hyperspace Capable: | Range 6.92LY / 6.66LY
(Empty / Full cargo) Default Configuration |
| Hull Stress Factor: | -- |
| Acceleration: | -- |
| Max Normal Speed: | 309 m/s |
| Max Boost Speed: | 386 m/s |
| Hardpoints: | 4 (2 C2, 2 C1) |
Purchase Locations
Outfitting
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.
Viper outfitting in table below:
| Category | Default System | Default Class | Max Class |
|---|---|---|---|
| Medium Hardpoint | Pulse Laser (Loaned)
Pulse Laser (Loaned) |
1
1 |
2
2 |
| Small Hardpoint | -
- |
-
- |
1
1 |
| Utility Mount | -
- |
-
- |
0
0 |
| Bulkheads | Lightweight Alloy | 1 | 8 |
| Reactor Bay | Power Plant | 3 | 3 |
| Thrusters Mounting | Thrusters | 3 | 3 |
| Frame Shift Drive Housing | Frame Shift Drive | 3 | 3 |
| Environment Control | Life Support | 2 | 2 |
| Power Coupling | Power Distributor | 3 | 3 |
| Sensor Suite | Sensors | 3 | 3 |
| Fuel Store | Fuel Tank | 2 | 2 |
| Internal Compartments | Cargo Rack (x4)
Shield Generator Basic Discovery Scanner - |
2
3 1 - |
3
3 2 1 |