Keelback: Difference between revisions

Corrected facts in Keelback vs. AspX comparision
Minor fixup of a few errors i made.
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The Keelback is advertised as a well-armed trader; being able to haul large cargos without the need of an escort, similar to the [[Type-9]], and particularly similar to the [[Type-10 Defender|Type-10]].
The Keelback is advertised as a well-armed trader; being able to haul large cargos without the need of an escort, similar to the [[Type-9]], and particularly similar to the [[Type-10 Defender|Type-10]].


Like the [[Type-10 Defender|Type-10]] the Keelback sacrifices cargo space to improve combat effectiveness; though not nearly to the same degree. In comparison to the [[Type-6]], the Keelback has 16T less potential cargo space, a rather large amount in the early game. Combined with its higher cost, lower jump range, higher rebuy and generating tougher NPC pirates, the Keelback is not as good of a trader as the cheaper Type-6, but it is more than capable and is still the second best ship at the role in the price range; and third best medium ship in the role.
Like the [[Type-10 Defender|Type-10]] the Keelback sacrifices cargo space to improve combat effectiveness; though not nearly to the same degree. In comparison to the [[Type-6]], the Keelback has 16T less potential cargo space, a rather large amount in the early game. Combined with its higher cost, lower jump range, higher rebuy and generating tougher NPC pirates, the Keelback is not as good of a trader as the cheaper Type-6, but it is more than capable and is still the second best ship at the role in the price range and much cheaper than the [[Federal Dropship]] or [[Python]] as an armed medium trader.


In combat the Keelback retains the 2 Hardpoints of its base model and now has two additional medium hardpoints as well. While this is a large improvement; the type-6 has the same damage output as a [[Sidewinder MkI|Sidewinder]], so the comparison is rather irrelevant. Compared to ships of its price range, such as [[Viper|Vipers]], [[Asp|Asps]], and [[Diamondback|Diamondbacks]] the Keelback has the lowest damage output of the range. It can easily be out-damaged by most ships in its price tier and only has marginally better shielding and armour; not nearly to the degree an [[Asp]], [[Viper]] or [[Diamondback]] would have. However, the Keelback makes up for this with its ability to mount a [[Fighter Hanger]] and is the only ship other than the [[Federal Gunship]] capable of this that is not a large ship. With combined firepower of itself and its fighter the Keelback can easily out-damage all ships in its price range, however, this does mean losing a huge amount of cargo space for both Hanger and [[Shield Generator]]. The rather poor maneuverability and speeds make the Keelback ineffective at [[Supercruise]] interdicting. All in all the Keelback can make for a good [[Pirate]] or [[Bounty Hunter]], but many other ships may do its job better; at lower costs.
In combat the Keelback retains the 2 Hardpoints of its base model and now has two additional medium hardpoints as well. While this is a large improvement; the type-6 has the same damage output as a [[Sidewinder MkI|Sidewinder]], so the comparison is rather irrelevant. Compared to ships of its price range, such as [[Viper|Vipers]], [[Asp|Asps]], and [[Diamondback|Diamondbacks]] the Keelback has the lowest damage output of the range. It can easily be out-damaged by most ships in its price tier and only has marginally better shielding and armour. However, the Keelback makes up for this with its ability to mount a [[Fighter Hanger]]. With combined firepower of itself and its fighter the Keelback can easily out-damage all ships in its price range, however, this does mean losing a huge amount of cargo space for both Hanger and [[Shield Generator]]. The rather poor maneuverability and speeds make the Keelback ineffective at [[Supercruise]] interdicting. All in all the Keelback can make for a good [[Pirate]] or [[Bounty Hunter]], but many other ships may do its job better; at lower costs.


As an explorer, the Keelback has less range than the T6, due to its higher weight. Combined with worse compartment space the Keelback is a slightly worse ship in the role than the T6.
As an explorer, the Keelback has less range than the T6, due to its higher weight. Combined with worse compartment space the Keelback is a slightly worse ship in the role than the T6.
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The Keelback has one role it shines in; as a [[Miner]]. With its two medium hardpoints, large cargo space, fighter bay for protection and smaller size the Keelback is one of the best ships available for the job and is by far the cheapest ship that is extremely effective in the role. Due to its small size, many rich pilots can still make good use of the ship for its impressive mining potential.
The Keelback has one role it shines in; as a [[Miner]]. With its two medium hardpoints, large cargo space, fighter bay for protection and smaller size the Keelback is one of the best ships available for the job and is by far the cheapest ship that is extremely effective in the role. Due to its small size, many rich pilots can still make good use of the ship for its impressive mining potential.


Overall the Keelback is a multi-purpose ship, capable of exploration, combat and trading while excelling at mining. Compared to the [[Asp Explorer]] it has worse capabilities in all departments: ~40LY vs ~55LY jump range (engineered); similar hardpoints but can have a fighter bay; max 88T vs 120T cargo (shielded); 6 slots vs 7 optional slots + larger power distributor make the Asp the better miner. However, its abilities at significantly lower cost once equipped can make it a more desirable or accessible ship.
Overall the Keelback is a multi-purpose ship, capable of exploration, combat and trading while excelling at mining. Compared to the [[Asp Explorer]] it has worse capabilities in all department, however, its abilities at significantly lower cost once equipped can make it a more desirable or accessible ship.


Two medium hardpoints are located on top of the ship, very close to the cockpit, and two small hardpoints are located on the bottom of the ship a bit further back than the medium hardpoints. One of three utility mounts is located on the nose of the ship directly above the frontal landing gear piece, and two more on top and at the back. The interior is identical to that of the Type-6, however, it has a second seat situated behind the pilot and is capable of [[Multicrew]]. The ship also has unique rotating engine pods on each side that fill in the black gaps that were present on the T6. These are purely cosmetic, however.
Two medium hardpoints are located on top of the ship, very close to the cockpit, and two small hardpoints are located on the bottom of the ship a bit further back than the medium hardpoints. One of three utility mounts is located on the nose of the ship directly above the frontal landing gear piece, and two more on top and at the back. The interior is identical to that of the Type-6, however, it has a second seat situated behind the pilot and is capable of [[Multicrew]]. The ship also has unique rotating engine pods on each side that fill in the black gaps that were present on the T6. These are purely cosmetic, however.