Viper Mk IV: Difference between revisions

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By default, the MkIV has weaker shields than the MkIII due to its higher hull mass. However, the MkIV is capable of fitting a larger Class 4 [[Shield Generator|shield generator]], whereas the Viper MkIII is limited to a Class 3. This results in the Viper MkIV potentially having much stronger shields than the MkIII. Stronger shields combined with a higher base hull and more space for [[Hull Reinforcement Package]]s can make the Viper MkIV substantially more resilient than the MkIII. These improvements come with the drawbacks of slightly reduced turn rate and speed. This makes it vulnerable to attacks from more nimble ships like [[Eagle MkII]] and [[Cobra MkIII]], and can be a disadvantage in a direct firefight against a Viper MkIII. Worthy of note is that the Viper MkIV suffers from [[heat]] dissipation issues similar to that of its predecessor, though it does run slightly cooler. Additionally, with a Class 4 Power Plant, it can more easily power weapons with high power draw such as [[Railgun]]s, as well as better defenses such as [[Shield Booster]]s. Though it is one of the least agile small ships, it is also one of the toughest. It is far more resilient than any other ship in its price range and can hold its own in a pure combat role. Additionally, a fair cargo capacity makes it a viable option for a [[Pirate]].
By default, the MkIV has weaker shields than the MkIII due to its higher hull mass. However, the MkIV is capable of fitting a larger Class 4 [[Shield Generator|shield generator]], whereas the Viper MkIII is limited to a Class 3. This results in the Viper MkIV potentially having much stronger shields than the MkIII. Stronger shields combined with a higher base hull and more space for [[Hull Reinforcement Package]]s can make the Viper MkIV substantially more resilient than the MkIII. These improvements come with the drawbacks of slightly reduced turn rate and speed. This makes it vulnerable to attacks from more nimble ships like [[Eagle MkII]] and [[Cobra MkIII]], and can be a disadvantage in a direct firefight against a Viper MkIII. Worthy of note is that the Viper MkIV suffers from [[heat]] dissipation issues similar to that of its predecessor, though it does run slightly cooler. Additionally, with a Class 4 Power Plant, it can more easily power weapons with high power draw such as [[Railgun]]s, as well as better defenses such as [[Shield Booster]]s. Though it is one of the least agile small ships, it is also one of the toughest. It is far more resilient than any other ship in its price range and can hold its own in a pure combat role. Additionally, a fair cargo capacity makes it a viable option for a [[Pirate]].


The Viper MkIV is one of the best options for beginner [[Miner|deep-core asteroid mining]]. Its internal compartments and hardpoints can fit the necessary mining tools alongside 32-40 tonnes of cargo. As the price tag for a core-mining Viper MkIV is under 10 million credits, it's available to all but the newest Commanders. The Viper MkIV provides an excellent entry to mining, Before more efficient ships like a [[Python]] or [[Krait MkII]], let alone a laser-mining [[Type-9 Heavy]], are options.
Although the Viper MkIV is a small ship, it is one of the best options for beginner [[Miner|deep-core asteroid mining]]. Its internal compartments and hardpoints can fit the necessary mining tools and still have space for 32-40 tonnes of cargo. Furthermore, such a build costs less than 10 million credits, making it affordable to all but the newest Commanders. Miners can use the Viper MkIV to earn their way to superior mining ships, such as the [[Python]], [[Krait MkII]], and [[Type-9 Heavy]].


The Viper MkIV can be useful as a multi-role. With a maximum cargo capacity of 54T it is a surprisingly effective trader for a fighter class and an above average jump range lets the ship take on an explorer role. Compared to the Cobra MkIII, a similarly priced ship, the Viper MkIV is slower with a worse turn rate, but faster acceleration in all directions. It has a lower cargo capacity (54 compared to 64) and a slightly worse jump rate than the Cobra MkIII. What sets the Viper MkIV apart from the Cobra MkIII, however, is its substantially stronger shields. Even with a Class 3 shield generator the Viper MkIV has almost 2x the shield strength of a Cobra MkIII. With a Class 4 it has even stronger shields than that. This means that the Viper MkIV can sacrifice hull reinforcement for cargo space without making as large as a sacrifice in terms of defensive capabilities compared to the Cobra MkIII. Commanders looking for a ship that can deliver similar multirole performance to that of the Cobra MkIII and still be able to take a few hits may appreciate the Viper MkIV.  
The Viper MkIV can be useful as a multi-role. With a maximum cargo capacity of 54T it is a surprisingly effective trader for a fighter class and an above average jump range lets the ship take on an explorer role. Compared to the Cobra MkIII, a similarly priced ship, the Viper MkIV is slower with a worse turn rate, but faster acceleration in all directions. It has a lower cargo capacity (54 compared to 64) and a slightly worse jump rate than the Cobra MkIII. What sets the Viper MkIV apart from the Cobra MkIII, however, is its substantially stronger shields. Even with a Class 3 shield generator the Viper MkIV has almost 2x the shield strength of a Cobra MkIII. With a Class 4 it has even stronger shields than that. This means that the Viper MkIV can sacrifice hull reinforcement for cargo space without making as large as a sacrifice in terms of defensive capabilities compared to the Cobra MkIII. Commanders looking for a ship that can deliver similar multirole performance to that of the Cobra MkIII and still be able to take a few hits may appreciate the Viper MkIV.


Overall, the Viper MkIV exchanges mobility for defensive capabilities and can be more appealing to pilots who prefer bulkier ships. Whether it is better or worse than the MkIII comes down to preference and skill, though it does have a much higher price.
Overall, the Viper MkIV exchanges mobility for defensive capabilities and can be more appealing to pilots who prefer bulkier ships. Whether it is better or worse than the MkIII comes down to preference and skill, though it does have a much higher price.


[[File:Convergence viper mk4.png|thumb|250px|Viper MkIV hardpoint convergence|link=Special:FilePath/Convergence_viper_mk4.png]]
[[File:Convergence viper mk4.png|thumb|250px|Viper MkIV hardpoint convergence]]
The Viper MkIV's [[hardpoint]] options are identical to those of the Viper MkIII. It has two Class 1 hardpoints located on either side of the cockpit and two Class 2 hardpoints located beneath it. Unlike the Viper MkIII, which has underside-mounted Class 2 medium hardpoints on a horizontally flat plane, the Class 2 medium hardpoints of the MkIV are on a slightly angled part of the hull. The hardpoint placement on the Viper MkIV gives it excellent convergence with fixed weapons but a narrow field of fire when using gimballed or turreted guns.
The Viper MkIV's [[hardpoint]] options are identical to those of the Viper MkIII. It has two Class 1 hardpoints located on either side of the cockpit and two Class 2 hardpoints located beneath it. Unlike the Viper MkIII, which has underside-mounted Class 2 medium hardpoints on a horizontally flat plane, the Class 2 medium hardpoints of the MkIV are on a slightly angled part of the hull. The hardpoint placement on the Viper MkIV gives it excellent convergence with fixed weapons but a narrow field of fire when using gimballed or turreted guns.


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{{main|Outfitting}}
{{main|Outfitting}}


All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper MkIV.  
All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper MkIV.


{| class="article-table" style="text-align: center;" border="1"
{| class="article-table" style="text-align: center;" border="1"
! style="text-align: center;" | Category
! style="text-align: center;" | Category
! style="text-align: center;" | Recommended System
! style="text-align: center;" | Default System
! style="text-align: center;" | Recommended Rating
! style="text-align: center;" | Default Rating
! style="text-align: center;" | Recommended Class
! style="text-align: center;" | Default Class
! style="text-align: center;" | Max Class
! style="text-align: center;" | Max Class
|-
|-
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| rowspan="2" |Medium Hardpoint
| rowspan="2" |Medium Hardpoint
|Empty
|Empty
| --
|<nowiki>--</nowiki>
| --
|<nowiki>--</nowiki>
|2
|2
|-
|-
|Empty
|Empty
| --
|<nowiki>--</nowiki>
| --
|<nowiki>--</nowiki>
|2
|2
|-
|-
| rowspan="2" |Utility Mount
| rowspan="2" |Utility Mount
|[[Pulse Wave Analyser]]
|Empty
| --
|<nowiki>--</nowiki>
| --
|<nowiki>--</nowiki>
|0
|0
|-
|-
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|[[Bulkheads]]
|[[Bulkheads]]
|[[Lightweight Alloys]]
|[[Lightweight Alloys]]
|L
|I
|1
|1
|8
|8
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|-
|-
| rowspan="10" |[[Internal Compartment]]s
| rowspan="10" |[[Internal Compartment]]s
|[[Cargo Rack]] [x16]
|[[Cargo Rack]] [x8]
|E
|E
|4
|3
|4
|4
|-
|-
|[[Cargo Rack]] [x16]
|[[Cargo Rack]] [x8]
|E
|E
|4
|3
|4
|4
|-
|-
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|3
|3
|-
|-
|Empty ''(M)''|| -- || -- || 3
|''Empty'' (M) || -- || -- || 3
|-
|-
|[[Cargo Rack]] [x2]
|[[Cargo Rack]] [x2]
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| [[Planetary Approach Suite]] (H) || I || 1 || 1
| [[Planetary Approach Suite]] (H) || I || 1 || 1
|}
|}
The Viper MkIV is an excellent ship for asteroid mining thanks to its hardpoints and cargo capacity. The recommended build below costs under 10 million credits. Due to the immense power requirements of the Class A Pulse Wave Analyzer, the Frame shift drive will have to be deactivated when hardpoints are deployed using [[Module priority control]].
{| class="article-table mw-collapsible" style="text-align: center;" border="1"
! style="text-align: center;" | Category
! style="text-align: center;" | Recommended System
! style="text-align: center;" | Recommended Rating
! style="text-align: center;" | Recommended Class
! style="text-align: center;" | Max Class
|-
| rowspan="2" |Small [[Hardpoint]]
|[[Abrasion Blaster]]
|D
|1
|1
|-
|[[Multi-cannon]]
|F
|1
|1
|-
| rowspan="2" |Medium Hardpoint
|[[Seismic Charge Launcher]]
|B
|2
|2
|-
|[[Multi-cannon]]
|E
|2
|2
|-
| rowspan="2" |Utility Mount
|[[Pulse Wave Analyser]]
|A
|0
|0
|-
|Empty
|<nowiki>--</nowiki>
|<nowiki>--</nowiki>
|0
|-
|[[Bulkheads]]
|[[Military Grade Composite]]
|M
|1
|8
|-
|Reactor Bay
|[[Power Plant]]
|A
|4
|4
|-
|Thrusters Mounting
|[[Thrusters]]
|A
|4
|4
|-
|FSD Housing
|[[Frame Shift Drive]]
|A
|4
|4
|-
|Enviroment Control
|[[Life Support]]
|D
|2
|2
|-
|Power Coupling
|[[Power Distributor]]
|C
|3
|3
|-
|Sensor Suite
|[[Sensors]]
|D
|3
|3
|-
|Fuel Store
|[[Fuel Tank]] [x16]
|C
|4
|4
|-
| rowspan="10" |[[Internal Compartment]]s
|[[Cargo Rack]] [x16]
|E
|4
|4
|-
|[[Cargo Rack]] [x16]
|E
|4
|4
|-
|[[Bi-Weave Shield Generator]]
|C
|3
|3
|-
|[[Hull Reinforcement Package]] ''(M)''|| D || 3 || 3
|-
|[[Fuel Scoop]]
|A
|2
|2
|-
|[[Refinery]]|| A || 2 || 2
|-
|[[Limpet Controller/Collector]]|| A || 1 || 1
|-
|[[Limpet Controller/Collector]]|| A || 1 || 1
|-
|[[Limpet Controller/Prospector]]|| A || 1 || 1
|-
|[[Planetary Approach Suite]] (H) || I || 1 || 1
|}
*''(L) = Loaned Module''
*''(L) = Loaned Module''
*''[x#] = Capacity''
*''[x#] = Capacity''