Materials: Difference between revisions

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Materials can be classified into 1 of 3 categories:
Materials can be classified into 1 of 3 categories:
* '''Raw:''' Basic, naturally occurring, chemical elements. Used in synthesis and in many Engineer Blueprints.
* '''Raw:''' Basic, naturally occurring, chemical elements. Used in synthesis and in many Engineer Blueprints.
'''Sources:''' Surface prospecting, [[Mining|asteroid mining]].


'''Sources:''' Surface prospecting, [[Mining|asteroid mining]].
* '''Manufactured:''' Only used in Engineer Blueprints.
* '''Manufactured:''' Only used in Engineer Blueprints.
'''Sources:''' Ship salvage, [[Unidentified Signal Source|Unidentified Signal Sources]]


'''Sources:''' Ship salvage, [[Unidentified Signal Source|Unidentified Signal Sources]]
* '''Data:''' Only used in Engineer Blueprints
* '''Data:''' Only used in Engineer Blueprints
'''Sources:''' Ship scanning, planetary outposts, [[Unidentified Signal Source|Encoded Emissions Sources]]


'''Sources:''' Ship scanning, planetary outposts, [[Unidentified Signal Source|Encoded Emissions Sources]]
Within each category, materials come in various grades representing their rarity (1 = Very Common, up to 5 = Very Rare), with rarer materials providing greater effects when used.
Within each category, materials come in various grades representing their rarity (1 = Very Common, up to 5 = Very Rare), with rarer materials providing greater effects when used.