Shock Mine Launcher: Difference between revisions
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Expanded intro, added specs (source: scotty.newlevels.org). IMPORTANT: I've removed all reference of shock mines not causing damage, because the hard figures say thats' not true any more. But this may not be correct! |
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[[File:Shock_Mine_Launcher.png|250px|thumb|Shock Mine Launcher]] | [[File:Shock_Mine_Launcher.png|250px|thumb|Shock Mine Launcher]] | ||
The '''Shock Mine Launcher''' works just like the [[Mine Launcher]]. It drops a mine when fired | The '''Shock Mine Launcher''' works just like the [[Mine Launcher]]. It drops a mine when fired. Once the mines are dropped they will detonate when any hostile ship enters their proximity. The difference is upon detonation, the mines from the Shock Mine Launcher provide concussive force to disorient a ship and push it off its trajectory. Larger, heavier ships may not be effected quite so much as smaller, lighter ones. | ||
This effect is similar to, but more powerful than, the [[Force Shell]] experimental effect on [[Cannon|Cannons]]. If a cluster of shock mines is deployed in one spot it will have more impact when a ship flies through it. | |||
In earlier versions of Elite Dangerous, shock mines did not cause damage. As of 3.2, they cause 80% of the damage of ordinary mines. | |||
Shock mines can be used as an escape tool to delay pursuers or as a method to push enemy ships into asteroids within heavy asteroid fields. | |||
Currently a shock mine launcher is available in class 1 only, and apart from the mines is identical to the class 1 mine launcher. | |||
==Specifications== | |||
{| class="article-table" border="1" style="text-align: center; font-size: small;" | |||
|- | |||
! Class | |||
! Rating | |||
! Mass<br>(T) | |||
! Integrity | |||
! Power<br>Draw | |||
! Weapon<br>Mode | |||
! Damage<br>Type | |||
! Armour<br>Piercing | |||
! Thermal<br>Load/s | |||
! Ammo<br>Clip Size | |||
! Ammo<br>Maximum | |||
! Value<br>(CR) | |||
|- | |||
| 1|| I || 2.00 || 40|| 0.400 || Fixed || Explosive|| 60|| 5.00|| 1 || 36|| 36,390 | |||
|} | |||
== Engineers == | |||
This weapon can be modified by [[Engineers]] to enhance its abilities. | |||
=== Modifications === | |||
The following modifications can be applied to this module: | |||
* [[High Capacity Weapon|High Capacity]] | |||
* [[Lightweight Weapon|Lightweight]] | |||
* [[Rapid Fire Weapon|Rapid fire]] | |||
* [[Sturdy Weapon|Sturdy]] | |||
=== Possible Experimental Effects === | |||
Modifying this module can sometimes result in any one of the following special effects also being applied: | |||
* [[Emissive Munitions]] | |||
* [[Ion Disruptor]] | |||
* [[Overload Munitions]] | |||
* [[Radiant Canister]] | |||
* [[Reverberating Cascade]] | |||
* [[Shift-Lock Canister]] | |||
{{WeaponNavbox}} | {{WeaponNavbox}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 01:28, 22 November 2018
The Shock Mine Launcher works just like the Mine Launcher. It drops a mine when fired. Once the mines are dropped they will detonate when any hostile ship enters their proximity. The difference is upon detonation, the mines from the Shock Mine Launcher provide concussive force to disorient a ship and push it off its trajectory. Larger, heavier ships may not be effected quite so much as smaller, lighter ones.
This effect is similar to, but more powerful than, the Force Shell experimental effect on Cannons. If a cluster of shock mines is deployed in one spot it will have more impact when a ship flies through it.
In earlier versions of Elite Dangerous, shock mines did not cause damage. As of 3.2, they cause 80% of the damage of ordinary mines.
Shock mines can be used as an escape tool to delay pursuers or as a method to push enemy ships into asteroids within heavy asteroid fields.
Currently a shock mine launcher is available in class 1 only, and apart from the mines is identical to the class 1 mine launcher.
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Armour Piercing |
Thermal Load/s |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | I | 2.00 | 40 | 0.400 | Fixed | Explosive | 60 | 5.00 | 1 | 36 | 36,390 |
Engineers
This weapon can be modified by Engineers to enhance its abilities.
Modifications
The following modifications can be applied to this module:
Possible Experimental Effects
Modifying this module can sometimes result in any one of the following special effects also being applied: