Materials: Difference between revisions

m Updated material storage system for update 3.0
No edit summary
Line 1: Line 1:
[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and SRV]]
[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and SRV]]
'''Materials''' are small elements that can be found from a variety of sources that can be used to maintain or enhance the abilities of your ship and SRV.
'''Materials''' are small elements that can be found from a variety of sources that can be used to maintain or enhance the abilities of your ship and SRV. They have three main purposes: [[Synthesis]], [[Engineers|Engineering]], and unlocking specialized weapons and modules through a [[Technology Broker]].


They do not take up space in [[Cargo Rack|cargo racks]].<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, materials have a separate inventory, and are only stored in tiny quantities. The maximum that can be carried at once is 100 units of  each material and 500 units of data.
Materials do not take up space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, materials have a separate inventory, and are only stored in quantities that are small enough that they do not affect a ship's overall mass. Individual materials each have their own maximum storage capacity depending on quality: each G1 material is capped at 300, G2 at 250, G3 at 200, G4 at 150, and G5 at 100. Materials remain available when switching between vehicles, and in the case of vehicle destruction they are saved by the pilot's escape system.
 
Materials remain available when switching between vehicles, and in the case of vehicle destruction they are saved by the pilot's escape system.
 
They are currently used for 3 main purposes: [[Synthesis]], [[Engineers|Engineering]], and gaining access to technology bought through Technology Brokers .


== Material Categories ==
== Material Categories ==