Merits: Difference between revisions

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{{For|information about the ratings|Ratings}}
{{For|information about the ratings|Ratings}}
This is a guide to help players understand what merit points are and how to obtain them by CMDR Triton Zeal.
Merit points are what a player receives when they turn in [[Powerplay (bonds)]]. These Merit points are used in the [[Powerplay]] system to determine the [[Ratings|rating]] that the player will receive at the end of the week for their allied faction. There are 5 obtainable ratings in the game. Each rating comes with its own associated perks that vary by faction. However each ratings merit point requirements and cash payouts will remain the same no matter the faction the player belongs to.
Merit points are what a player receives when they turn in [[Powerplay (bonds)]]. These Merit points are used in the [[Powerplay]] system to determine the [[Ratings|rating]] that the player will receive at the end of the week for their allied faction. There are 5 obtainable ratings in the game. Each rating comes with its own associated perks that vary by faction. However each ratings merit point requirements and cash payouts will remain the same no matter the faction the player belongs to.


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== Fortification and preparation of systems ==
== Fortification and preparation of systems ==
This is by far the safest and slowest method for obtaining Merit points. The pilot must go to their factions capitol city and pick up cargo for fortification or preparation from a station. The amount of cargo the play can pick up at any given time is based of that players current rating with their faction. It ranges from 10 every half hour at rating one up to 50 every half hour at rating five. after the player picks up the cargo they must transport it to a system for fortification or expansion depending on the type of cargo they picked up from the capitol. once they arrive at their destination system they simply dock and turn in the cargo under the contacts tab at the station.
This is by far the safest and slowest method for obtaining Merit points assuming you don't want to spend millions of CR to buy the extra power commodities. The pilot must go to their factions capitol city and pick up cargo for fortification or preparation from a station. The amount of cargo the play can pick up at any given time is based of that players current rating with their faction. It ranges from 10 every half hour at [[Ratings|rating]] one up to 50 every half hour at [[Ratings|rating]] five. After the player picks up the cargo they must transport it to a system for fortification or expansion depending on the type of cargo they picked up from the capitol. Once they arrive at their destination system they simply dock and turn in the cargo under the contacts tab at the station.
 
If a player has the CR to spend this can be the fastest way to farm merits. Along with the allotment of [[Powerplay]] commodities you receive every half hour. you have the option to buy extra commodities at the price of 10,000 CR each. As each [[Powerplay]] commodity is worth 1 merit when turned in a player could spend 100,000,000 CR and effectively buy their [[Ratings|rating]] 5. A circumstance where this may prove useful would be if a player could make 100,000,000 CR in less time than it would take to earn 10,000 merit. This method may prove particularly appealing to end game players who belong to [[Arissa Lavigny-Duval|Arissa Lavigny-Duval's]] faction. This is due to the fact that [[Arissa Lavigny-Duval|Arissa Lavigny-Duval's]] bonuses to bounty effectively make it possible for players to earn 4X the normal amount of bounty if they are [[Ratings|rating]] 5. With this massive bonus players can make between 10,000,000 to 20,000,000 CR per hour at [[Hazardous Mineral Extraction Zones]].


== Piracy of cargo from foreign powers ==
== Piracy of cargo from foreign powers ==