Eagle: Difference between revisions
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{{quote|Developed by Core Dynamics, the Eagle is a compact combat ship with peerless manoeuvrability. For many independent pilots it represents a natural progression from the Sidewinder, boasting superior cargo capacity and combat ability in addition to a better hardpoint array. These features are offset by a comparatively short jump range, however.|In-Game Description}} | {{quote|Developed by Core Dynamics, the Eagle is a compact combat ship with peerless manoeuvrability. For many independent pilots it represents a natural progression from the Sidewinder, boasting superior cargo capacity and combat ability in addition to a better hardpoint array. These features are offset by a comparatively short jump range, however.|In-Game Description}} | ||
The '''Eagle MkII''' is a [[ship]] manufactured by [[Core Dynamics]]. | The '''Eagle MkII''' is a [[Ships|ship]] manufactured by [[Core Dynamics]]. It is the most manoeuvrable vessel currently on the market with the exception of [[Ship-Launched Fighters]], as well as the cheapest dedicated [[combat]] ship. The ship's small size and high speed come at the cost of limited core internal modules, however, restricting its potential jump range and burdening it with [[heat]] and power management issues. The Eagle MkII's strength lies in giving new pilots an inexpensive, combat-oriented alternative to the [[Sidewinder MkI]]. It is also one of the four vessels permitted in the [[CQC Championship]]. | ||
==Overview== | ==Overview== | ||
The Eagle is an extremely agile ship; in fact, it has the highest level of | The Eagle is an extremely agile ship; in fact, it has the highest level of manoeuvrability of any ship, excluding [[Ship Launched Fighters]]. Thus, the Eagle is extremely viable for any commander looking to take advantage of mobility and even high-tier ships like the [[Anaconda]] would struggle against a well-trained Eagle pilot due to its ability to stay on the rear of ships; where even Turreted [[hardpoints]] won't have any visibility of the ship. Be advised of ships deploying fighters however and it is highly advised to prioritize these in combat. | ||
Compared to the [[Sidewinder MkI|Sidewinder]] the Eagle is a strict upgrade in virtually every aspect. The sidewinder has slightly better base armour but the Eagle has much better combat ability, not to mention better cargo capacity, jump range, damage, hardpoints etc. The Eagle is a great second ship for players to jump to and some even prefer it over the [[Hauler]] for cargo jobs due to its respectable 16T of space. | Compared to the [[Sidewinder MkI|Sidewinder]], the Eagle is a strict upgrade in virtually every aspect. The sidewinder has slightly better base armour but the Eagle has much better combat ability, not to mention better cargo capacity, jump range, damage, hardpoints etc. The Eagle is a great second ship for players to jump to and some even prefer it over the [[Hauler]] for cargo jobs due to its respectable 16T of space. | ||
The Eagle makes a fantastic [[Bounty Hunter]] or [[Pirate]]. With its manoeuvrability, the Eagle can take on most adversaries and with three | The Eagle makes a fantastic [[Bounty Hunter]] or [[Pirate]]. With its manoeuvrability, the Eagle can take on most adversaries and with three Class 1 hardpoints the Eagle is capable of dealing formidable damage and its high manoeuvrability means it is brilliant at both Interdicting and dodging [[Interdiction]]s making it great for shieldless trading. Defensively, however, the eagle has paper thin armor, dying to sustained fire from even a Sidewinder. Thus, the manoeuverability of the ship is critical in avoiding hits. The best defense is not to get hit at all. Thus a shield is recommended and the low shield power encourages the use of a [[Shield Booster]]. The issue with this, however, is that Eagle has only one utility mount, which means going without a [[Kill Warrant Scanner]]. You may wish to instead use a [[Stealth]] build; the Eagle has good heat management and using [[Silent Running]] may make ships unable to ever get a hit on an Eagle; especially if they run Turreted and Gimballed mounts. Be careful as experienced commanders may know how to get around this. The other problem is this strategy requires a [[Chaff Launcher]] which again requires going without a [[Kill Warrant Scanner]]. | ||
As a [[Trader]] or [[Miner]], the Eagle is significantly better than the [[Sidewinder MkI|Sidewinder]] in both aspects. However, the [[Hauler]] may be better for traders if not wanting to touch combat, though you may be better off holding out until the [[Adder]] becomes affordable, as it is much better in both aspects while still being viable in combat. | As a [[Trader]] or [[Miner]], the Eagle is significantly better than the [[Sidewinder MkI|Sidewinder]] in both aspects. However, the [[Hauler]] may be better for traders if not wanting to touch combat, though you may be better off holding out until the [[Adder]] becomes affordable, as it is much better in both aspects while still being viable in combat. | ||