Keelback: Difference between revisions

→Purchase Locations: Refreshed list
→Overview: Update hardpoint info (has additional 2 small hardpoints, not medium hardpoints).
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Like the [[Type-10 Defender|Type-10]] the Keelback sacrifices cargo space to improve combat effectiveness; though not nearly to the same degree. In comparison to the [[Type-6]], the Keelback has 16T less potential cargo space, a rather large amount in the early game. Combined with its higher cost, lower jump range, higher rebuy and generating tougher NPC pirates, the Keelback is not as good of a trader as the cheaper Type-6, but it is more than capable and is still the second best ship at the role in the price range and much cheaper than the [[Federal Dropship]] or [[Python]] as an armed medium trader.
Like the [[Type-10 Defender|Type-10]] the Keelback sacrifices cargo space to improve combat effectiveness; though not nearly to the same degree. In comparison to the [[Type-6]], the Keelback has 16T less potential cargo space, a rather large amount in the early game. Combined with its higher cost, lower jump range, higher rebuy and generating tougher NPC pirates, the Keelback is not as good of a trader as the cheaper Type-6, but it is more than capable and is still the second best ship at the role in the price range and much cheaper than the [[Federal Dropship]] or [[Python]] as an armed medium trader.


In combat, the Keelback retains the 2 Hardpoints of its base model and now has two additional medium hardpoints as well. While this is a large improvement; the type-6 has the same damage output as a [[Sidewinder MkI|Sidewinder]], so the comparison is rather irrelevant. Compared to ships of its price range, such as [[Viper]]s, [[Asp Scout]]s, and [[Diamondback]]s, the Keelback has the lowest damage output of the range. It can easily be out-damaged by most ships in its price tier and only has marginally better shielding and armour. However, the Keelback makes up for this with its ability to mount a [[Fighter Hanger]]. With combined firepower of itself and its fighter the Keelback can easily out-damage all ships in its price range, however, this does mean losing a huge amount of cargo space for both Hanger and [[Shield Generator]]. The rather poor maneuverability and speeds make the Keelback ineffective at [[Supercruise]] interdicting. All in all the Keelback can make for a good [[Pirate]] or [[Bounty Hunter]] for a commander looking to utilise fighters and has good cargo space for plundered loot.
In combat, the Keelback retains the 2 Hardpoints of its base model and now has two additional small hardpoints as well. While this is a large improvement; the type-6 has the same damage output as a [[Sidewinder MkI|Sidewinder]], so the comparison is rather irrelevant. Compared to ships of its price range, such as [[Viper]]s, [[Asp Scout]]s, and [[Diamondback]]s, the Keelback has the lowest damage output of the range. It can easily be out-damaged by most ships in its price tier and only has marginally better shielding and armour. However, the Keelback makes up for this with its ability to mount a [[Fighter Hanger]]. With combined firepower of itself and its fighter the Keelback can easily out-damage all ships in its price range, however, this does mean losing a huge amount of cargo space for both Hanger and [[Shield Generator]]. The rather poor maneuverability and speeds make the Keelback ineffective at [[Supercruise]] interdicting. All in all the Keelback can make for a good [[Pirate]] or [[Bounty Hunter]] for a commander looking to utilise fighters and has good cargo space for plundered loot.


As an explorer, the Keelback has less range than the Type-6, due to its higher weight. Combined with worse compartment space, the Keelback is a slightly worse ship in the role than the Type-6.
As an explorer, the Keelback has less range than the Type-6, due to its higher weight. Combined with worse compartment space, the Keelback is a slightly worse ship in the role than the Type-6.