Materials: Difference between revisions
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Manufactured materials can be obtained from several sources: | Manufactured materials can be obtained from several sources: | ||
==== | ==== Ship Salvage ==== | ||
When you destroy a ship, it will drop components that you can collect with your [[Cargo Scoop|cargo scoop]]. Some components are only available from certain types of [[ships]]: | When you destroy a ship, it will drop components that you can collect with your [[Cargo Scoop|cargo scoop]]. Some components are only available from certain types of [[ships]]: | ||
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In all cases, the highest grade materials will usually be dropped by bigger, more powerful, ships e.g. Type-9, Anaconda, Imperial Cutter, etc... | In all cases, the highest grade materials will usually be dropped by bigger, more powerful, ships e.g. Type-9, Anaconda, Imperial Cutter, etc... | ||
==== | ==== Degraded Emissions ==== | ||
The most common type of signal source, found almost anywhere in populated space - shipping lanes, deep space, planetary orbit, etc... | The most common type of signal source, found almost anywhere in populated space - shipping lanes, deep space, planetary orbit, etc... | ||
'''Contains:''' basic loot, such as common manufactured materials and cargo canisters. | '''Contains:''' basic loot, such as common manufactured materials and cargo canisters. | ||
==== | ==== Encoded Emissions ==== | ||
A less frequently occurring signal source type, found almost anywhere in populated space. | A less frequently occurring signal source type, found almost anywhere in populated space. | ||
'''Contains:''' a Private Data Beacon (or sometimes a satellite, when found around populated Earthlike worlds) which can be scanned for a random data reward, along with common and rare materials. | '''Contains:''' a Private Data Beacon (or sometimes a satellite, when found around populated Earthlike worlds) which can be scanned for a random data reward, along with common and rare materials. | ||
==== | ==== High Grade Emissions ==== | ||
A rare signal type found in deep space, or around planets, of populated systems. To find one, travel 200 LS above the orbital plane of any populated star system. Your location should show you as being in 'Deep Space'. High grade emissions will spawn here along with other signal types. Higher population system spawn signal types more frequently. | A rare signal type found in deep space, or around planets, of populated systems. To find one, travel 200 LS above the orbital plane of any populated star system. Your location should show you as being in 'Deep Space'. High grade emissions will spawn here along with other signal types. Higher population system spawn signal types more frequently. | ||
'''Contains:''' Contains 3-5 units of very rare materials appropriate to the system state and government. | '''Contains:''' Contains 3-5 units of very rare materials appropriate to the system state and government. | ||
==== | ==== Combat Aftermath ==== | ||
A signal type found only in Shipping Lanes (the direct route from the current system's primary star to a Starport). | A signal type found only in Shipping Lanes (the direct route from the current system's primary star to a Starport). | ||