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Materials will eventually be used for the Crafting system, but can also be used to Synthesize various temporary bonuses for a ship or re-filling ammunition. At the launch of [[Horizons]], 6 syntheses will be available:
Materials will eventually be used for the Crafting system, but can also be used to Synthesize various temporary bonuses for a ship or re-filling ammunition. At the launch of [[Horizons]], 6 syntheses will be available:
* For the [[ship]]:
{| class="article-table"
** 5 types of ammunition re-fills.
|Synthesis Type
*** Plasma munitions.
|Level 1
*** Explosives munitions.
|Level 2
*** Small calibre munitions.
|Level 3
*** High velocity munitions.
|-
*** Large calibre munitions.
|[[SRV]] Ammo Restock
** Re-filling the [[Auto Field-Maintenance Unit]]
|SRV Ammunition restock
** A temporary [[FSD boost|FSD jump range boost]].
|<nowiki>+50% Damage Boost</nowiki>
*** 'Premium' doubles the jump range of a ship.<ref>https://www.reddit.com/r/EliteDangerous/comments/3sp4v2/anaconda_jump_range_goes_from_from_35ly_to_70_ly/</ref>
|<nowiki>+100% Damage Boost</nowiki>
* For the [[SRV]]:
|-
** Refuel
|SRV Repair
** Repair
|SRV Hull Repair
** Re-filling the Plasma Repeater ammunition.
|<nowiki>+50% Repair Effectiveness</nowiki>
Each synthesis will require a different mixture of materials. The quality of the materials used will increase the effectiveness of the synthesis, either improving the quality of of the boost, or in the case of ammunition re-fills increase the potency of the ammunition.
|<nowiki>+100% Repair Effectiveness</nowiki>
|-
|SRV Refuel
|SRV Refuel
|<nowiki>+50% Shield Overcharge</nowiki>
|<nowiki>+100% Shield Overcharge</nowiki>
|-
|[[Frame Shift Drive|FSD]] Injection
|<nowiki>+25% Jump Range</nowiki>
|<nowiki>+50% Jump Range</nowiki>
|<nowiki>+100% Jump Range</nowiki>
|-
|Plasma Munitions
|[[Plasma Accelerator]] ammo refill
|<nowiki>+25% Damage Boost</nowiki>
|<nowiki>+50% Damage Boost</nowiki>
|-
|Explosives Munitions
|[[Missile Rack|Missile]] and [[Mine Launcher|Mine]] ammo refill
|+25% Damage Boost
|+50% Damage Boost
|-
|Small Calibre Munitions
|[[Multi-cannon]] ammo refill
|+25% Damage Boost
|+50% Damage Boost
|-
|High Velocity Munitions
|[[Railgun]] ammo refill
|+25% Damage Boost
|+50% Damage Boost
|-
|Large Calibre Munitions
|[[Cannon]] ammo refill
|+25% Damage Boost
|+50% Damage Boost
|-
|AFM Refill
|[[Auto Field-Maintenance Unit]] ammo refill
|<nowiki>+50% Repair Speed</nowiki>
|<nowiki>+100% Repair Sp</nowiki>
|}
*


== References ==
== References ==
<references />
<references />

Revision as of 22:09, 4 December 2015

Template:Upcoming Materials are raw materials that can be found on the surfaces of planets and moons by use of the wave scanner. The types of these materials will vary depending on the geology of the body, the type of world it is and where it is situated. As well as natural formations of these materials some can be found (and indeed, in some cases, unique to) special sources. Meteorites can be found and blasted to reveal materials. There are also more mysterious sources as well to be found. Materials will not take up space in the ship's cargo.

Synthesis

Materials will eventually be used for the Crafting system, but can also be used to Synthesize various temporary bonuses for a ship or re-filling ammunition. At the launch of Horizons, 6 syntheses will be available:

Synthesis Type Level 1 Level 2 Level 3
SRV Ammo Restock SRV Ammunition restock +50% Damage Boost +100% Damage Boost
SRV Repair SRV Hull Repair +50% Repair Effectiveness +100% Repair Effectiveness
SRV Refuel SRV Refuel +50% Shield Overcharge +100% Shield Overcharge
FSD Injection +25% Jump Range +50% Jump Range +100% Jump Range
Plasma Munitions Plasma Accelerator ammo refill +25% Damage Boost +50% Damage Boost
Explosives Munitions Missile and Mine ammo refill
25% Damage Boost 50% Damage Boost
Small Calibre Munitions Multi-cannon ammo refill
25% Damage Boost 50% Damage Boost
High Velocity Munitions Railgun ammo refill
25% Damage Boost 50% Damage Boost
Large Calibre Munitions Cannon ammo refill
25% Damage Boost 50% Damage Boost
AFM Refill Auto Field-Maintenance Unit ammo refill +50% Repair Speed +100% Repair Sp

References