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{{quote|Launches mines that are designed to physically shock and push on a ship more than damage it outright.|In-Game Description}}
{{quote|Launches mines that are designed to physically shock and push on a ship more than damage it outright.|In-Game Description}}
[[File:Shock_Mine_Launcher.png|250px|thumb|Shock Mine Launcher]]
[[File:Shock_Mine_Launcher.png|250px|thumb|Shock Mine Launcher]]
The '''Shock Mine Launcher''' is a variant of the [[Mine Launcher]] that drops unique concussive mines. Although these mines inflict slightly reduced explosive damage compared to standard mines, their primary purpose is to disorient other ships using concussive force rather than destroy them, and as such can be a useful tool for escaping attackers.


The '''Shock Mine Launcher''' works just like the [[Mine Launcher]]. It drops a mine when fired. Once the mines are dropped they will detonate when any hostile ship enters their proximity. The difference is upon detonation, the mines from the Shock Mine Launcher provide concussive force to disorient a ship and push it off its trajectory. Larger, heavier ships may not be affected quite so much as smaller, lighter ones.
==Usage==
 
The Shock Mine Launcher is deployed in the same manner as the [[Mine Launcher]] and drops a single mine when fired. After a mine is launched, it will detonate when any ship, including the ship that launched it, enters its proximity. Unlike standard mines, shock mines produce a concussive blast wave in addition to explosive damage that is very effective at buffeting smaller ships off their trajectory and potentially causing a few moments of pilot disorientation. Ships with greater mass are proportionally more resistant to this concussive force. Shock mines can be used as an escape tool to delay pursuers while charging the [[Frame Shift Drive]] or as a method to push enemy ships into asteroids within heavy asteroid fields, but otherwise their utility is limited.
This effect is similar to, but more powerful than, the [[Force Shell]] experimental effect on [[Cannon|Cannons]].  If a cluster of shock mines is deployed in one spot it will have more impact when a ship flies through it.
 
In earlier versions of Elite Dangerous, shock mines did not cause damage. As of 3.2, they cause 80% of the damage of ordinary mines.


Shock mines can be used as an escape tool to delay pursuers or as a method to push enemy ships into asteroids within heavy asteroid fields.  
The shock mine effect is similar to, but more powerful than, the [[Force Shell]] [[Experimental Effect]] that can be applied to [[Cannon]]s. Multiple shock mines deployed in a close cluster will produce an amplified concussive effect when they detonate together, and small ships or ships with weak shields and hulls may be destroyed by the combined explosive damage.


Currently a shock mine launcher is available in class 1 only, and apart from the mines is identical to the class 1 mine launcher.
==Specifications==
==Specifications==
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== Engineers ==
== Engineer Modifications ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
This weapon can be modified by [[Engineers]] to enhance its abilities.
=== Modifications ===
=== Modifications ===
The following modifications can be applied to this module:
The following modifications can be applied to this module:
* [[High Capacity Weapon|High Capacity]]
* [[High Capacity Weapon|High Capacity]]
* [[Lightweight Weapon|Lightweight]]
* [[Lightweight Weapon|Lightweight]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Sturdy Weapon|Sturdy]]
* [[Sturdy Weapon|Sturdy]]
=== Possible Experimental Effects ===
 
Modifying this module can sometimes result in any one of the following special effects also being applied:
=== Experimental Effects ===
The following [[Experimental Effect]]s can be applied to this module:


* [[Emissive Munitions]]
* [[Emissive Munitions]]
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* [[Reverberating Cascade]]
* [[Reverberating Cascade]]
* [[Shift-Lock Canister]]
* [[Shift-Lock Canister]]
==Notes==
*Prior to ''[[Elite Dangerous: Beyond]]'' 3.2, shock mines produced no damage whatsoever. The update altered them so that they would inflict 80% of the explosive damage of standard mines.
{{WeaponNavbox}}
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[[ru:Миномет: шоковые мины]]
[[ru:Миномет: шоковые мины]]
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 01:16, 13 July 2020

Template:Quote

File:Shock Mine Launcher.png
Shock Mine Launcher

The Shock Mine Launcher is a variant of the Mine Launcher that drops unique concussive mines. Although these mines inflict slightly reduced explosive damage compared to standard mines, their primary purpose is to disorient other ships using concussive force rather than destroy them, and as such can be a useful tool for escaping attackers.

Usage

The Shock Mine Launcher is deployed in the same manner as the Mine Launcher and drops a single mine when fired. After a mine is launched, it will detonate when any ship, including the ship that launched it, enters its proximity. Unlike standard mines, shock mines produce a concussive blast wave in addition to explosive damage that is very effective at buffeting smaller ships off their trajectory and potentially causing a few moments of pilot disorientation. Ships with greater mass are proportionally more resistant to this concussive force. Shock mines can be used as an escape tool to delay pursuers while charging the Frame Shift Drive or as a method to push enemy ships into asteroids within heavy asteroid fields, but otherwise their utility is limited.

The shock mine effect is similar to, but more powerful than, the Force Shell Experimental Effect that can be applied to Cannons. Multiple shock mines deployed in a close cluster will produce an amplified concussive effect when they detonate together, and small ships or ships with weak shields and hulls may be destroyed by the combined explosive damage.

Specifications

Class 1
Rating I
Mass (T) 2.00
Integrity 40
Power Draw 0.400
Weapon Mode Fixed
Damage Type Explosive
Damage 32.0
Armour Piercing 60
Thermal Load/s 5.00
Ammo Clip Size 1
Ammo Maximum 36
Value (CR) 36,390

Engineer Modifications

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

The following Experimental Effects can be applied to this module:

Notes

  • Prior to Elite Dangerous: Beyond 3.2, shock mines produced no damage whatsoever. The update altered them so that they would inflict 80% of the explosive damage of standard mines.

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ru:Миномет: шоковые мины