Materials: Difference between revisions
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'''Materials''' are small resources that are primarily used in [[Engineers|Engineering]], [[Synthesis]], and unlocking specialised items through a [[Technology Broker]]. [[Material Trader]]s found at certain stations can exchange Materials of one type for a different quantity of another Material of the same type. | '''Materials''' are small resources that are primarily used in [[Engineers|Engineering]], [[Synthesis]], and unlocking specialised items through a [[Technology Broker]]. [[Material Trader]]s found at certain stations can exchange Materials of one type for a different quantity of another Material of the same type. | ||
Materials do not take up space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in quantities that are small enough that they do not affect a ship's overall mass. Materials remain accessible when switching between a ship, SRV, or Ship-Launcher Fighter, and in the event a pilot [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost. | Materials do not take up space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Community/node: Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in quantities that are small enough that they do not affect a ship's overall mass. Materials remain accessible when switching between a ship, SRV, or Ship-Launcher Fighter, and in the event a pilot [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost. | ||
== Grades == | == Grades == | ||