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[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and SRV]]
[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and SRV]]
'''Materials''' are small elements that can be found from a variety of sources that can be used to maintain or enhance the abilities of your ship, SRV and on-foot equipment since Odyssey. They have three main purposes: [[Synthesis]], [[Engineers|Engineering]], and unlocking specialized weapons and modules through a [[Technology Broker]].
'''Materials''' are small resources that are primarily used in [[Engineers|Engineering]], [[Synthesis]], and unlocking specialised items through a [[Technology Broker]]. [[Material Trader]]s found at certain stations can exchange Materials within one category for a different quantity of another Material in the same category.


Materials do not take up space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, materials have a separate inventory and are only stored in quantities that are small enough that they do not affect a ship's overall mass. Individual materials each have their own maximum storage capacity depending on quality: each G1 material is capped at 300, G2 at 250, G3 at 200, G4 at 150, and G5 at 100. Materials remain available when switching between vehicles, and in the case of vehicle destruction, they are saved by the pilot's escape system. [[Material Trader]]s found at certain stations can exchange Materials within one category for a different quantity of another Material in the same category.
Materials do not take up space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in quantities that are small enough that they do not affect a ship's overall mass. Materials remain accessible when switching between a ship, SRV, or Ship-Launcher Fighter, and in the event a pilot [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost.


== Material Categories ==
== Categories ==
Materials can be classified into 1 of 3 categories.
Materials are classified into one of three different categories determined by their origin and composition:


=== [[Raw Materials]] ===
*'''[[Raw Materials]]''' - Naturally-occurring chemical elements; usually obtained by [[mining]] and SRV prospecting.
Naturally occurring chemical elements.
*'''[[Manufactured Materials]]''' - Artificial components from ships and structures; usually obtained by [[Salvage|salvaging]].
*'''[[Encoded Materials]]''' - Pieces of data, such as files, chunks of code, and scans; usually obtained by scanning objects.


=== [[Manufactured Materials]] ===
== Grades ==
Salvageable components from ships and artificial structures.
All Materials are sorted into different grades representing their rarity, with rarer materials providing greater effects when used. Manufactured and Encoded Materials use five grades, from Very Common to Very Rare, while Raw Materials only use four, from Very Common to Rare. A Material's grade determines how much of it can be stored at once.
 
=== [[Encoded Materials]] ===
Chunks of data retrieved via scanning.
 
== Material Grades ==
All Materials are sorted into different grades representing their rarity, with rarer materials providing greater effects when used. Manufactured and Encoded Materials use five grades, from Very Common to Very Rare, while Raw Materials only use four, from Very Common to Rare.
{| class="article-table article-table-selected sortable" border="1" cellspacing="1" cellpadding="1"
{| class="article-table article-table-selected sortable" border="1" cellspacing="1" cellpadding="1"
|-
|-
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! scope="col" |Grade
! scope="col" |Grade
! scope="col" |Rarity
! scope="col" |Rarity
! scope="col" |Storage Capacity per Material
|-
|-
| data-sort-value="1" |[[File:Grade-1.png|thumb|center|40x40px]]
| data-sort-value="1" |[[File:Grade-1.png|thumb|center|40x40px]]
|1
|1
|[[:Category:Very common materials|Very Common]]
|[[:Category:Very common materials|Very Common]]
|300
|-
|-
| data-sort-value="2" |[[File:Grade-2.png|thumb|center|40x40px]]
| data-sort-value="2" |[[File:Grade-2.png|thumb|center|40x40px]]
|2
|2
|[[:Category:Common materials|Common]]
|[[:Category:Common materials|Common]]
|250
|-
|-
| data-sort-value="3" |[[File:Grade-3.png|thumb|center|40x40px]]
| data-sort-value="3" |[[File:Grade-3.png|thumb|center|40x40px]]
|3
|3
|[[:Category:Standard materials|Standard]]
|[[:Category:Standard materials|Standard]]
|200
|-
|-
| data-sort-value="4" |[[File:Grade-4.png|thumb|center|40x40px]]
| data-sort-value="4" |[[File:Grade-4.png|thumb|center|40x40px]]
|4
|4
|[[:Category:Rare materials|Rare]]
|[[:Category:Rare materials|Rare]]
|150
|-
|-
| data-sort-value="5" |[[File:Grade-5.png|thumb|center|40x40px]]
| data-sort-value="5" |[[File:Grade-5.png|thumb|center|40x40px]]
|5
|5
|[[:Category:Very rare materials|Very Rare]]
|[[:Category:Very rare materials|Very Rare]]
|100
|}
|}


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File:HOW_TO_FIND_RARE_ENGINEERING_MATERIALS_ELITE_DANGEROUS
File:HOW_TO_FIND_RARE_ENGINEERING_MATERIALS_ELITE_DANGEROUS
</gallery>
</gallery>
== See also ==
*[[Commodities]]
*[[Components]]
*[[Goods]]
*[[Data]]


==References==
==References==

Revision as of 01:56, 31 August 2021

File:Polonium-Material-and-SRV.png
Polonium and SRV

Materials are small resources that are primarily used in Engineering, Synthesis, and unlocking specialised items through a Technology Broker. Material Traders found at certain stations can exchange Materials within one category for a different quantity of another Material in the same category.

Materials do not take up space in Cargo Racks.[1] Instead, Materials have a separate inventory and are stored in quantities that are small enough that they do not affect a ship's overall mass. Materials remain accessible when switching between a ship, SRV, or Ship-Launcher Fighter, and in the event a pilot loses their vehicle or is critically injured, none of their Materials are lost.

Categories

Materials are classified into one of three different categories determined by their origin and composition:

Grades

All Materials are sorted into different grades representing their rarity, with rarer materials providing greater effects when used. Manufactured and Encoded Materials use five grades, from Very Common to Very Rare, while Raw Materials only use four, from Very Common to Rare. A Material's grade determines how much of it can be stored at once.

Symbol Grade Rarity Storage Capacity per Material
File:Grade-1.png
1 Very Common 300
File:Grade-2.png
2 Common 250
File:Grade-3.png
3 Standard 200
File:Grade-4.png
4 Rare 150
File:Grade-5.png
5 Very Rare 100

Videos

See also

References

Template:MaterialsNavbox Template:PointsofInterestNavbox

ru:Материалы zh:Materials