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== Overview (Beta) ==
== Overview (Beta) ==
The Sidewinder is the default craft offered to you throughout the game. You start in one, and any time your ship is destroyed you can get a free Sidewinder if you can't or don't want to replace your ship. This, combined with the dangers of space, mean that you'll likely be flying this ship often until you find a playstyle that works for you.
The Sidewinder is the default craft offered throughout the game. The player starts in one, and if at any time their ship is destroyed they can get a free Sidewinder if they can't or don't want to replace their ship. New players who still struggle with learning the game, may find flying it for a longer time or going back to it often.


Although the Sidewinder is cheap, it is not harmless; it is very maneuverable compared to any other available ship, save the [[Eagle Mk II|Eagle]]. In particular, it can out-turn a [[Cobra Mk. III|Cobra]] or [[Anaconda]], stay aimed at subsystems, and still keep enough range to lay down fire. Combine this with heavy weaponry like missile pods, and the Sidewinder can punch far above its weight. The major disadvantages of the Sidewinder is that it isn't very quick, being outclassed by Eagles, [[Viper Mk III|Vipers]], and Cobras, and that it isn't well armored, being far outclassed by Anacondas and [[Lakon Type 9|Lakon haulers]].
Although the Sidewinder is cheap, it is not harmless; it is very maneuverable compared to any other available ship, save the [[Eagle Mk II|Eagle]]. In particular, it can out-turn a [[Cobra Mk. III|Cobra]] or [[Anaconda]], stay aimed at subsystems, and still keep enough range to lay down fire. Combined with heavy weaponry like missile pods, the Sidewinder can punch far above its weight. The major disadvantages of the Sidewinder is that it isn't very quick, being outclassed by Eagles, [[Viper Mk III|Vipers]], and Cobras, and that it isn't well armored, being far outclassed by Anacondas and [[Lakon Type 9|Lakon haulers]].
 
The Sidewinder is thus a master of the knife-fight, but a little weak at a distance. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmaneuver it, and it should be destroyed quickly; with a ship that has can keep up with its turning, close in and blast away, making sure to stay away from its front.


The Sidewinder is thus a master of the knifefight, but a little weak at a distance. When you fly one, use its excellent turning to lock opponents into circling matches, and burn away opposite of your enemy if you must escape. If you are fighting a Sidewinder, keep it at range and lay down heavy fire if you can't outmaneuver it, and it should melt quickly; if you can keep up with its turning, close in and blast away, making sure to stay away from its front.
== Specifications ==
== Specifications ==
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=== Jump ranges ===
 
In current beta (1.02) the ship jump range is influenced by mass. 1 cargo is 1 mass. 1 C2 weapon is 4 mass. Utility mount 1.3 mass. The following table show jump ranges for various mass. Note that 0 means that all weapons and modules are stripped from the ship. Jump Range is in LY
'''<u>Jump ranges</u>'''
 
In current beta (1.02) the ship jump range is influenced by mass. 1 cargo is 1 mass. 1 c2 weapon is 4 mass. Utility mount 1.3 mass. The following table show jump ranges for various mass. Note that 0 means that all weapons and modules are stripped from the ship. Jump Range is in LY
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Revision as of 08:51, 3 August 2014

File:Sidewinder16x9.jpg
Sidewinder Mk. I

Built by Faulcon DeLacy, the Sidewinder Mk I is a superb multi-role ship suitable for any role. It is inexpensive - free, in fact - and can be used for light transport and combat duties.

Its maneuverability makes it an excellent choice for both green and experienced pilots. The Sidewinder is a dependable vessel that will get you where you need to go, safe and sound.

Overview (Beta)

The Sidewinder is the default craft offered throughout the game. The player starts in one, and if at any time their ship is destroyed they can get a free Sidewinder if they can't or don't want to replace their ship. New players who still struggle with learning the game, may find flying it for a longer time or going back to it often.

Although the Sidewinder is cheap, it is not harmless; it is very maneuverable compared to any other available ship, save the Eagle. In particular, it can out-turn a Cobra or Anaconda, stay aimed at subsystems, and still keep enough range to lay down fire. Combined with heavy weaponry like missile pods, the Sidewinder can punch far above its weight. The major disadvantages of the Sidewinder is that it isn't very quick, being outclassed by Eagles, Vipers, and Cobras, and that it isn't well armored, being far outclassed by Anacondas and Lakon haulers.

The Sidewinder is thus a master of the knife-fight, but a little weak at a distance. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmaneuver it, and it should be destroyed quickly; with a ship that has can keep up with its turning, close in and blast away, making sure to stay away from its front.

Specifications

Name: Sidewinder Mk. I
Cost: None
Type: --
Faction: --
Drive Motor(s): DeLacy Spin Ionic MV
Manufacturer: Faulcon DeLacy
Maneuverability: --
Crew: 1
Cargo Capacity: 4
Dimensions: 21x12x5m
Hyperspace Capable: Yes
Hull Stress Factor: --
Accelecration: --
Max Normal Speed: 220 m/s
Hardpoints: 2 (2x class2)

Jump ranges

In current beta (1.02) the ship jump range is influenced by mass. 1 cargo is 1 mass. 1 C2 weapon is 4 mass. Utility mount 1.3 mass. The following table show jump ranges for various mass. Note that 0 means that all weapons and modules are stripped from the ship. Jump Range is in LY

0 4 8 12 16
8.28 8.09 6.95 6.43 5.91

Media