Sidewinder: Difference between revisions

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{{quote|Most pilots start their careers in the Sidewinder.  It is a classic ship design that has been in use (in various configurations) since 2982.  Its original design was a light support ship and it lacked jump capability.  Modern compact drives have enabled jump-capable versions to be created, making this a useful all rounder.  Some navies still use these ships as fighters and patrol craft.|In-Game Description}}
{{quote|Most pilots start their careers in the Sidewinder.  It is a classic ship design that has been in use (in various configurations) since 2982.  Its original design was a light support ship and it lacked jump capability.  Modern compact drives have enabled jump-capable versions to be created, making this a useful all rounder.  Some navies still use these ships as fighters and patrol craft.|In-Game Description}}


Built by [[Faulcon DeLacy]], the '''Sidewinder Mk. I''' is a superb multi-use ship suitable for any role. It is inexpensive - free, in fact - and can be used for light transport and combat duties.
The '''{{PAGENAME}}''', built by [[Faulcon DeLacy]], is a superb multi-purpose ship suitable for any role. It is inexpensive - free, in fact - and can be used for light transport and combat duties.


Its maneuverability makes it an excellent choice for both green and experienced pilots. The Sidewinder is a dependable vessel that will get you where you need to go, safe and sound.
Its manoeuvrability makes it an excellent choice for both green and experienced pilots. The Sidewinder is a dependable vessel that will get you where you need to go, safe and sound.


Uses the [[DeLacy Spin Ionic MV]].
Uses the [[DeLacy Spin Ionic MV]].
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The Sidewinder is the default craft offered throughout the game. The player starts in one, and if at any time their ship is destroyed they can get a free Sidewinder if they can't or don't want to replace their previous ship. New players who still struggle with learning the game, may find themselves flying in a Sidewinder for a longer time or going back to it often.
The Sidewinder is the default craft offered throughout the game. The player starts in one, and if at any time their ship is destroyed they can get a free Sidewinder if they can't or don't want to replace their previous ship. New players who still struggle with learning the game, may find themselves flying in a Sidewinder for a longer time or going back to it often.


Although the Sidewinder is cheap, it is not harmless; it is very maneuverable compared to any other available ship, save the [[Eagle]]. In particular, it can out-turn a [[Cobra Mk. III|Cobra]] or [[Anaconda]], stay aimed at subsystems, and still keep enough range to lay down fire. Combined with heavy weaponry like missile pods, the Sidewinder can punch far above its weight. The major disadvantages of the Sidewinder is that it isn't very quick, being outclassed by Eagles, [[Viper]]s, and [[Cobra]]s, and that it isn't well armored, being far outclassed by [[Python]]s and [[Anaconda]]s.
Although the Sidewinder is cheap, it is not harmless; it is among the top when it comes to manoeuvrability compared to other [[ships]]. In particular, it can out-turn a [[Cobra Mk. III|Cobra]] or [[Anaconda]], stay aimed at subsystems, and still keep enough range to lay down fire. Combined with heavy weaponry like missile pods, the Sidewinder can punch far above its weight. The major disadvantages of the Sidewinder is that it isn't very quick, being outclassed by Eagles, [[Viper]]s, and [[Cobra]]s, and that it isn't well armoured, being far outclassed by [[Python]]s and [[Anaconda]]s.


The Sidewinder is thus a master of the knife-fight, but a little weak at a distance. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmaneuver it, and it should be destroyed quickly; with a ship that has can keep up with its turning, close in and blast away, making sure to stay away from its front.
The Sidewinder is thus a master of the knife-fight, but a little weak at a distance. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmanoeuvre it, and it should be destroyed quickly; with a ship that has can keep up with its turning, close in and blast away, making sure to stay away from its front.


==Specifications==
==Specifications==
{| class="article-table" border="1"
{| class="article-table" border="1"
|-
|-
! Cost:
! Cost
| 32,000 CR or Free
| 32,000 CR or Free
|-
|-
! Insurance:
! Insurance
| 1,600 CR or Free
| 1,600 CR or Free
|-
|-
! Type:
! Type
| Light Multipurpose
| Light Multipurpose
|-
|-
! Crew:
! Crew
| 1
| 1
|-
|-
! Cargo Capacity:
! Max Cargo Capacity
| 4 (Max 10)
| 10 T
|-
|-
! Dimensions:
! Dimensions
| 21m x 14m x 5m
| 21m x 14m x 5m
|-
|-
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! style="text-align: center;" | Max Class
! style="text-align: center;" | Max Class
|-
|-
| rowspan=2 | [[Hardpoint|Small Hardpoint]]
| rowspan="2" | [[Hardpoint|Small Hardpoint]]
| [[Pulse Laser]] (L) || F || 1 || 1
| [[Pulse Laser]] (L) || F || 1 || 1
|-
|-
| [[Pulse Laser]] (L) || F || 1 || 1
| [[Pulse Laser]] (L) || F || 1 || 1
|-
|-
| rowspan=2 | Utility Mount
| rowspan="2" | Utility Mount
| ''Empty'' || -- || -- || 0
| ''Empty'' || -- || -- || 0
|-
|-
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| [[Fuel Tank]] [x2] || C || 1 || 1
| [[Fuel Tank]] [x2] || C || 1 || 1
|-
|-
| rowspan=3 | [[Internal Compartment]]s
| rowspan="3" | [[Internal Compartment]]s
| [[Shield Generator]] (L) || E || 2 || 2
| [[Shield Generator]] (L) || E || 2 || 2
|-
|-