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Clarified some information, and added info for Manufactured and Data material types.
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{{UpdateMe|This page needs updating to show new materials such as data materials that have been added since v2.0}}'''{{PAGENAME}}''' are chemical elements that can be found on the surfaces of planets and moons.
{{UpdateMe|This page needs updating to show new materials such as data materials that have been added since v2.0}}'''{{PAGENAME}}''' are small elements that can be found from a variety of sources that can be used to maintain or enhance the abilities of your ship and SRV.


[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and SRV]]
[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and SRV]]


They do not take up space in [[Cargo Rack|cargo racks]].<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Materials have a separate inventory, and are only stored in tiny quantities. The maximum that can be carried at once is 1000 units.
They do not take up space in [[Cargo Rack|cargo racks]].<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, materials have a separate inventory, and are only stored in tiny quantities. The maximum that can be carried at once is 1000 units.


Materials remain available when switching between vehicles, and in the case of vehicle destruction they are saved by the pilot's escape system.
They are currently used for 2 main purposes: [[Synthesis]] and [[Engineers|Engineering]]
 
Materials can be classified into 1 of 3 categories:
* '''Raw:''' Basic, naturally occurring, chemical elements. Used in synthesis and in many Engineer Blueprints.
 
'''Sources:''' Surface prospecting, [[Mining|asteroid mining]].
* '''Manufactured:''' Only used in Engineer Blueprints.
 
'''Sources:''' Ship salvage, [[Unidentified Signal Source|Unidentified Signal Sources]]
* '''Data:''' Only used in Engineer Blueprints


==Synthesis==
'''Sources:''' Ship scanning, planetary outposts, [[Unidentified Signal Source|Encoded Emissions Sources]]
{{Main|Synthesis}}
Within each category, materials come in various grades representing their rarity (1 = Very Common, up to 5 = Very Rare), with rarer materials providing greater effects when used.
Materials can be used in Synthesis, in which various temporary bonuses can be made for a [[ship]] or [[SRV]] and ammunition can be refilled.


==Engineers==
Materials remain available when switching between vehicles, and in the case of vehicle destruction they are saved by the pilot's escape system.
{{Main|Engineers}}
As of version 2.1 [[engineers]] can use materials to upgrade ship modules and weapons.


==Material Sources==
==Raw Material Sources==


[[File:Geo_and_Bio_Materials.jpg|thumb|200px|Geo and bio materials study]]
[[File:Geo_and_Bio_Materials.jpg|thumb|200px|Geo and bio materials study]]
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Material sources on planets and moons can be located by use of the [[Wave Scanner]] of an [[SRV]]. When they are destroyed by weapons fire from a ship or SRV they explode into chunks of materials, which can be collected using a ship or SRV's [[Cargo Scoop]].
Material sources on planets and moons can be located by use of the [[Wave Scanner]] of an [[SRV]]. When they are destroyed by weapons fire from a ship or SRV they explode into chunks of materials, which can be collected using a ship or SRV's [[Cargo Scoop]].


The type of materials vary depending on the geology of the body, the type of world it is and where it is situated.<ref>[https://www.reddit.com/r/EliteDangerous/comments/3xkuct/the_mercs_of_mikunn_geophysical_expedition/ The Mercs of Mikunn Geophysical Expedition handbook]</ref> As well as sources which are natural parts of the body, there are meteorites which fell from space, cargo racks of downed ships, and perhaps other more mysterious sources to be found.
The type of materials vary depending on the geology of the body, the type of world it is and where it is situated.<ref>[https://www.reddit.com/r/EliteDangerous/comments/3xkuct/the_mercs_of_mikunn_geophysical_expedition/ The Mercs of Mikunn Geophysical Expedition handbook]</ref> As well as sources which are natural parts of the body, there are meteorites which fell from space, cargo racks of downed ships, and perhaps other more mysterious sources to be found (e.g. [[Unknown structure|alien structures]]).


Material sources discovered so far are:
Material sources discovered so far are:
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** [[Metallic Meteorite]]
** [[Metallic Meteorite]]
* [[Cargo Rack (Wreckage)|Cargo Rack]]
* [[Cargo Rack (Wreckage)|Cargo Rack]]
Raw materials are also dropped by asteroids when mining. When a prospector reports on an asteroid's content, it will also show it's 'Material Content' - Low, Medium, or High. The higher the material content, the higher the likelihood of it dropping rare materials.


==List of Materials==
==List of Raw Materials==
{| class="article-table article-table-selected sortable" border="1" cellspacing="1" cellpadding="1"
{| class="article-table article-table-selected sortable" border="1" cellspacing="1" cellpadding="1"
|-
|-
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* [[AFM Refill]]
* [[AFM Refill]]
|}
|}
== Manufactured Material Sources ==
Manufactured materials can be provided as mission rewards, salvaged from destroyed ships, or from a variety of sources.
=== '''Degraded Emissions''' ===
The most common type of signal source, found almost anywhere in populated space - shipping lanes, deep space, planetary orbit, etc...
'''Contains:''' basic loot, such as common manufactured materials and cargo canisters.
=== '''Encoded Emissions''' ===
A less frequently occurring signal source type, found almost anywhere in populated space.
'''Contains:''' a Private Data Beacon (or sometimes a satellite, when found around populated Earthlike worlds) which can be scanned for a random data reward, along with common and rare materials.
=== '''High Grade Emissions''' ===
A rare signal type found in deep space, or around planets, of populated systems. To find one, travel 200 LS above the orbital plane of any populated star system. Your location should show you as being in 'Deep Space'. High grade emissions will spawn here along with other signal types. Higher population system spawn signal types more frequently.
'''Contains:''' Contains 3-5 units of very rare materials appropriate to the system state and government.
=== '''Combat Aftermath''' ===
A signal type found only in Shipping Lanes (the direct route from the current system's primary star to a Starport).
'''Contains:''' 5-8 materials of varying grades from a destroyed ship.
== Data Sources ==
Data can be acquired by scanning various suitable source types:
=== '''Ships''' ===
Target any ship (either in [[Supercruise]] or sub-light speeds) and centre it in your field of view. Your ship will scan it automatically, and sometimes you will receive data.
=== '''Satellites''' ===
Found in Encoded Emissions signal sources around populated Earthlike worlds, or at some [[Installation|installations]]. As with ships, target it and centre it in your field of view. Your ship will scan it automatically, and you will receive data (often rare or very rare).
=== Planetary Outposts ===
Planetary outposts (not Starports) typically have 1 or more [[Data point|data points]] that can be scanned with your SRV's [[Data Link Scanner]]. They come in 3 security levels (Low, Medium, High) and 3 sizes (Small '+', Medium '++', and Large '+++'). Higher security outposts provide rarer data, but also have stronger defences.
=== Wakes ===
[[Frame Shift Drive Wake|Frame shift drive wakes]] are a good source of frame shift related data. You must scan the wake with a [[Frame Shift Wake Scanner]] to retrieve this data.
=== Mission Rewards ===
Some missions offer data as part of the mission rewards. However, it is difficult to predict what missions are available at starports, let alone predict what data will be provided as a reward, so it is not recommended that you rely on these when looking for specific data types. Nevertheless, they are good way to acquire data when not looking for specific data types.


==References==
==References==

Revision as of 10:42, 30 July 2017

Template:UpdateMeMaterials are small elements that can be found from a variety of sources that can be used to maintain or enhance the abilities of your ship and SRV.

File:Polonium-Material-and-SRV.png
Polonium and SRV

They do not take up space in cargo racks.[1] Instead, materials have a separate inventory, and are only stored in tiny quantities. The maximum that can be carried at once is 1000 units.

They are currently used for 2 main purposes: Synthesis and Engineering

Materials can be classified into 1 of 3 categories:

  • Raw: Basic, naturally occurring, chemical elements. Used in synthesis and in many Engineer Blueprints.

Sources: Surface prospecting, asteroid mining.

  • Manufactured: Only used in Engineer Blueprints.

Sources: Ship salvage, Unidentified Signal Sources

  • Data: Only used in Engineer Blueprints

Sources: Ship scanning, planetary outposts, Encoded Emissions Sources Within each category, materials come in various grades representing their rarity (1 = Very Common, up to 5 = Very Rare), with rarer materials providing greater effects when used.

Materials remain available when switching between vehicles, and in the case of vehicle destruction they are saved by the pilot's escape system.

Raw Material Sources

File:Geo and Bio Materials.jpg
Geo and bio materials study

Material sources on planets and moons can be located by use of the Wave Scanner of an SRV. When they are destroyed by weapons fire from a ship or SRV they explode into chunks of materials, which can be collected using a ship or SRV's Cargo Scoop.

The type of materials vary depending on the geology of the body, the type of world it is and where it is situated.[2] As well as sources which are natural parts of the body, there are meteorites which fell from space, cargo racks of downed ships, and perhaps other more mysterious sources to be found (e.g. alien structures).

Material sources discovered so far are:

Raw materials are also dropped by asteroids when mining. When a prospector reports on an asteroid's content, it will also show it's 'Material Content' - Low, Medium, or High. The higher the material content, the higher the likelihood of it dropping rare materials.

List of Raw Materials

Name Grade Found in Used in
Antimony Very Rare
Arsenic Common
Cadmium Rare
Carbon Very common
Chromium Common
Germanium Common
Iron Very common
Manganese Common
Mercury Rare
Molybdenum Rare
Nickel Very common
Niobium Rare
Phosphorus Very common
Polonium Very rare
Ruthenium Very rare
Selenium Common
Sulphur Very common
Technetium Very Rare
Tellurium Very rare
Tin Rare
Tungsten Rare
Vanadium Common
Yttrium Very rare
Zinc Common
Zirconium Common

Manufactured Material Sources

Manufactured materials can be provided as mission rewards, salvaged from destroyed ships, or from a variety of sources.

Degraded Emissions

The most common type of signal source, found almost anywhere in populated space - shipping lanes, deep space, planetary orbit, etc...

Contains: basic loot, such as common manufactured materials and cargo canisters.

Encoded Emissions

A less frequently occurring signal source type, found almost anywhere in populated space.

Contains: a Private Data Beacon (or sometimes a satellite, when found around populated Earthlike worlds) which can be scanned for a random data reward, along with common and rare materials.

High Grade Emissions

A rare signal type found in deep space, or around planets, of populated systems. To find one, travel 200 LS above the orbital plane of any populated star system. Your location should show you as being in 'Deep Space'. High grade emissions will spawn here along with other signal types. Higher population system spawn signal types more frequently.

Contains: Contains 3-5 units of very rare materials appropriate to the system state and government.

Combat Aftermath

A signal type found only in Shipping Lanes (the direct route from the current system's primary star to a Starport).

Contains: 5-8 materials of varying grades from a destroyed ship.

Data Sources

Data can be acquired by scanning various suitable source types:

Ships

Target any ship (either in Supercruise or sub-light speeds) and centre it in your field of view. Your ship will scan it automatically, and sometimes you will receive data.

Satellites

Found in Encoded Emissions signal sources around populated Earthlike worlds, or at some installations. As with ships, target it and centre it in your field of view. Your ship will scan it automatically, and you will receive data (often rare or very rare).

Planetary Outposts

Planetary outposts (not Starports) typically have 1 or more data points that can be scanned with your SRV's Data Link Scanner. They come in 3 security levels (Low, Medium, High) and 3 sizes (Small '+', Medium '++', and Large '+++'). Higher security outposts provide rarer data, but also have stronger defences.

Wakes

Frame shift drive wakes are a good source of frame shift related data. You must scan the wake with a Frame Shift Wake Scanner to retrieve this data.

Mission Rewards

Some missions offer data as part of the mission rewards. However, it is difficult to predict what missions are available at starports, let alone predict what data will be provided as a reward, so it is not recommended that you rely on these when looking for specific data types. Nevertheless, they are good way to acquire data when not looking for specific data types.

References

3Template:MaterialsNavbox

ru:Материалы