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{{For|information about the ratings|Ratings}}
{{For|information about the ratings|Ratings}}
This is a guide to help players understand what merit points are and how to obtain them by CMDR Triton Zeal. This information is accurate as of patch 1.4
Merit points are what a player receives when they turn in [[Powerplay (bonds)]]. They are used in the [[Powerplay]] system to determine the [[Ratings|rating]] that the player will receive at the end of the week. There are 5 obtainable [[ratings]] in the game. Each [[Ratings|rating]] comes with its own associated perks that vary by faction. However each [[ratings]] merit point requirements and cash payouts will remain the same no matter the faction the player belongs to.  
 
Merit points are what a player receives when they turn in [[Powerplay (bonds)]]. They are used in the [[Powerplay]] system to determine the [[Ratings|rating]] that the player will receive at the end of the week. There are 5 obtainable [[ratings]] in the game. Each [[Ratings|rating]] comes with its own associated perks that vary by faction. However each [[ratings]] merit point requirements and cash payouts will remain the same no matter the faction the player belongs to.


== How to obtain Merit Points ==
== How to obtain Merit Points ==
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Players can choose to walk the path of the pirate in order to gain merit points. This entails finding Logistical ships from any other faction and forcing them to drop their cargo by either shooting out their cargo hatch or through the use of hatch breaker limpets. After the ships drop their cargo the player must scoop it up and return it to their factions space for a reward. This type of merit farming can be used on allied factions without encoring penalties so long as you <u>DO NOT</u> kill the ships you are attacking.
Players can choose to walk the path of the pirate in order to gain merit points. This entails finding Logistical ships from any other faction and forcing them to drop their cargo by either shooting out their cargo hatch or through the use of hatch breaker limpets. After the ships drop their cargo the player must scoop it up and return it to their factions space for a reward. This type of merit farming can be used on allied factions without encoring penalties so long as you <u>DO NOT</u> kill the ships you are attacking.


== Notes ==
* This is a guide to help players understand what merit points are and how to obtain them by CMDR Triton Zeal. This information is accurate to the best of my knowledge as of patch 1.4





Revision as of 11:49, 9 December 2015

For information about the ratings, see Ratings.

Merit points are what a player receives when they turn in Powerplay (bonds). They are used in the Powerplay system to determine the rating that the player will receive at the end of the week. There are 5 obtainable ratings in the game. Each rating comes with its own associated perks that vary by faction. However each ratings merit point requirements and cash payouts will remain the same no matter the faction the player belongs to.

How to obtain Merit Points

Players have several choices when it comes to obtaining merit points. While more may be released in the future the following are the methods to earn merit are known to work.

  • Combat with non allied factions players.
  • Combat in expansion system.
  • Killing foreign agents
  • Transportation of cargo for the fortification and preparation of systems.
  • Piracy of cargo from foreign powers

Combat with players

Combat with players who belong to a non allied faction will award 30 merit points per kill. Despite the appearance of the Galactic Powers Standing screen there are only three factions as far as the merit points system is concerned when pertaining to player combat. These are the Empire, Federation, and Alliance. Players hoping to earn merit through player vs. player combat should be aware that attacking players who belong to the same faction will result in a net loss in merit. For example if a player belonging to Zachary Hudsons faction were to kill a player belonging to Felicia Winters faction that player would lose merit because both factions belong to the Federation.

Combat in Expansion Systems

Combat in Expansion systems can only be done when a faction that expands through combat is expanding. The factions that expand through combat are Arissa Lavigny-Duval, Archon Delaine, Denton Patreus, and Zachary Hudson. In order to utilize this method for earning merit a player must fly to the expansion system and find the expansion related Military Strike Zones. These Military Strike Zones have different names depending on the expansion faction. Players should watch out for are Crime Sweeps, Security Sweeps, Resistance Pockets, and Violent Protests. Players can earn merit in any factions Military Strike Zones by either helping allied forces or opposing the expansion of enemy factions. It is important to note that players must pick a side under their functions tab in order to earn merit.

Killing foreign agents

Killing foreign diplomats and their cadre is a relatively effective method for earning merit points. You will be awarded 30 merit points per kill. In order to utilize this method you must go to hostile territory and either sit at the navigational beacon (not recommended) or interdict ships as they fly by you. You will be looking for ships with names along the lines of Utopian overseer, Federal Logistics, Imperial Agent, Federal Agent, Alliance Enforcer, ect. Pretty much any ship with one of the major factions in its name that IS NOT system defense force or allied with your overall faction. As with Combat against players you will lose merit if you attack and kill allies.

Fortification and preparation of systems

This is by far the safest and slowest method for obtaining Merit points assuming you don't want to spend millions of CR to buy the extra power commodities. The pilot must go to their factions capitol city and pick up cargo for fortification or preparation from a station. The amount of cargo the play can pick up at any given time is based of that players current rating with their faction. It ranges from 10 every half hour at rating one up to 50 every half hour at rating five. After the player picks up the cargo they must transport it to a system for fortification or expansion depending on the type of cargo they picked up from the capitol. Once they arrive at their destination system they simply dock and turn in the cargo under the contacts tab at the station.

If a player has the CR to spend this can be the fastest way to farm merits. Along with the allotment of Powerplay commodities you receive every half hour. you have the option to buy extra commodities at the price of 10,000 CR each. As each Powerplay commodity is worth 1 merit when turned in a player could spend 100,000,000 CR and effectively buy their rating 5. A circumstance where this may prove useful would be if a player could make 100,000,000 CR in less time than it would take to earn 10,000 merit.

This method may prove particularly appealing to end game players who belong to Arissa Lavigny-Duval's faction. This is due to the fact that Arissa Lavigny-Duval's faction bonuses to bounty effectively make it possible for players to earn 4X the normal amount of bounty if they are rating five. With this massive bonus players can make between 10,000,000 to 20,000,000 CR per hour at Hazardous Resource Extraction Sites .

Piracy of cargo from foreign powers

Players can choose to walk the path of the pirate in order to gain merit points. This entails finding Logistical ships from any other faction and forcing them to drop their cargo by either shooting out their cargo hatch or through the use of hatch breaker limpets. After the ships drop their cargo the player must scoop it up and return it to their factions space for a reward. This type of merit farming can be used on allied factions without encoring penalties so long as you DO NOT kill the ships you are attacking.

Notes

  • This is a guide to help players understand what merit points are and how to obtain them by CMDR Triton Zeal. This information is accurate to the best of my knowledge as of patch 1.4