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v2.0b2
v2.0b3
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* Various gameplay and stability improvements
* Various gameplay and stability improvements
* Changelog, 18 notes: [https://forums.frontier.co.uk/showthread.php?t=205123 v2.0 beta2]
* Changelog, 18 notes: [https://forums.frontier.co.uk/showthread.php?t=205123 v2.0 beta2]
==== v2.0b3 - 3rd Dec 2015 ====
* Background Simulation balance changes
* Various audio, gameplay, performance, and stability improvements
* Changelog, 130 notes: [https://forums.frontier.co.uk/showthread.php?t=206477 v2.0 beta3]


=== v1.5 "Ships" Beta - 13th Nov 2015 ===
=== v1.5 "Ships" Beta - 13th Nov 2015 ===

Revision as of 13:49, 3 December 2015

Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions. Here is the Version history of how it has evolved over time.

The current version is Template:CurrentVersion, released on 20th October 2015. Since launch, there have been 1999 documented improvements to the live game.

This page is a quick reference for the purpose of informing returning-CMDRs, after time away from the cockpit, of what has been added to Elite Dangerous and when. Provided are highlights of each release version - approximately 90% of the changelog information is omitted - therefore they are ordered as follows:

  • Expansions bring key improvements - so are ordered chronologically, most recent first.
  • Patches mostly fix bugs and correct balance issues that appeared - so are ordered by release-date, under their parent expansion.

Each release is briefly described on this page as follows:

  • Version identifier, title of headline feature, and date publicly available
  • Summary of the content, features and key gameplay improvements added
  • Links to the complete changelogs (only ~10% is included here)

Version formatting

Each release version's numeric identifier (n.n.nn) is broken down as follows:

  • First digit refers to the Season
  • Second digit refers to the major release or expansion
  • Third (pair of) digit(s) refers to the minor release or patch
  • Example: a version identifier of v1.2.08 = 8th patch, of the 2nd expansion, during Season 1

History

v2.0 "Horizons' Planetary Landings" Beta - 30th Nov 2015

  • Ships can land on planet surfaces!
  • New flight modes: Orbital cruise, Sub-orbital, Glide path planetary approach, and FA-off support
  • Planetary Approach Suite module slot added
  • Added the ability to dismiss and recall your ship
  • Deployable SRV when landed and at planetary ports
  • New GUI indicators added: Landing radar, Gravity strength, Wave scanner, Terrain scanner
  • Overhaul of Planet Surface rendering
  • NPC surface skimmers added: Goliath, Sentry, Guardian, Stinger 2
  • Surface ports and settlements added, with defences and trespass zones
  • Surface points of interest added: Materials, Encounters, Natural, and Structure
  • Materials & Synthesis added: AFM module resupply, FSD Boost, Ship projectile resupply, SRV hull repair, SRV refuel, SRV ammo refill
  • Planetary Missions and Permits added
  • Planetary schematic map added
  • New 64 bit client
  • Vive support added
  • Changelog, 151 notes: v2.0 beta

v2.0b2 - 1st Dec 2015

  • Various gameplay and stability improvements
  • Changelog, 18 notes: v2.0 beta2

v2.0b3 - 3rd Dec 2015

  • Background Simulation balance changes
  • Various audio, gameplay, performance, and stability improvements
  • Changelog, 130 notes: v2.0 beta3

v1.5 "Ships" Beta - 13th Nov 2015

  • New ships: Asp Scout, Viper MkIV, Federal Corvette, Imperial Cutter, and Keelback
  • New CQC-only ship: Imperial Fighter
  • New missions and scenarios added: Don't die, Don't get scanned, Multi-stage, Assassination variants, Contact, Unique cargo, Timed window, Search and rescue, Wrecked ships, Deep space salvage, Distress call, Alliance VIP escort
  • Missions and scenarios can now be received in space
  • More Player Group sponsored Minor Faction descriptions added
  • Master Chefs rare good added
  • Local emergency rescue NPCs added
  • Spanish community-created localisation added
  • Balance changes to Shield Cell Banks, Hull Reinforcement Packages and Bulkheads
  • (PC/OSX only) Bobbleheads added
  • (PC/OSX only) Updated French, German and Russian translations
  • Changelog, 293 notes: v1.5 beta

v1.5b2 - 14th Nov 2015

  • Improvements to Don't Die and Timed missions
  • Various stability improvements
  • Changelog, 6 notes: v1.5 beta2

v1.5b3 - 17th Nov 2015

v1.4 "CQC" - 6th Oct 2015

  • Elite Dangerous released on Xbox One
  • CQC Championship added
  • New ships: Imperial Eagle, Federal Gunship, and Federal Assault Ship
  • New CQC-only ship: F63 Condor
  • Hazardous Resource Extraction Sites added
  • Compromised Nav Beacons added
  • Legal salvage missions added
  • Outfitting for CQC added
  • Changed how powerplant damage is handled - small chance of instant destruction, otherwise malfunctions and halved power output
  • Assign Imperial Eagles to those who should have them from their Kickstarter backer rewards
  • (Server-side) Many matchmaking fixes and refinements
  • (Server-side) Various stability and performance improvements
  • (Server-side) Fixes to Minor-Faction gameplay
  • (Server-side) Minor Factions sponsored by Player Groups added
  • (Server-side) Put more awesome into space :)
  • Changelog, 396 notes: v1.4

v1.4.01 - 20th Oct 2015

  • New Mission Templates
  • CQC Matchmaking improvements
  • Improvements to interdictions
  • (Xbox only) Upload App now supported
  • (Xbox only) Updated User Guide
  • (OSX only) Support for Retina native resolutions added
  • (OSX only) Support for Fullscreen, Borderless & Windowed display modes added
  • (Server-side) Stability fixes & weekly maintenance cycle performance optimizations.
  • (Server-side) Rares goods' availability & legalities improved for Onionhead, Lucan Onionhead and Tarach Tor Spice!
  • (Server-side) More Minor Factions sponsored by Player Groups added
  • (Server-side) Daily limits to minor faction influence changes added
  • (Server-side) Station/outpost flipping following conflicts fixed
  • Changelogs, 24 notes: v1.4.01 and Server #1 & #2

v1.3 "Powerplay" - 5th Jun 2015

  • Powerplay added
  • Power map views on galaxy map, power information and action screens added
  • Power specific ship modules, ambient traffic, defector hunters, goods and actions added
  • New ships: Imperial Courier, Diamondback Scout and Diamondback Explorer
  • Drones for Cargo/Mining chunk collection, Fuel transfer and Prospecting asteroids added
  • Mission system overhaul
  • Inbox integration for branching missions
  • Missions scaling up based on rank, and reputation with mission giver
  • Mission targets can be generated in supercruise rather than USSs
  • Spawned AI difficulty determined by mission (if spawned by mission)
  • Low and high intensity resource extraction site scenarios added
  • Military progression missions revamped
  • Founders and Elite ranked missions added
  • Minable commodities Painite and Osmium added
  • More mission variants added, including slave, mining and alternate-assassination-target
  • Updated bounty system:
    • Bounties cannot be paid off (Pilot's Fed contact is gone!), but expire after 7 days.
    • Major factions don't record crimes anymore, only minor factions
    • Fines now take 7 days to expire, but never coexist with bounties (bounties absorb fines and dormant bounties with the same faction).
    • Expiry only actually happens when you login, hyperspace or resurrect
    • Friendly fire values relaxed
  • Select navigation target in system map function added
  • Loan ceiling scales based on player's highest Elite rank
  • Added crimes for reckless flying (collisions) within Starport no fire zones:
    • Shields only collisions above speed limit is a fine
    • Hull damage only above speed limit is a larger fine
    • Ship destruction within short window after collision above speed limit is a bounty
    • Respects 'Report crimes against me' setting
  • Allow any general purpose slot on any ship to contain a fuel tank module
  • Network stability fixes
  • Translations for missions added: French, German, and Russian
  • (Server-side) Minor-Faction gameplay improvements
  • Changelogs, 602 notes: v1.3 and Server

v1.3.01 - 9th Jun 2015

  • (Server-side) Various performance and reliability improvements
  • Changelog, 27 notes: v1.3.01

v1.3.02 - 10th Jun 2015

v1.3.03 - 12th Jun 2015

  • Powerplay balance changes
  • (Server-side) Exploration performance improvements
  • (Server-side) Powerplay balance tweak
  • Changelogs, 4 notes: v1.3.03 and Server

v1.3.04 - 16th Jun 2015

v1.3.05 - 18th Jun 2015

  • Various mission fixes
  • Localisation text corrections
  • Ship repair costs overhaul
  • (Server-side) Stability improvements
  • Changelogs, 29 notes: v1.3.05 and Server

v1.3.06 - 25th Jun 2015

  • Galnet news reliability improvements
  • Powerplay balance changes
  • (OSX only) Various control device issues fixed
  • Changelogs, 34 notes: v1.3.06 and Server

v1.3.07 - 2nd Jul 2015

  • Radius of the sphere of systems used to generate missions increased to 15ly
  • Cargo dumping limit increased to 100, when away from stations and outposts
  • (Server-side) Galnet news reports Powerplay predictions
  • (Server-side) Exploration optimisations
  • (Server-side) Powerplay gameplay and rewards' improvements
  • Changelogs, 19 notes: v1.3.07 and Server #1, #2 & #3

v1.3.08 - 5th Aug 2015

  • Various matchmaking fixes
  • Appconfig option RouterPort added
  • Changelog, 13 notes: v1.3.08

v1.2 "Wings" - 10th Mar 2015

  • Wings functionality added
  • New ships: Fer-de-Lance and Vulture
  • Comms interface overhaul
  • NPC Groups added
  • Ability to reboot destroyed sub systems (modules) added
  • Flyable debug camera with limited range added
  • Changelog, 336 notes: v1.2

v1.2.01 - 11th Mar 2015

  • Wing instancing improvements
  • Hotfix identified as v1.2.02 fixed critical crash bug
  • Changelog, 16 notes: v1.2.01

v1.2.03 - 12th Mar 2015

  • Earnings from bounties, combat bonds, and exploration data all increased
  • Changelog, 21 notes: v1.2.03

v1.2.04 - 13th Mar 2015

  • Head-tracking fixes
  • (Server-side) Minor-Faction gameplay improvements
  • Changelog, 6 notes: v1.2.04

v1.2.05 - 18th Mar 2015

  • Smaller ships are now better at smuggling
  • Changelog, 23 notes: v1.2.05

v1.2.06 - 25th Mar 2015

  • (Server-side) Minor-Faction gameplay improvements
  • Changelog, 21 notes: v1.2.06

v1.2.07 - 10th Apr 2015

  • Prevent docking after the police 'notice' that a player is wanted
  • (Server-side) Various performance and reliability improvements
  • (Server-side) Cap all bounties to 1 million credits per minor faction
  • Changelogs, 19 notes: v1.2.07 and Server

v1.1 "Community Goals" - 10th Feb 2015

  • Community Goals added
  • Route planning extended to 1,000ly
  • Russian language translations added
  • 'Discovered by' tag to system map added
  • New graphics shaders for planets, and city lights added
  • Explored system details added to cartographics shop
  • Top benefactors support added to system map
  • Hotfix identified as v1.1.01 fixed critical crash bug
  • Changelog, 306 notes: v1.1

v1.1.02 - 11th Feb 2015

  • Backers and Elite-rank discounts added
  • Collision damage tweaked
  • Changelog, 9 notes: v1.1.02

v1.1.03 - 12th Feb 2015

  • Various gameplay fixes
  • Changelog, 18 notes: v1.1.03

v1.1.04 - 13th Feb 2015

  • Bounty vouchers can be redeemed at any local starport
  • Changelog, 8 notes: v1.1.04

v1.1.05 - 19th Feb 2015

  • Friendly fire relaxed
  • Changelog, 15 notes: v1.1.05

v1.1.06 - 5th Mar 2015

  • Various gameplay fixes
  • Changelog, 6 notes: v1.1.06

v1.0 "Welcome to the Galaxy, CMDR" - 16th Dec 2014

  • Initial public version of the game :)

v1.01 - 17th Dec 2014

  • Various gameplay fixes
  • Changelog, 11 notes: v1.01

v1.02 - 18th Dec 2014

  • Rare commodities supply limit added
  • Changelog, 13 notes: v1.02

v1.03 - 19th Dec 2014

  • More UI and Control options added
  • Background Simulation improvements
  • Changelogs, 8 notes: v1.03 and Server #1 & #2

v1.04 - 8th Jan 2015

  • Minor-Faction gameplay improvements
  • Changelog, 18 notes: v1.04

v1.05 - 15th Jan 2015

  • Mission list improvements
  • Changelogs, 23 notes: v1.05 and Server

v1.06 - 22nd Jan 2015

  • Matchmaking improvements
  • Changelog, 16 notes: v1.06

v1.07 - 28th Jan 2015

  • (Server-side) Maintenance period now weekly
  • Changelogs, 10 notes: v1.07 and Server #1 & #2