Keelback: Difference between revisions

Added overview. Added expansions detailing the Keelbacks effectivness in each of the main roles, notably how it is a very effective miner. Also updated to include its multicrew ability
Added link to Federal Gunship in section mentioning fighter bay
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Like the [[Type-10 Defender|Type-10]] the Keelback sacrifices cargo space to improve combat effectiveness; though not nearly to the same degree. In comparison to the [[Type-6]], the Keelback has 16T less potential cargo space, a rather large amount in the early game. Combined with its higher cost, lower jump range, higher rebuy and generating tougher NPC pirates, the Keelback is not as good of a trader as the cheaper Type-6, but it is more than capable and is still the second best ship at the role in the price range; and third best medium ship in the role.
Like the [[Type-10 Defender|Type-10]] the Keelback sacrifices cargo space to improve combat effectiveness; though not nearly to the same degree. In comparison to the [[Type-6]], the Keelback has 16T less potential cargo space, a rather large amount in the early game. Combined with its higher cost, lower jump range, higher rebuy and generating tougher NPC pirates, the Keelback is not as good of a trader as the cheaper Type-6, but it is more than capable and is still the second best ship at the role in the price range; and third best medium ship in the role.


In combat the Keelback retains the 2 Hardpoints of its base model and now has two additional medium hardpoints as well. While this is a large improvement; the type-6 has the same damage output as a [[Sidewinder MkI|Sidewinder]], so the comparison is rather irrelevant. Compared to ships of its price range, such as [[Viper|Vipers]], [[Asp|Asps]], and [[Diamondback|Diamondbacks]] the Keelback has the lowest damage output of the range. It can easily be out-damaged by most ships in its price tier and only has marginally better shielding and armour; not nearly to the degree an [[Asp]], [[Viper]] or [[Diamondback]] would have. However, the Keelback makes up for this with its ability to mount a [[Fighter Hanger]] and is the only ship capable of this that is not a large ship. With combined firepower of itself and its fighter the Keelback can easily out-damage all ships in its price range, however, this does mean losing a huge amount of cargo space for both Hanger and [[Shield Generator]]. The rather poor maneuverability and speeds make the Keelback ineffective at [[Supercruise]] interdicting. All in all the Keelback can make for a good [[Pirate]] or [[Bounty Hunter]], but many other ships may do its job better; at lower costs.
In combat the Keelback retains the 2 Hardpoints of its base model and now has two additional medium hardpoints as well. While this is a large improvement; the type-6 has the same damage output as a [[Sidewinder MkI|Sidewinder]], so the comparison is rather irrelevant. Compared to ships of its price range, such as [[Viper|Vipers]], [[Asp|Asps]], and [[Diamondback|Diamondbacks]] the Keelback has the lowest damage output of the range. It can easily be out-damaged by most ships in its price tier and only has marginally better shielding and armour; not nearly to the degree an [[Asp]], [[Viper]] or [[Diamondback]] would have. However, the Keelback makes up for this with its ability to mount a [[Fighter Hanger]] and is the only ship other than the [[Federal Gunship]] capable of this that is not a large ship. With combined firepower of itself and its fighter the Keelback can easily out-damage all ships in its price range, however, this does mean losing a huge amount of cargo space for both Hanger and [[Shield Generator]]. The rather poor maneuverability and speeds make the Keelback ineffective at [[Supercruise]] interdicting. All in all the Keelback can make for a good [[Pirate]] or [[Bounty Hunter]], but many other ships may do its job better; at lower costs.


As an explorer, the Keelback has less range than the T6, due to its higher weight. Combined with worse compartment space the Keelback is a slightly worse ship in the role than the T6.
As an explorer, the Keelback has less range than the T6, due to its higher weight. Combined with worse compartment space the Keelback is a slightly worse ship in the role than the T6.