Elite: Difference between revisions
Put the History section in Italic, it is a literal transcription of an article excerpt |
|||
| Line 61: | Line 61: | ||
=== The Original Elite, 1984 – 1992 === | === The Original Elite, 1984 – 1992 === | ||
It’s hard, at this stage, to return to the pre-Elite days of computer gaming in the early 80s. Back then games were largely simplistic, clones of arcade games or following very closely in their designs. Games were specifically designed to play through in a few minutes, featuring ‘lives’, ‘scores’ and ‘levels’. There were games that broke this mould, but they were few and far between, and often easily forgotten.<ref name=":1">https://canonn.science/lore/drewwagar-history-the-original-elite/ | ''It’s hard, at this stage, to return to the pre-Elite days of computer gaming in the early 80s. Back then games were largely simplistic, clones of arcade games or following very closely in their designs. Games were specifically designed to play through in a few minutes, featuring ‘lives’, ‘scores’ and ‘levels’. There were games that broke this mould, but they were few and far between, and often easily forgotten.''<ref name=":1">https://canonn.science/lore/drewwagar-history-the-original-elite/ | ||
</ref> | </ref> | ||
Elite was born out of the dissatisfaction with the confines of traditional gaming. With no score, what was the purpose? The Thatcherite years of the 1980s provided the answer – money. But money isn’t a score, you can spend money. On what? On upgrades… so your ship had to be inferior to start with. What would be the purpose of upgrading your ship? To defeat other vessels. Why would those other vessels attack you? Because you carried a cargo… so trading was required alongside piracy. There was always a reason for the game mechanics, and the concept developed from there.<ref name=":1" /> | ''Elite was born out of the dissatisfaction with the confines of traditional gaming. With no score, what was the purpose? The Thatcherite years of the 1980s provided the answer – money. But money isn’t a score, you can spend money. On what? On upgrades… so your ship had to be inferior to start with. What would be the purpose of upgrading your ship? To defeat other vessels. Why would those other vessels attack you? Because you carried a cargo… so trading was required alongside piracy. There was always a reason for the game mechanics, and the concept developed from there.''<ref name=":1" /> | ||
The true genius, however, lay in providing the player with choices. Yes, there were pirates out there, but you could become one yourself if you so desired. You had moral choices in the game, with no predetermined path.<ref name=":1" /> | ''The true genius, however, lay in providing the player with choices. Yes, there were pirates out there, but you could become one yourself if you so desired. You had moral choices in the game, with no predetermined path.''<ref name=":1" /> | ||
Read the full article [https://canonn.science/lore/drewwagar-history-the-original-elite/ Drew Wagar’s History: The original ‘Elite’] at Canonn Research. | Read the full article [https://canonn.science/lore/drewwagar-history-the-original-elite/ Drew Wagar’s History: The original ‘Elite’] at Canonn Research. | ||