Elite: Difference between revisions
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'''Elite''' is a space trading and combat simulator, originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984.<ref>[https://web.archive.org/web/20100127094607/http://frontier.co.uk/games/elite Frontier: Games by Frontier Developments/Elite], archived from [http://frontier.co.uk/games/elite the original] on 27 January 2010 at archive.org</ref> It is the first installment of the legendary [[Elite series]]. Elite is the longest running space simulation series in history. This is verified by Guinness World Records.<ref name=":0">[https://twitter.com/gwr/status/611537566299463681?lang=en Twitter: Guinness World Records, 18 Jun 2015]</ref> | '''Elite''' is a space trading and combat simulator, originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984.<ref>[https://web.archive.org/web/20100127094607/http://frontier.co.uk/games/elite Frontier: Games by Frontier Developments/Elite], archived from [http://frontier.co.uk/games/elite the original] on 27 January 2010 at archive.org</ref> It is the first installment of the legendary [[Elite series]]. Elite is the longest running space simulation series in history. This is verified by Guinness World Records.<ref name=":0">[https://twitter.com/gwr/status/611537566299463681?lang=en Twitter: Guinness World Records, 18 Jun 2015]</ref> | ||
The game's title derives from one of the player's goals of raising their [[Pilots Federation#Ranks|combat rating]] to the exalted heights of "Elite". It was written and developed by [[David Braben]] and [[Ian Bell]], who met while they were both undergraduates at Jesus College, Cambridge. Versions of the game for other platforms were published by Firebird, Imagineer and Hybrid Technology. | The game's title derives from one of the player's goals of raising their [[Pilots Federation#Ranks|combat rating]] to the exalted heights of "Elite". It was written and developed in two years by [[David Braben]] and [[Ian Bell]], who met while they were both undergraduates at Jesus College, Cambridge. Versions of the game for other platforms were published by Firebird, Imagineer and Hybrid Technology. | ||
Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. Another novelty was the added twitch gameplay and the inclusion of [[Elite: The Dark Wheel]], a novella by Robert Holdstock which influenced new players with insight into the moral and legal codes to which they might aspire. The Dark Wheel was the first novella to be included for distribution with a video game in history.<ref>[https://web.archive.org/web/20070211011328/http://www.computerandvideogames.com/article.php?id=78368 Computer and Video Games: Games that changed the world: Elite], archived from [http://www.computerandvideogames.com/article.php?id=78368 the original] on 11 February 2007 at archive.org</ref><ref name=":3">[https://en.wikipedia.org/wiki/Elite_(video_game) Wikipedia: ''Elite'' (video game)]</ref> According to Guinness World Records, ''"Elite was the first game to feature a (3D) procedurally generated world."''<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ Guinness World Records: First use of procedural generation in a videogame]</ref> | Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. Another novelty was the added twitch gameplay and the inclusion of [[Elite: The Dark Wheel]], a novella by Robert Holdstock which influenced new players with insight into the moral and legal codes to which they might aspire. The Dark Wheel was the first novella to be included for distribution with a video game in history.<ref>[https://web.archive.org/web/20070211011328/http://www.computerandvideogames.com/article.php?id=78368 Computer and Video Games: Games that changed the world: Elite], archived from [http://www.computerandvideogames.com/article.php?id=78368 the original] on 11 February 2007 at archive.org</ref><ref name=":3">[https://en.wikipedia.org/wiki/Elite_(video_game) Wikipedia: ''Elite'' (video game)]</ref> According to Guinness World Records, ''"Elite was the first game to feature a (3D) procedurally generated world."''<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ Guinness World Records: First use of procedural generation in a videogame]</ref> | ||
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[[File:The_Original_Elite%2C_1984.jpg|thumb|200px|The original Elite by David Braben and Ian Bell]] | [[File:The_Original_Elite%2C_1984.jpg|thumb|200px|The original Elite by David Braben and Ian Bell]] | ||
The player starts at [[Lave/Lave Station|Lave Station]] with a [[Cobra MkIII]] in the first half of 32nd century. The default pilot name is Commander Jameson whom the station [[Shinrarta Dezhra/Jameson Memorial|Jameson Memorial]] is named after in [[Elite Dangerous]]. | The player starts at [[Lave/Lave Station|Lave Station]] with a [[Cobra MkIII]] in the first half of the 32nd century. The default pilot name is Commander Jameson whom the station [[Shinrarta Dezhra/Jameson Memorial|Jameson Memorial]] is named after in [[Elite Dangerous]]. | ||
[[Trader|Trading]] is considered the primary way to earn [[credits]], but [[Bounty Hunter|bounty hunting]], [[Pirate|piracy]], [[Miner|asteroid mining]], illegally [[Salvage|salvaging]] cargo found in space, and [[Smuggler|illegal trading]] are available as more dangerous alternatives. Credits can be spent on [[Outfitting|upgrades]] to improve the ship's capabilities. | [[Trader|Trading]] is considered the primary way to earn [[credits]], but [[Bounty Hunter|bounty hunting]], [[Pirate|piracy]], [[Miner|asteroid mining]], illegally [[Salvage|salvaging]] cargo found in space, and [[Smuggler|illegal trading]] are available as more dangerous alternatives. Credits can be spent on [[Outfitting|upgrades]] to improve the ship's capabilities. | ||
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== Trivia == | == Trivia == | ||
* The original Elite was one of the first video games to use 3D vector shapes, and it used less memory than a single email does today.<ref>https://elite-dangerous.wikia.com/wiki/File:Elite-1984-3D-Vector-Shapes.png</ref> | * The original Elite was one of the first video games to use 3D vector shapes, and it used less memory than a single email does today.<ref>https://elite-dangerous.wikia.com/wiki/File:Elite-1984-3D-Vector-Shapes.png</ref> | ||
* Most of the ships were named after snakes. This came about because of the wire-frame models looking a bit like snake heads. | * Most of the ships were named after snakes. This came about because of the wire-frame models looking a bit like snake heads. | ||
* Frontier Developments offers this game for free on the [https://www.frontierstore.net Official Store] site for PC and Mac. | * Frontier Developments offers this game for free on the [https://www.frontierstore.net Official Store] site for PC and Mac. | ||