Materials: Difference between revisions
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Materials can be classified into 1 of 3 categories: | Materials can be classified into 1 of 3 categories: | ||
* '''Raw:''' Basic, naturally occurring, chemical elements. Used in synthesis and in many Engineer Blueprints. | * '''Raw:''' Basic, naturally occurring, chemical elements. Used in synthesis and in many Engineer Blueprints. | ||
'''Sources:''' Surface prospecting, [[Mining|asteroid mining]]. | |||
* '''Manufactured:''' Only used in Engineer Blueprints. | * '''Manufactured:''' Only used in Engineer Blueprints. | ||
'''Sources:''' Ship salvage, [[Unidentified Signal Source|Unidentified Signal Sources]] | |||
* '''Data:''' Only used in Engineer Blueprints | * '''Data:''' Only used in Engineer Blueprints | ||
'''Sources:''' Ship scanning, planetary outposts, [[Unidentified Signal Source|Encoded Emissions Sources]] | |||
Within each category, materials come in various grades representing their rarity (1 = Very Common, up to 5 = Very Rare), with rarer materials providing greater effects when used. | Within each category, materials come in various grades representing their rarity (1 = Very Common, up to 5 = Very Rare), with rarer materials providing greater effects when used. | ||