Sidewinder: Difference between revisions
No edit summary |
|||
| Line 38: | Line 38: | ||
The Sidewinder is the default craft offered throughout the game. The player starts in one, and if at any time their ship is destroyed they can get a free Sidewinder if they can't or don't want to replace their previous ship. New players who still struggle with learning the game, may find themselves flying in a Sidewinder for a longer time or going back to it often. | The Sidewinder is the default craft offered throughout the game. The player starts in one, and if at any time their ship is destroyed they can get a free Sidewinder if they can't or don't want to replace their previous ship. New players who still struggle with learning the game, may find themselves flying in a Sidewinder for a longer time or going back to it often. | ||
Although the Sidewinder is cheap, it is not harmless; it is among the top when it comes to | Although the Sidewinder is cheap, it is not harmless; it is among the top when it comes to maneuverability compared to other [[ships]]. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle]] and [[Vulture]] along with has solid lateral thrust. | ||
It is, however, one of the slowest-moving and weakest-hulled ships in the game; only the [[Anaconda]] and certain pure trade ships have slower maximum speeds, and only the Eagle has a weaker hull (but makes up for it with stronger shields.) | It is, however, one of the slowest-moving and weakest-hulled ships in the game; only the [[Anaconda]] and certain pure trade ships have slower maximum speeds, and only the Eagle has a weaker hull (but makes up for it with stronger shields.) | ||
The Sidewinder is therefore an acceptable ship in a knife-fight, but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't | The Sidewinder is therefore an acceptable ship in a knife-fight, but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmaneuver it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. | ||
The weapon hardpoints are located as follows: 2 small hardpoints in front of cockpit on upper surface of ship. | The weapon hardpoints are located as follows: 2 small hardpoints in front of cockpit on upper surface of ship. | ||