Sidewinder: Difference between revisions

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[[File:Sidewinder16x9.jpg|thumb|400px|Sidewinder Mk. I]]
[[File:Sidewinder16x9.jpg|thumb|400px|Sidewinder Mk. I]]
Built by [[Faulcon DeLacy]], the '''Sidewinder Mk I''' is a superb multi-use ship suitable for any role. It is inexpensive - free, in fact - and can be used for light transport and combat duties.
Built by [[Faulcon DeLacy]], the '''Sidewinder Mk. I''' is a superb multi-use ship suitable for any role. It is inexpensive - free, in fact - and can be used for light transport and combat duties.


Its maneuverability makes it an excellent choice for both green and experienced pilots. The Sidewinder is a dependable vessel that will get you where you need to go, safe and sound.
Its maneuverability makes it an excellent choice for both green and experienced pilots. The Sidewinder is a dependable vessel that will get you where you need to go, safe and sound.
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|-
|-
|Cargo Capacity:
|Cargo Capacity:
|0-10 (starts with 4)
|10 (starts with 4)
|-
|-
|Dimensions:
|Dimensions:
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(Empty / Full cargo)
(Empty / Full cargo)
|-
|-
|Hull Stress Factor:
|Hull Mass:
| --
| 25 T
|-
|-
|Acceleration:
|Acceleration:
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|2 (2 C1)
|2 (2 C1)
|}
|}
== Lore ==
Most pilots start their careers in the Sidewinder. It is a classic ship design that has been in use (in various configurations) since 2982. Its original design was as a light support ship and it lacked jump capability. Modern compact drives have enabled jump-capable versions to be created, making this a useful all rounder. Some navies still use these ships as fighters and patrol craft.


== '''Jump Ranges''' ==
==Jump Ranges==
In current beta (2.06) the ship jump range is influenced by mass. 1 cargo is 1 mass. 1 C2 weapon is 4 mass. Utility mount 1.3 mass. The following table show jump ranges for various mass. Note that 0 means that all weapons and modules are stripped from the ship. Jump Range is in LY
In current beta (3.03) the ship jump range is influenced by mass. 1 cargo is 1 mass. 1 C2 weapon is 4 mass. Utility mount 1.3 mass. The following table show jump ranges for various mass. Note that 0 means that all weapons and modules are stripped from the ship. Jump Range is in LY.
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
|-
|-
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|8.28
|8.28
|8.09
|8.09
|6.95
|7.56
|6.43
|6.43
|5.91
|5.91
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All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.


Sidewinder MK I outfitting in table below:
{{PAGENAME}} outfitting in table below:
{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1"
{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1"
! scope="col" |
! scope="col" |
Category
<p style="text-align:center;">Category</p>
! scope="col" |Default System
! scope="col" style="text-align:center;"|Default System
! scope="col" |Default Class
! scope="col" style="text-align:center;"|Default Rating
! scope="col" |Max Class
! scope="col" style="text-align:center;"|Default Class
! scope="col" style="text-align:center;"|Max Class
|-
|-
|[[Small Hardpoint]]
| style="text-align:center;"|
|Pulse Laser
[[Small Hardpoint|Small]] [[Small Hardpoint|Hardpoint]]
Pulse Laser
|
|1
<p style="text-align:center;">[[Pulse Laser]] (L)</p>
1
<p style="text-align:center;">[[Pulse Laser]] (L)</p>
|1
| style="text-align:center;"|
1
F
 
F
|
<p style="text-align:center;">1</p>
<p style="text-align:center;">1</p>
|
<p style="text-align:center;">1</p>
<p style="text-align:center;">1</p>
|-
|-
|[[Utility Mount]]
| style="text-align:center;"|Utility Mount
| -
|
<nowiki>-</nowiki>
<p style="text-align:center;">-</p>
| -
 
<nowiki>-</nowiki>
<p style="text-align:center;">-</p>
|0
| style="text-align:center;"|
0
-
 
-
|
<p style="text-align:center;">-</p>
 
<p style="text-align:center;">-</p>
|
<p style="text-align:center;">0</p>
<p style="text-align:center;">0</p>
|-
|-
|[[Bulkheads]]
| style="text-align:center;"|[[Bulkheads]]
|Lightweight Alloy
| style="text-align:center;"|Lightweight Alloy
|1
| style="text-align:center;"|I
|8
| style="text-align:center;"|1
| style="text-align:center;"|8
|-
|-
|[[Reactor Bay]]
| style="text-align:center;"|[[Reactor Bay]]
|Power Plant
| style="text-align:center;"|Power Plant (L)
|2
| style="text-align:center;"|E
|2
| style="text-align:center;"|2
| style="text-align:center;"|2
|-
|-
|[[Thrusters Mounting]]
| style="text-align:center;"|[[Thrusters Mounting]]
|Thrusters
| style="text-align:center;"|Thrusters (L)
|2
| style="text-align:center;"|E
|2
| style="text-align:center;"|2
| style="text-align:center;"|2
|-
|-
|[[Frame Shift Drive Housing]]
| style="text-align:center;"|[[Frame Shift Drive Housing]]
|Frame Shift Drive
| style="text-align:center;"|Frame Shift Drive (L)
|2
| style="text-align:center;"|E
|2
| style="text-align:center;"|2
| style="text-align:center;"|2
|-
|-
|[[Environment Control]]
| style="text-align:center;"|Environment Control
|Life Support
| style="text-align:center;"|Life Support (L)
|1
| style="text-align:center;"|E
|1
| style="text-align:center;"|1
| style="text-align:center;"|1
|-
|-
|[[Power Coupling]]
| style="text-align:center;"|[[Power Coupling]]
|Power Distributor
| style="text-align:center;"|Power Distributor (L)
|1
| style="text-align:center;"|E
|1
| style="text-align:center;"|1
| style="text-align:center;"|1
|-
|-
|[[Sensor Suite]]
| style="text-align:center;"|Sensor Suite
|Sensors
| style="text-align:center;"|Sensors (L)
|1
| style="text-align:center;"|E
|1
| style="text-align:center;"|1
| style="text-align:center;"|1
|-
|-
|[[Fuel Store]]
| style="text-align:center;"|Fuel Store
|Fuel Tank
| style="text-align:center;"|Fuel Tank [x2]
|1
| style="text-align:center;"|C
|1
| style="text-align:center;"|1
| style="text-align:center;"|1
|-
|-
|[[Internal Compartment]]s
| style="text-align:center;"|[[Internal Compartment]]s
|Cargo Rack
|
Shield Generator
<p style="text-align:center;">Shield Generator (L)</p>
 
<p style="text-align:center;">Cargo Rack [x4]</p>
 
<p style="text-align:center;">Basic Discovery Scanner</p>
| style="text-align:center;"|
E
 
E


Basic Discovery Scanner
E
|2
|
2
<p style="text-align:center;">2</p>
<p style="text-align:center;">2</p>


1
<p style="text-align:center;">1</p>
|2
|
2
<p style="text-align:center;">2</p>
<p style="text-align:center;">2</p>


2
<p style="text-align:center;">1</p>
|}
|}
* ''L = Loaned''
* ''x# = Capacity''


== Media ==
== Media ==