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== Manufactured Materials ==
'''Manufactured materials '''are salvaged components used only in Engineer Blueprints.
=== Manufactured Material Sources ===
Manufactured materials can be obtained from several sources:
==== Ship Salvage ====
When you destroy a ship, it will drop components that you can collect with your [[Cargo Scoop|cargo scoop]]. Some components are only available from certain types of [[ships]]:
===== '''Transport Ships''' =====
You will find these in shipping lanes, and in [[Unidentified Signal Source|signal sources]].
===== '''Military & Authority Ships''' =====
You will find authority ships in all populated non-[[Government|Anarchy]] systems, ensuring security is maintained. In systems in War or Civil Unrest states, [[Conflict Zone|conflict zones]] will contain military and authority vessels.
===== '''Combat Ships''' =====
Almost any hostile ship (Pirates) can be considered a 'combat ship'. You will find them in most signal sources, and will have a 'Wanted' status.
In all cases, the highest grade materials will usually be dropped by bigger, more powerful, ships e.g. Type-9, Anaconda, Imperial Cutter, etc...
==== Degraded Emissions ====
The most common type of signal source, found almost anywhere in populated space - shipping lanes, deep space, planetary orbit, etc...
'''Contains:''' basic loot, such as common manufactured materials and cargo canisters.
==== Encoded Emissions ====
A less frequently occurring signal source type, found almost anywhere in populated space.
'''Contains:''' a Private Data Beacon (or sometimes a satellite, when found around populated Earthlike worlds) which can be scanned for a random data reward, along with common and rare materials.
==== High Grade Emissions ====
A rare signal type found in deep space, or around planets, of populated systems. To find one, travel 200 LS above the orbital plane of any populated star system. Your location should show you as being in 'Deep Space'. High grade emissions will spawn here along with other signal types. Higher population system spawn signal types more frequently.
'''Contains:''' Contains 3-5 units of very rare materials appropriate to the system state and government.
==== Combat Aftermath ====
A signal type found only in Shipping Lanes (the direct route from the current system's primary star to a Starport).
'''Contains:''' 5-8 materials of varying grades from a destroyed ship.
==== Mission Reward ====
Some missions offer manufactured materials as part of the mission rewards. It is difficult to predict what missions are available at starports, let alone predict what data will be provided as a reward, so it is not recommended that you rely on these. Nevertheless, they are a useful way to acquire materials when not looking for specific data types.
'''NOTE:''' Some manufactured materials are '''only''' available as mission rewards.
=== List of Manufactured Materials ===
{| class="article-table article-table-selected sortable" border="1" cellspacing="1" cellpadding="1"
|-
! scope="col" |Name
! scope="col" |Grade
|-
![[Basic Conductors]]
| data-sort-value="1" |Very Common
|-
![[Biotech Conductors]]
| data-sort-value="5" |Very Rare
|-
![[Chemical Distillery]]
| data-sort-value="3" |Standard
|-
![[Chemical Manipulators]]
| data-sort-value="4" |Rare
|-
![[Chemical Processors]]
| data-sort-value="2" |Common
|-
![[Chemical Storage Units]]
| data-sort-value="1" |Very Common
|-
![[Compact Composites]]
| data-sort-value="1" |Very Common
|-
![[Compound Shielding]]
| data-sort-value="4" |Rare
|-
![[Conductive Ceramics]]
| data-sort-value="3" |Standard
|-
![[Conductive Components]]
| data-sort-value="2" |Common
|-
![[Conductive Polymers]]
| data-sort-value="4" |Rare
|-
![[Configurable Components]]
| data-sort-value="4" |Rare
|-
![[Core Dynamics Composites]]
| data-sort-value="5" |Very Rare
|-
![[Crystal Shards]]
| data-sort-value="1" |Very Common
|-
![[Electrochemical Arrays]]
| data-sort-value="3" |Standard
|-
![[Exquisite Focus Crystals]]
| data-sort-value="5" |Very Rare
|-
![[Filament Composites]]
| data-sort-value="2" |Common
|-
![[Flawed Focus Crystals]]
| data-sort-value="2" |Common
|-
![[Focus Crystals]]
| data-sort-value="3" |Standard
|-
![[Galvanising Alloys]]
| data-sort-value="2" |Common
|-
![[Grid Resistors]]
| data-sort-value="1" |Very Common
|-
![[Heat Conduction Wiring]]
| data-sort-value="1" |Very Common
|-
![[Heat Dispersion Plate]]
| data-sort-value="2" |Common
|-
![[Heat Exchangers]]
| data-sort-value="3" |Standard
|-
![[Heat Resistant Ceramics]]
| data-sort-value="2" |Common
|-
![[Heat Vanes]]
| data-sort-value="4" |Rare
|-
![[High Density Composites]]
| data-sort-value="3" |Standard
|-
![[Hybrid Capacitors]]
| data-sort-value="2" |Common
|-
![[Imperial Shielding]]
| data-sort-value="5" |Very Rare
|-
![[Improvised Components]]
| data-sort-value="5" |Very Rare
|-
![[Mechanical Components]]
| data-sort-value="3" |Standard
|-
![[Mechanical Equipment]]
| data-sort-value="2" |Common
|-
![[Mechanical Scrap]]
| data-sort-value="1" |Very Common
|-
![[Military Grade Alloys]]
| data-sort-value="5" |Very Rare
|-
![[Military Supercapacitors]]
| data-sort-value="5" |Very Rare
|-
![[Pharmaceutical Isolators]]
| data-sort-value="5" |Very Rare
|-
![[Phase Alloys]]
| data-sort-value="3" |Standard
|-
![[Polymer Capacitors]]
| data-sort-value="4" |Rare
|-
![[Precipitated Alloys]]
| data-sort-value="3" |Standard
|-
![[Proprietary Composites]]
| data-sort-value="4" |Rare
|-
![[Proto Heat Radiators]]
| data-sort-value="5" |Very Rare
|-
![[Proto Light Alloys]]
| data-sort-value="4" |Rare
|-
![[Proto Radiolic Alloys]]
| data-sort-value="5" |Very Rare
|-
![[Refined Focus Crystals]]
| data-sort-value="4" |Rare
|-
![[Salvaged Alloys]]
| data-sort-value="1" |Very Common
|-
![[Shield Emitters]]
| data-sort-value="2" |Common
|-
![[Shielding Sensors]]
| data-sort-value="3" |Standard
|-
![[Tempered Alloys]]
| data-sort-value="1" |Very Common
|-
![[Thermic Alloys]]
| data-sort-value="4" |Rare
|-
![[Unknown Carapace]]
| data-sort-value="2" |Common
|-
![[Unknown Energy Cell]]
| data-sort-value="3" |Standard
|-
![[Unknown Fragment]]
| data-sort-value="5" |Very Rare
|-
![[Unknown Organic Circuitry]]
| data-sort-value="5" |Very Rare
|-
![[Unknown Technology Components]]
| data-sort-value="4" |Rare
|-
![[Worn Shield Emitters]]
| data-sort-value="1" |Very Common
|}
== Data ==
'''Data''' is gathered by scanning various technological sources. It is stored in a separate data store, up to a maximum of 500 units.
=== Data Sources ===
Data can be acquired by scanning various suitable source types:
==== Ships ====
Target any ship (either in [[Supercruise]] or sub-light speeds) and centre it in your field of view. Your ship will scan it automatically, and sometimes you will receive data.
==== Data Beacons ====
Found in [[Unidentified Signal Source|Encoded Emissions]] signal sources amongst destroyed ship debris. Target it and centre it in your field of view. Your ship will scan it automatically, and you will receive data (sometimes rare or very rare).
==== Satellites ====
Found in Encoded Emissions signal sources around populated Earthlike worlds, or at some [[Installation|installations]]. As with ships, target it and centre it in your field of view. Your ship will scan it automatically, and you will receive data (often rare or very rare).
==== Planetary Outposts ====
Planetary outposts (not Starports) typically have 1 or more [[Data point|data points]] that can be scanned with your SRV's [[Data Link Scanner]]. They come in 3 security levels (Low, Medium, High) and 3 sizes (Small '+', Medium '++', and Large '+++'). Higher security outposts provide rarer data, but also have stronger defences.
==== Surface Scan Missions ====
Some missions will require you to scan the data point of a nearby small settlement not otherwise listed in your navigation panel. These settlements can only be found as mission targets, and the data point scan will often produce rare and very rare data.
==== Wakes ====
[[Frame Shift Drive Wake|Frame shift drive wakes]] are a source of frame shift related data. You must scan the wake with a [[Frame Shift Wake Scanner]] to retrieve this data.
==== Mission Rewards ====
Some missions offer data as part of the mission rewards. It is difficult to predict what missions are available at starports, let alone predict what data will be provided as a reward, so it is not recommended that you rely on these when looking for specific data types. Nevertheless, they are a useful way to acquire data when not looking for specific data types.
=== List of Data ===
{| class="article-table article-table-selected sortable" border="1" cellspacing="1" cellpadding="1"
|-
! scope="col" |Name
! scope="col" |Grade
|-
![[Aberrant Shield Pattern Analysis]]
| data-sort-value="4" |Rare
|-
![[Abnormal Compact Emissions Data]]
| data-sort-value="5" |Very Rare
|-
![[Adaptive Encryptors Capture]]
| data-sort-value="5" |Very Rare
|-
![[Anomalous Bulk Scan Data]]
| data-sort-value="1" |Very Common
|-
![[Anomalous FSD Telemetry]]
| data-sort-value="2" |Common
|-
![[Atypical Disrupted Wake Echoes]]
| data-sort-value="1" |Very Common
|-
![[Atypical Encryption Archives]]
| data-sort-value="4" |Rare
|-
![[Classified Scan Databanks]]
| data-sort-value="3" |Standard
|-
![[Classified Scan Fragment]]
| data-sort-value="5" |Very Rare
|-
![[Cracked Industrial Firmware]]
| data-sort-value="3" |Standard
|-
![[Datamined Wake Exceptions]]
| data-sort-value="5" |Very Rare
|-
![[Decoded Emission Data]]
| data-sort-value="4" |Rare
|-
![[Distorted Shield Cycle Recordings]]
| data-sort-value="1" |Very Common
|-
![[Divergent Scan Data]]
| data-sort-value="4" |Rare
|-
![[Eccentric Hyperspace Trajectories]]
| data-sort-value="4" |Rare
|-
![[Exceptional Scrambled Emission Data]]
| data-sort-value="1" |Very Common
|-
![[Inconsistent Shield Soak Analysis]]
| data-sort-value="2" |Common
|-
![[Irregular Emission Data]]
| data-sort-value="2" |Common
|-
![[Modified Consumer Firmware]]
| data-sort-value="2" |Common
|-
![[Modified Embedded Firmware]]
| data-sort-value="5" |Very Rare
|-
![[Open Symmetric Keys]]
| data-sort-value="3" |Standard
|-
![[Pattern Alpha Obelisk Data]]
| data-sort-value="3" |Standard
|-
![[Pattern Beta Obelisk Data]]
| data-sort-value="2" |Common
|-
![[Pattern Delta Obelisk Data]]
| data-sort-value="4" |Rare
|-
![[Pattern Epsilon Obelisk Data]]
| data-sort-value="5" |Very Rare
|-
![[Pattern Gamma Obelisk Data]]
| data-sort-value="1" |Very Common
|-
![[Peculiar Shield Frequency Data]]
| data-sort-value="5" |Very Rare
|-
![[Security Firmware Patch]]
| data-sort-value="4" |Rare
|-
![[Specialised Legacy Firmware]]
| data-sort-value="1" |Very Common
|-
![[Strange Wake Solutions]]
| data-sort-value="3" |Standard
|-
![[Tagged Encryption Codes]]
| data-sort-value="2" |Common
|-
![[Unexpected Emission Data]]
| data-sort-value="3" |Standard
|-
![[Unidentified Scan Archives]]
| data-sort-value="2" |Common
|-
![[Unknown Material Composition Data]]
| data-sort-value="3" |Standard
|-
![[Unknown Residue Data Analysis]]
| data-sort-value="4" |Rare
|-
![[Unknown Ship Signature]]
| data-sort-value="3" |Standard
|-
![[Unknown Structural Data]]
| data-sort-value="2" |Common
|-
![[Unknown Wake Data]]
| data-sort-value="4" |Rare
|-
![[Untypical Shield Scans]]
| data-sort-value="3" |Standard
|-
![[Unusual Encrypted Files]]
| data-sort-value="1" |Very Common
|}
|}



Revision as of 10:26, 23 September 2017

Materials are small elements that can be found from a variety of sources that can be used to maintain or enhance the abilities of your ship and SRV.

File:Polonium-Material-and-SRV.png
Polonium and SRV

They do not take up space in cargo racks.[1] Instead, materials have a separate inventory, and are only stored in tiny quantities. The maximum that can be carried at once is 1000 units of materials and 500 units of data.

Materials remain available when switching between vehicles, and in the case of vehicle destruction they are saved by the pilot's escape system.

They are currently used for 2 main purposes: Synthesis and Engineering.

Material Categories

Materials can be classified into 1 of 3 categories.

Naturally occurring chemical elements.

Salvageable components.

From scanning various sources.

Material Grades

Within each material category, materials come in 5 different grades representing their rarity, with rarer materials providing greater effects when used.

Symbol Grade Rarity
File:Grade-1.png
1 Very Common
File:Grade-2.png
2 Common
File:Grade-3.png
3 Standard
File:Grade-4.png
4 Rare
File:Grade-5.png
5 Very Rare

References

Template:MaterialsNavbox