Merits: Difference between revisions

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{{For|information about the ratings|Ratings}}
{{For|information about the ratings|Ratings}}
This is a guide to help players understand what merit points are and how to obtain them by CMDR Triton Zeal.
This is a guide to help players understand what merit points are and how to obtain them by CMDR Triton Zeal. This information is accurate as of patch 1.4


Merit points are what a player receives when they turn in [[Powerplay (bonds)]]. They are used in the [[Powerplay]] system to determine the [[Ratings|rating]] that the player will receive at the end of the week. There are 5 obtainable ratings in the game. Each rating comes with its own associated perks that vary by faction. However each ratings merit point requirements and cash payouts will remain the same no matter the faction the player belongs to.
Merit points are what a player receives when they turn in [[Powerplay (bonds)]]. They are used in the [[Powerplay]] system to determine the [[Ratings|rating]] that the player will receive at the end of the week. There are 5 obtainable [[ratings]] in the game. Each [[Ratings|rating]] comes with its own associated perks that vary by faction. However each [[ratings]] merit point requirements and cash payouts will remain the same no matter the faction the player belongs to.


== How to obtain Merit Points ==
== How to obtain Merit Points ==
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== Combat with players ==
== Combat with players ==
Combat with players who belong to a non allied faction will award 30 merit points per kill. Despite the appearance of the Galactic Powers Standing screen there are only three factions as far as the merit points system is concerned when pertaining to player combat. These are the [[Empire]], [[Federation]], and [[Alliance]]. Players hoping to earn merit through player vs. player combat should be aware that attacking players who belong to the same faction will result in a net loss in merit. For example if a player belonging to [[Zachary Hudson]]s faction were to kill a player belonging to [[Felicia Winters]] faction that player would lose merit because both factions belong to the [[Federation]].
Combat with players who belong to a non allied faction will award 30 merit points per kill. Despite the appearance of the Galactic Powers Standing screen there are only three factions as far as the merit points system is concerned when pertaining to player combat. These are the [[Empire]], [[Federation]], and [[Alliance]]. Players hoping to earn merit through player vs. player combat should be aware that attacking players who belong to the same [[Factions|faction]] will result in a net loss in merit. For example if a player belonging to [[Zachary Hudson]]s faction were to kill a player belonging to [[Felicia Winters]] faction that player would lose merit because both factions belong to the [[Federation]].


== Combat in Expansion Systems ==
== Combat in Expansion Systems ==
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== Killing foreign agents ==
== Killing foreign agents ==
Killing foreign diplomats and their cadre is a relatively effective method for earning merit points. You will be awarded 30 merit points per kill. In order to utilize this method you must go to hostile territory and either sit at the navigational beacon (not recommended) or interdict ships as they fly by you. You will be looking for ships with names along the lines of Utopian overseer, Federal Logistics, Imperial Agent, Federal Agent, Alliance Enforcer, ect. Pretty much any ship with one of the major factions in its name that IS NOT system defense force or allied with your overall faction. As with Combat against players you will lose merit if you attack and kill allies.
Killing foreign diplomats and their cadre is a relatively effective method for earning merit points. You will be awarded 30 merit points per kill. In order to utilize this method you must go to hostile territory and either sit at the navigational beacon (not recommended) or interdict ships as they fly by you. You will be looking for ships with names along the lines of Utopian overseer, Federal Logistics, Imperial Agent, Federal Agent, Alliance Enforcer, ect. Pretty much any ship with one of the major factions in its name that <u>IS NOT</u> system defense force or allied with your overall faction. As with Combat against players you will lose merit if you attack and kill allies.


== Fortification and preparation of systems ==
== Fortification and preparation of systems ==
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== Piracy of cargo from foreign powers ==
== Piracy of cargo from foreign powers ==
Players can choose to walk the path of the pirate in order to gain merit points. This entails finding Logistical ships from any other faction and forcing them to drop their cargo by either shooting out their cargo hatch or through the use of hatch breaker limpets. After the ships drop their cargo the player must scoop it up and return it to their factions space for a reward. This type of merit farming can be used on allied factions without encoring penalties so long as you do not kill the ships you are attacking.
Players can choose to walk the path of the pirate in order to gain merit points. This entails finding Logistical ships from any other faction and forcing them to drop their cargo by either shooting out their cargo hatch or through the use of hatch breaker limpets. After the ships drop their cargo the player must scoop it up and return it to their factions space for a reward. This type of merit farming can be used on allied factions without encoring penalties so long as you <u>DO NOT</u> kill the ships you are attacking.