Eagle: Difference between revisions
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The '''Eagle MkII''' is an agile fighter sporting 3 weapon [[hardpoint]]s. It is the most manoeuvrable ship currently in the game (excluding ship launched fighters), as well as being the cheapest combat-specialized vessel. However, it suffers from a short [[hyperspace]] range, as well as a tendency to overheat and run out of weapons power. | The '''Eagle MkII''' is an agile fighter sporting 3 weapon [[hardpoint]]s. It is the most manoeuvrable ship currently in the game (excluding ship launched fighters), as well as being the cheapest combat-specialized vessel. However, it suffers from a short [[hyperspace]] range, as well as a tendency to overheat and run out of weapons power. | ||
==Overview== | ==Overview== | ||
The Eagle is an extremely agile ship; in fact, it has the highest Manoeuvrability of any ship, excluding Ship Launched Fighters. Thus the Eagle is extremely viable for any commander looking to take advantage of mobility and even high tier ships like Anacondas might struggle against a well trained Eagle pilot due to its ability to stay on the rear of ships; where even Turreted hardpoints won't have any visibility of the ship. Be careful of bigger ships deploying the tiny fighters however and it is highly advised to prioritize these in combat. | The Eagle is an extremely agile ship; in fact, it has the highest Manoeuvrability of any ship, excluding [[Ship Launched Fighters]]. Thus the Eagle is extremely viable for any commander looking to take advantage of mobility and even high tier ships like [[Anaconda|Anacondas]] might struggle against a well trained Eagle pilot due to its ability to stay on the rear of ships; where even Turreted [[hardpoints]] won't have any visibility of the ship. Be careful of bigger ships deploying the tiny fighters however and it is highly advised to prioritize these in combat. | ||
Compared to the Sidewinder the Eagle is a strict upgrade in virtually every aspect. The sidewinder has slightly better base armour but the Eagle has much better combat ability, not to mention better cargo capacity, jump range, damage, hardpoints etc. The Eagle is a great second ship for players to jump to and some even prefer it over the Hauler for cargo jobs due to its respectable 16T of space. | Compared to the [[Sidewinder MkI|Sidewinder]] the Eagle is a strict upgrade in virtually every aspect. The sidewinder has slightly better base armour but the Eagle has much better combat ability, not to mention better cargo capacity, jump range, damage, hardpoints etc. The Eagle is a great second ship for players to jump to and some even prefer it over the [[Hauler]] for cargo jobs due to its respectable 16T of space. | ||
The Eagle makes a fantastic | The Eagle makes a fantastic [[Bounty Hunter]] or [[Pirate]]. With its manoeuvrability, the Eagle can take on most adversaries and with three class 1 hardpoints the Eagle is capable of dealing formidable damage and its high manoeuvrability means it is brilliant at both Interdicting and dodging [[Interdiction|Interdictions]] making it great for shieldless trading. Defensively, however, the eagle has paper thin armor, dying to even a few seconds of fire from even a [[Hauler]]. Thus a shield is recommended and the low shield power encourages the use of a [[Shield Booster]]. The issue with this, however, is that Eagle has only one utility mount, which means going without a [[Kill Warrant Scanner]]. You may wish to instead use a [[Stealth]] build; the Eagle has good heat management and using [[Silent Running]] may make ships unable to ever get a hit on an Eagle; especially if they run Turreted and Gimballed mounts. Be careful as experienced commanders may know how to get around this. The other problem is this strategy requires a [[Chaff Launcher]] which again requires going without a [[Kill Warrant Scanner]]. | ||
As a | As a [[Trader]] or [[Miner]], the Eagle is significantly better than the [[Sidewinder MkI|Sidewinder]] in both aspects. However, the [[Hauler]] may be better for traders if not wanting to touch combat, though you may be better off holding out until the [[Adder]] becomes affordable, as it is much better in both aspects while still being viable in combat. | ||
The weapon hardpoints are located as follows: 2 small hardpoints on the underside of main body of ship, 1 small hardpoint on the top of the ship behind the cockpit. The cockpit is notable as it is incredibly small; very similar to that of the tiny ship launched fighters. Many players may find the space either enjoyable or rather claustrophobic and it makes the Eagle have rather poor visibility. | The weapon hardpoints are located as follows: 2 small hardpoints on the underside of main body of ship, 1 small hardpoint on the top of the ship behind the cockpit. The cockpit is notable as it is incredibly small; very similar to that of the tiny ship launched fighters. Many players may find the space either enjoyable or rather claustrophobic and it makes the Eagle have rather poor visibility. | ||