Elite: Difference between revisions
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Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. Another novelty was the added twitch gameplay and the inclusion of [[Elite: The Dark Wheel]], a novella by Robert Holdstock which influenced new players with insight into the moral and legal codes to which they might aspire. The Dark Wheel was the first novella to be included for distribution with a video game in history.<ref>[https://web.archive.org/web/20070211011328/http://www.computerandvideogames.com/article.php?id=78368 Computer and Video Games: Games that changed the world: Elite], archived from [http://www.computerandvideogames.com/article.php?id=78368 the original] on 11 February 2007 at archive.org</ref><ref name=":3">[https://en.wikipedia.org/wiki/Elite_(video_game) Wikipedia: ''Elite'' (video game)]</ref> According to Guinness World Records, ''"Elite was the first game to feature a (3D) procedurally generated world."''<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ Guinness World Records: First use of procedural generation in a videogame]</ref> | Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. Another novelty was the added twitch gameplay and the inclusion of [[Elite: The Dark Wheel]], a novella by Robert Holdstock which influenced new players with insight into the moral and legal codes to which they might aspire. The Dark Wheel was the first novella to be included for distribution with a video game in history.<ref>[https://web.archive.org/web/20070211011328/http://www.computerandvideogames.com/article.php?id=78368 Computer and Video Games: Games that changed the world: Elite], archived from [http://www.computerandvideogames.com/article.php?id=78368 the original] on 11 February 2007 at archive.org</ref><ref name=":3">[https://en.wikipedia.org/wiki/Elite_(video_game) Wikipedia: ''Elite'' (video game)]</ref> According to Guinness World Records, ''"Elite was the first game to feature a (3D) procedurally generated world."''<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ Guinness World Records: First use of procedural generation in a videogame]</ref> | ||
Elite's open-ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history.<ref> | Elite's open-ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history.<ref>[https://www.escapistmagazine.com/lost-in-the-void/ The Escapist: Lost in the Void]</ref> Elite was a hugely influential game, serving as a model for more recent games such as Space Rogue, Eve Online, Freelancer, Jumpgate, Infinity: The Quest for Earth, Wing Commander: Privateer, Pardus, the Escape Velocity series, No Man's Sky, the X series of space trading games and the Grand Theft Auto series. Jumpgate Evolution, Battlecruiser 3000AD, Hard Truck: Apocalyptic Wars and Flatspace have likewise credited Elite as a source of inspiration.<ref name=":3" /> | ||
Elite is one of the most significant computer games ever. Elite changed the face of computer gaming dramatically with its combination of believability, considered design, compelling gameplay and longevity. | Elite is one of the most significant computer games ever. Elite changed the face of computer gaming dramatically with its combination of believability, considered design, compelling gameplay and longevity. | ||
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Elite's open-ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. Elite was a hugely influential game, serving as a model for more recent games such as Space Rogue, Eve Online, Freelancer, Jumpgate, Infinity: The Quest for Earth, Wing Commander: Privateer, Pardus, the Escape Velocity series, the X series of space trading games and the Grand Theft Auto series.<ref>[https://classicreload.com/c64-elite.html ClassicReload: Commodore 64 Elite]</ref> | Elite's open-ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. Elite was a hugely influential game, serving as a model for more recent games such as Space Rogue, Eve Online, Freelancer, Jumpgate, Infinity: The Quest for Earth, Wing Commander: Privateer, Pardus, the Escape Velocity series, the X series of space trading games and the Grand Theft Auto series.<ref>[https://classicreload.com/c64-elite.html ClassicReload: Commodore 64 Elite]</ref> | ||
The former creative director of DMA Design Gary Penn cited Elite as a major influence for the original Grand Theft Auto (1997): ''"But I'd been working on Frontier, which is very different and there were definitely other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination definitely led to the more open plan structure there is now. The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It's just a much more acceptable real world setting. The game was cops and robbers and then that evolved fairly quickly -- nobody wants to be the cop, it's more fun to be bad. And then that evolved into Grand Theft Auto."''<ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php | The former creative director of DMA Design Gary Penn cited Elite as a major influence for the original Grand Theft Auto (1997): ''"But I'd been working on Frontier, which is very different and there were definitely other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination definitely led to the more open plan structure there is now. The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It's just a much more acceptable real world setting. The game was cops and robbers and then that evolved fairly quickly -- nobody wants to be the cop, it's more fun to be bad. And then that evolved into Grand Theft Auto."''<ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra: The Replay Interviews: Gary Penn]</ref> | ||
[[File:Elite-Series-Guinness-World-Record-Longest-Running-Space-Simulation-Series.png|thumb|200px|Elite series Guinness World Record for Longest Running Space Simulation Series]] | [[File:Elite-Series-Guinness-World-Record-Longest-Running-Space-Simulation-Series.png|thumb|200px|Elite series Guinness World Record for Longest Running Space Simulation Series]] | ||