Sidewinder: Difference between revisions
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With 24.5Ly of potential jump range without engineering the Sidewinder is not a terrible option for exploration and can be a good introduction to the role before [[Hauler]] becomes an option. It surprisingly beats out several high tier ships like [[Fer-de-Lance]] and [[Type-9]] because of this. | With 24.5Ly of potential jump range without engineering the Sidewinder is not a terrible option for exploration and can be a good introduction to the role before [[Hauler]] becomes an option. It surprisingly beats out several high tier ships like [[Fer-de-Lance]] and [[Type-9]] because of this. | ||
Overall the Sidewinder is the very first ship pilots fly and it fits that role perfectly; it is functional in most roles but is one of the worst ships usable in each individual role. The Sidewinder lets pilots come to grips with what exactly they want to do to earn credits, then whether to buy [[Eagle]] or [[Hauler]] being the first decision most pilots take. In late game the Sidewinder really only has one practical application as a kamikaze ship where you aren't expecting or wanting to escape something alive due to its very cheap rebuy, and was commonly used to clear bounties prior to changes in Beyond Chapter 1. It is also commonly used for griefing purposes near starports. | Overall the Sidewinder is the very first ship pilots fly and it fits that role perfectly; it is functional in most roles but is one of the worst ships usable in each individual role. The Sidewinder lets pilots come to grips with what exactly they want to do to earn credits, then whether to buy [[Eagle]] or [[Hauler]] (or whether to skip the [[Hauler]] and go straight to the [[Adder]]) being the first decision most pilots take. In late game the Sidewinder really only has one practical application as a kamikaze ship where you aren't expecting or wanting to escape something alive due to its very cheap rebuy, and was commonly used to clear bounties prior to changes in Beyond Chapter 1. It is also commonly used for griefing purposes near starports. | ||
The weapon hardpoints are located as follows: 2 small hardpoints in front of cockpit on upper surface of ship. | The weapon hardpoints are located as follows: 2 small hardpoints in front of cockpit on upper surface of ship. | ||