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{| class="article-table" border="0" cellpadding="1" cellspacing="1"
{| class="article-table" border="0" cellpadding="1" cellspacing="1"
|-
|-
! scope="col" |Viper Mk. III
! scope="col" |Name:
| scope="row"|Viper Mk. III
|-
|-
|Cost:,
! scope="row"|Cost:
| 114,131
| 114,131
|-
|-
|Insurance:
! scope="row"|Insurance:
|6,146Cr
|6,146Cr
|-
|-
|Type:
! scope="row"|Type:
| Heavy Fighter
| Heavy Fighter
|-
|-
|Faction:
! scope="row"|Faction:
| --
| None
|-
|-
|Drive Motor(s):
! scope="row"|Drive Motor(s):
| --
| --
|-
|-
|Manufacturer:
! scope="row"|Manufacturer:
| [[Faulcon DeLacy]]
| [[Faulcon DeLacy]]
|-
|-
|Maneuverability:
! scope="row"|Maneuverability:
| --
| --
|-
|-
|Crew:
! scope="row"|Crew:
| 1
| 1
|-
|-
|Cargo Capacity:
! scope="row"|Cargo Capacity:
| 4 (Default)
| 4 (Default)
|-
|-
|Dimensions:
! scope="row"|Dimensions:
| --
| --
|-
|-
|Hyperspace Capable:
! scope="row"|Hyperspace Capable:
| Range 6.92LY / 6.66LY
| Range 6.92LY / 6.66LY
(Empty / Full cargo) Default Configuration
(Empty / Full cargo) Default Configuration
|-
|-
|Hull Stress Factor:
! scope="row"|Hull Stress Factor:
| --
| --
|-
|-
|Acceleration:
! scope="row"|Acceleration:
| --
| --
|-
|-
|Max [[Normal Speed]]:
! scope="row"|Max [[Normal Speed]]:
| 309 m/s
| 309 m/s
|-
|-
|Max [[Boost Speed]]:
! scope="row"|Max [[Boost Speed]]:
| 386 m/s
| 386 m/s
|-
|-
|Hardpoints:
! scope="row"|Hardpoints:
| 4 (2 C2, 2 C1)
| 4 (2 C2, 2 C1)
|}
|}
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|-
|-
|[[Medium Hardpoint]]
|[[Medium Hardpoint]]
|Pulse Laser
|Pulse Laser (Loaned)


Pulse Laser
Pulse Laser (Loaned)
|1
|1


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|-
|-
|[[Small Hardpoint]]
|[[Small Hardpoint]]
|<nowiki>-</nowiki>
| -
<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
-
<nowiki>-</nowiki>
| -
 
-
|1
|1
1
1
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|[[Utility Mount]]
|[[Utility Mount]]
| -
| -
<nowiki>-</nowiki>
-
| -
| -
<nowiki>-</nowiki>
-
|0
|0
0
0
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|-
|-
|[[Internal Compartment]]s
|[[Internal Compartment]]s
|Cargo Rack
|Cargo Rack (x4)
Shield Generator
Shield Generator


Basic Discovery Scanner
Basic Discovery Scanner


Empty
-
|2
|2
3
3
Line 191: Line 194:
1
1


<nowiki>-</nowiki>
-
|3
|3
3
3

Revision as of 17:13, 31 October 2014

File:ViperFlyby.jpg
Viper Mk. III

The Viper Mk. III made its first appearance in the game in Standard Beta 1. It is the main vessel used by station security forces and law enforcement, and is currently the fastest ship available to purchase. It is a highly effective combatant, with a turning rate comparable to that of the Sidewinder and the same weapon capacity as the Cobra Mk. III. This has resulted in a "run away from whatever you can't beat" ship which has been known (with sufficient skill) to defeat any other ship class released thus far in single combat.

Its main drawbacks are that its heat dissipation, power generation and hyperspace capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly.

In addition to its official police/security role, the Viper's speed, range and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for merchants, and a survivable but inadequately profitable platform for pirates.

Specifications Name:

Name: Viper Mk. III
Cost: 114,131
Insurance: 6,146Cr
Type: Heavy Fighter
Faction: None
Drive Motor(s): --
Manufacturer: Faulcon DeLacy
Maneuverability: --
Crew: 1
Cargo Capacity: 4 (Default)
Dimensions: --
Hyperspace Capable: Range 6.92LY / 6.66LY

(Empty / Full cargo) Default Configuration

Hull Stress Factor: --
Acceleration: --
Max Normal Speed: 309 m/s
Max Boost Speed: 386 m/s
Hardpoints: 4 (2 C2, 2 C1)

Purchase Locations

System Station
Aulin Aulin Enterprise
Asellus Primus Beagle 2 Landing
LHS 3262 Louis de Lacaille Prospect
H Draconis Brislington
I Bootis Chango Dock
Nang Ta-Khian Hay Point
Ovid Bradfield Orbital
Rakapila Stone Enterprise

Styx

Wingrove Platform
LHS 293 Onufriyenko Retreat
Zhu Rong Stuart Ring

Outfitting

All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.

Viper outfitting in table below:

Category

Default System Default Class Max Class
Medium Hardpoint Pulse Laser (Loaned)

Pulse Laser (Loaned)

1

1

2

2

Small Hardpoint -

-

-

-

1

1

Utility Mount -

-

-

-

0

0

Bulkheads Lightweight Alloy 1 8
Reactor Bay Power Plant 3 3
Thrusters Mounting Thrusters 3 3
Frame Shift Drive Housing Frame Shift Drive 3 3
Environment Control Life Support 2 2
Power Coupling Power Distributor 3 3
Sensor Suite Sensors 3 3
Fuel Store Fuel Tank 2 2
Internal Compartments Cargo Rack (x4)

Shield Generator

Basic Discovery Scanner

-

2

3

1

-

3

3

2

1

Media