Eagle: Difference between revisions
Adding categories |
mNo edit summary |
||
| Line 19: | Line 19: | ||
}} | }} | ||
{{quote|The Eagle is a proven combat fighter with a distinguished history. It is one of the smallest fighters available with jump capability. It has the distinction of being the only ship that has been so successful versions have been built for both the Federation and Imperial navies. This role has been superseded by the respective navies' short range fighter programmes, but the Eagle still sees extensive service across human space. Core Dynamics are no longer building these ships, but do still provide parts and servicing due to their popularity.|In-Game Description}} | {{quote|The Eagle is a proven combat fighter with a distinguished history. It is one of the smallest fighters available with jump capability. It has the distinction of being the only ship that has been so successful versions have been built for both the Federation and Imperial navies. This role has been superseded by the respective navies' short range fighter programmes, but the Eagle still sees extensive service across human space. Core Dynamics are no longer building these ships, but do still provide parts and servicing due to their popularity.|In-Game Description}} | ||
<p style="margin-top:0.4em;margin-bottom:0.5em;">The Eagle is an agile fighter sporting 3 weapon hardpoints. It is arguably the most manuverable ship currently in the game, as well as being the cheapest combat-specialized vessel. However, it suffers from a very short hyperspace range in current betas, as well as a tendency to overheat, meaning many commanders skip it or don't stay in it long.</p> | |||
In September 2014 Frontier announced that the Eagle will become a second starting ship for all players who pre-order the game, including existing beta and Kickstarter supporters. This additional Eagle will be a second ship that will be parked in a different system, which players can take control of instead of their starting ship. | |||
==Specifications== | ==Specifications== | ||
| Line 25: | Line 29: | ||
|- | |- | ||
! scope="col" |Name: | ! scope="col" |Name: | ||
| scope="col" style="text-align:center;"|Eagle Mk. II | |||
|- | |- | ||
|Cost: | ! scope="row"|Cost: | ||
|44,800 | | style="text-align:center;"|44,800 CR | ||
|- | |- | ||
|Type: | ! scope="row"|Type: | ||
|Fighter | | style="text-align:center;"|Fighter (Light) | ||
|- | |- | ||
|Insurance: | ! scope="row"|Insurance: | ||
|2, | | style="text-align:center;"|2,240 CR | ||
|- | |- | ||
|Faction: | ! scope="row"|Faction: | ||
| None | | style="text-align:center;"| None | ||
|- | |- | ||
|Manufacturer: | ! scope="row"|Manufacturer: | ||
|Core Dynamics | | style="text-align:center;"|[[Core Dynamics]] | ||
|- | |- | ||
|Maneuverability: | ! scope="row"|Maneuverability: | ||
| -- | | style="text-align:center;"| -- | ||
|- | |- | ||
|Crew: | ! scope="row"|Crew: | ||
|1 | | style="text-align:center;"|1 | ||
|- | |- | ||
|Cargo Capacity: | ! scope="row"|Cargo Capacity: | ||
|2 | | style="text-align:center;"|2 (Max 14) | ||
|- | |- | ||
|Dimensions: | ! scope="row"|Dimensions: | ||
| -- | | style="text-align:center;"| -- | ||
|- | |- | ||
|Hyperspace | ! scope="row"|Default Hyperspace Range: | ||
| | | | ||
(Empty / Full cargo) | <p style="text-align:center;">8.47LY / 8.27LY</p> | ||
<p style="text-align:center;">(Empty / Full cargo)</p> | |||
|- | |- | ||
|Hull Mass: | ! scope="row"|Hull Mass: | ||
| | | style="text-align:center;"| 50 T | ||
|- | |- | ||
|Acceleration: | ! scope="row"|Acceleration: | ||
| -- | | style="text-align:center;"| -- | ||
|- | |- | ||
|Max [[Normal Speed]]: | ! scope="row"|Max [[Normal Speed]]: | ||
| 250 m/s | | style="text-align:center;"| 250 m/s | ||
|- | |- | ||
|Max [[Boost Speed]]: | ! scope="row"|Max [[Boost Speed]]: | ||
| 350 m/s | | style="text-align:center;"| 350 m/s | ||
|- | |- | ||
|Hardpoints: | ! scope="row"|Hardpoints: | ||
|3 C1 | | style="text-align:center;"|3 (3 C1) | ||
|} | |} | ||
== Purchase Locations == | == Purchase Locations (Outdated) == | ||
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1" | {| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1" | ||
| Line 108: | Line 108: | ||
== Outfitting == | == Outfitting == | ||
All ships are highly customizable through outfitting | All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-I, and other characteristics such as energy drain, armor piercing, etc. | ||
Eagle outfitting in table below: | Eagle Mk. II outfitting in table below: | ||
{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1" | {| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1" | ||
! scope="col" | | ! scope="col" | | ||
<p style="text-align:center;">Category</p> | <p style="text-align:center;">Category</p> | ||
! scope="col" style="text-align:center;" |Default System | ! scope="col" style="text-align:center;"|Default System | ||
! scope="col" style="text-align:center;" |Default Rating | ! scope="col" style="text-align:center;"|Default Rating | ||
! scope="col" style="text-align:center;" |Default Class | ! scope="col" style="text-align:center;"|Default Class | ||
! scope="col" style="text-align:center;" |Max Class | ! scope="col" style="text-align:center;"|Max Class | ||
|- | |- | ||
| style="text-align:center;" |Small | | style="text-align:center;"|[[Small Hardpoint]]s | ||
| | | | ||
<p style="text-align:center;">Pulse Laser (L)</p> | |||
<p style="text-align:center;">Pulse Laser (L)</p> | |||
<p style="text-align:center;">''Not Equipped''</p> | |||
| | | | ||
<p style="text-align:center;">F</p> | |||
<p style="text-align:center;">F</p> | |||
<p style="text-align:center;">-</p> | |||
| | | | ||
<p style="text-align:center;">1</p> | |||
<p style="text-align:center;">1</p> | |||
<p style="text-align:center;">-</p> | |||
| | | | ||
<p style="text-align:center;">1</p> | |||
<p style="text-align:center;">1</p> | |||
<p style="text-align:center;">1</p> | |||
|- | |- | ||
| style="text-align:center;" |Utility Mounts | | style="text-align:center;"|Utility Mounts | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
Not Equipped | ''Not Equipped'' | ||
| style="text-align:center;" | - | | style="text-align:center;"| - | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
- | - | ||
| Line 152: | Line 154: | ||
0 | 0 | ||
|- | |- | ||
| style="text-align:center;" |[[Bulkheads]] | | style="text-align:center;"|[[Bulkheads]] | ||
| style="text-align:center;" |Lightweight | | style="text-align:center;"|Lightweight Alloys | ||
| style="text-align:center;" |I | | style="text-align:center;"|I | ||
| style="text-align:center;" |1 | | style="text-align:center;"|1 | ||
| style="text-align:center;" |8 | | style="text-align:center;"|8 | ||
|- | |- | ||
| style="text-align:center;" |[[Reactor Bay]] | | style="text-align:center;"|[[Reactor Bay]] | ||
| style="text-align:center;" |Power Plant | | style="text-align:center;"|Power Plant | ||
| style="text-align:center;" | | | style="text-align:center;"|E | ||
| style="text-align:center;" |2 | | style="text-align:center;"|2 | ||
| style="text-align:center;" |2 | | style="text-align:center;"|2 | ||
|- | |- | ||
| style="text-align:center;" |[[Thrusters Mounting]] | | style="text-align:center;"|[[Thrusters Mounting]] | ||
| style="text-align:center;" |Thrusters | | style="text-align:center;"|Thrusters | ||
| style="text-align:center;" | | | style="text-align:center;"|E | ||
| style="text-align:center;" | | | style="text-align:center;"|3 | ||
| style="text-align:center;" |3 | | style="text-align:center;"|3 | ||
|- | |- | ||
| style="text-align:center;" |[[Frame Shift Drive Housing]] | | style="text-align:center;"|[[Frame Shift Drive Housing]] | ||
| style="text-align:center;" |Frame Shift Drive | | style="text-align:center;"|Frame Shift Drive | ||
| style="text-align:center;" | | | style="text-align:center;"|E | ||
| style="text-align:center;" | | | style="text-align:center;"|3 | ||
| style="text-align:center;" |3 | | style="text-align:center;"|3 | ||
|- | |- | ||
| style="text-align:center;" |[[Environment Control]] | | style="text-align:center;"|[[Environment Control]] | ||
| style="text-align:center;" |Life Support | | style="text-align:center;"|Life Support | ||
| style="text-align:center;" | | | style="text-align:center;"|E | ||
| style="text-align:center;" |1 | | style="text-align:center;"|1 | ||
| style="text-align:center;" |1 | | style="text-align:center;"|1 | ||
|- | |- | ||
| style="text-align:center;" |[[Power Coupling]] | | style="text-align:center;"|[[Power Coupling]] | ||
| style="text-align:center;" |Power Distributor | | style="text-align:center;"|Power Distributor | ||
| style="text-align:center;" | | | style="text-align:center;"|E | ||
| style="text-align:center;" | | | style="text-align:center;"|2 | ||
| style="text-align:center;" |2 | | style="text-align:center;"|2 | ||
|- | |- | ||
| style="text-align:center;" |[[Sensor Suite]] | | style="text-align:center;"|[[Sensor Suite]] | ||
| style="text-align:center;" |Sensors | | style="text-align:center;"|Sensors | ||
| style="text-align:center;" | | | style="text-align:center;"|E | ||
| style="text-align:center;" |2 | | style="text-align:center;"|2 | ||
| style="text-align:center;" |2 | | style="text-align:center;"|2 | ||
|- | |- | ||
| style="text-align:center;" |[[Fuel Store]] | | style="text-align:center;"|[[Fuel Store]] | ||
| style="text-align:center;" |Fuel Tank | | style="text-align:center;"|Fuel Tank | ||
| style="text-align:center;" | | | style="text-align:center;"|C | ||
| style="text-align:center;" |2 | | style="text-align:center;"|2 | ||
| style="text-align:center;" |2 | | style="text-align:center;"|2 | ||
|- | |- | ||
| style="text-align:center;" |[[Internal Compartment]]s | | style="text-align:center;"|[[Internal Compartment]]s | ||
| | | | ||
<p style="text-align:center;"> | |||
</p> | |||
| | | | ||
| | | | ||
| | | | ||
<p style="text-align:center;"> | |||
</p> | |||
|} | |} | ||
Revision as of 16:27, 4 November 2014
The Eagle is a proven combat fighter with a distinguished history. It is one of the smallest fighters available with jump capability. It has the distinction of being the only ship that has been so successful versions have been built for both the Federation and Imperial navies. This role has been superseded by the respective navies' short range fighter programmes, but the Eagle still sees extensive service across human space. Core Dynamics are no longer building these ships, but do still provide parts and servicing due to their popularity.
— In-Game Description
The Eagle is an agile fighter sporting 3 weapon hardpoints. It is arguably the most manuverable ship currently in the game, as well as being the cheapest combat-specialized vessel. However, it suffers from a very short hyperspace range in current betas, as well as a tendency to overheat, meaning many commanders skip it or don't stay in it long.
In September 2014 Frontier announced that the Eagle will become a second starting ship for all players who pre-order the game, including existing beta and Kickstarter supporters. This additional Eagle will be a second ship that will be parked in a different system, which players can take control of instead of their starting ship.
Specifications
| Name: | Eagle Mk. II |
|---|---|
| Cost: | 44,800 CR |
| Type: | Fighter (Light) |
| Insurance: | 2,240 CR |
| Faction: | None |
| Manufacturer: | Core Dynamics |
| Maneuverability: | -- |
| Crew: | 1 |
| Cargo Capacity: | 2 (Max 14) |
| Dimensions: | -- |
| Default Hyperspace Range: |
8.47LY / 8.27LY (Empty / Full cargo) |
| Hull Mass: | 50 T |
| Acceleration: | -- |
| Max Normal Speed: | 250 m/s |
| Max Boost Speed: | 350 m/s |
| Hardpoints: | 3 (3 C1) |
Purchase Locations (Outdated)
| System | Station |
|---|---|
| Asellus Primus | Beagle 2 Landing |
| LHS 3262 | Louis de Lacaille Prospect |
| Nang Ta-Khian | Hay Point |
| Ovid | Bradfield Orbital |
| Dahan | Dahan Gateway |
| Aulin | Aulin Enterprise |
| LP 102-320 | Shepard Hub |
Outfitting
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-I, and other characteristics such as energy drain, armor piercing, etc.
Eagle Mk. II outfitting in table below:
|
Category |
Default System | Default Rating | Default Class | Max Class |
|---|---|---|---|---|
| Small Hardpoints |
Pulse Laser (L) Pulse Laser (L) Not Equipped |
F F - |
1 1 - |
1 1 1 |
| Utility Mounts |
Not Equipped |
- |
- |
0 |
| Bulkheads | Lightweight Alloys | I | 1 | 8 |
| Reactor Bay | Power Plant | E | 2 | 2 |
| Thrusters Mounting | Thrusters | E | 3 | 3 |
| Frame Shift Drive Housing | Frame Shift Drive | E | 3 | 3 |
| Environment Control | Life Support | E | 1 | 1 |
| Power Coupling | Power Distributor | E | 2 | 2 |
| Sensor Suite | Sensors | E | 2 | 2 |
| Fuel Store | Fuel Tank | C | 2 | 2 |
| Internal Compartments |
|
|