Viper Mk IV: Difference between revisions

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==Overview==
==Overview==
The Viper MkiV is a variant of the MKIII; sacrificing mobility for armour and multi-role. Its appearance is almost identical to the MkIII and it can be extremely difficult to tell the two apart, especially with the former's ship kit.  
The Viper MkiV is a beefed up variant of the Viper MKIII; sacrificing mobility for overall toughness. Its appearance is very similar to that of the MKIII and it can be difficult to tell the two apart, especially with the former's ship kit.  


By default, the MkIV has weaker shields than the MkIII due to its higher hull mass. However, the MkIV is capable of fitting a larger, class-4 [[Shield Generator|shield generator]], unlike the MkIII's class-3. This, combined with an improved hull, gives the MkIV superior protection. These improvements over the MkIII come with the drawbacks of slightly reduced manoeuvrability and speed. The MkIV also features a larger hull, which makes it a bigger target. Like the MkIII, it has poor [[heat]] dissipation. Prolonged usage of high-output modules easily pushes the ship's temperature over its cooling capacity. This makes it easy to take out with nimble ships like [[Eagle]] and [[Cobra MkIII|Cobra]] and has the disadvantage in a direct firefight against a Viper MkIII.
By default, the MKIV has weaker shields than the MKIII due to its higher hull mass. However, the MKIV is capable of fitting a larger, class 4 [[Shield Generator|shield generator]], whereas the Viper MKIII is limited a class 3. This results in the Viper MKIV potentially having much stronger shields than the MKIII. Stronger shields combined with a higher base hull and more space for [[Hull Reinforcement Package]]s can make the Viper MKIV substantially more resilient than the MKIII. These improvements come with the drawbacks of slightly reduced turn rate and speed. This makes it vulnerable to attacks from more nimble ships like [[Eagle]] and [[Cobra MkIII|Cobra]], and can be a disadvantage in a direct firefight against a Viper MKIII. Worthy of note is that the Viper MKIV suffers from [[heat]] dissipation issues similar to that of its predecessor, though it does run slightly cooler.


The Viper MkIV's hardpoint options are identical to its predecessor. It has two small [[hardpoint]]s located on either side of the cockpit and two medium hardpoints located beneath it. However, unlike the Viper MkIII (which has underside-mounted class-2 medium hardpoints on a horizontally flat plane), the class-2 medium hardpoints of the MkIV are on a slightly angled part of the hull. Overall the Viper MIV is a trade of mobility for defences and can more appealing to commanders used to bulkier ships. Whether it is better or worse comes down to player preference and skill, however, it does have a much higher price. The higher cargo capacity also makes it a more viable pirate to carry loot, however, it is worse at interdicting ships.
The Viper MKIV's [[hardpoint]] options are identical to those of the Viper MKIII. It has two small hardpoints located on either side of the cockpit and two medium hardpoints located beneath it. However, unlike the Viper MKIII (which has underside-mounted class-2 medium hardpoints on a horizontally flat plane), the class-2 medium hardpoints of the MKIV are on a slightly angled part of the hull. The hardpoint placement on the Viper MKIV gives it excellent convergence with fixed weapons but a narrow field of fire when using gimballed or turreted guns. Additionally, with a Class 4 Distributor, it can more easily power more effective weaponry such as [[Railgun]]s and [[Shield Booster]]s. Though it is one of the least agile small ships, it is also one of the toughest. It is far more resilient than any other ship in its price range and can hold its own in a pure combat role. Additionally, a fair cargo capacity makes it a viable option for a [[Pirate]].


The Viper MIV can be useful in multi-role. With 50T of capacity it is a surprisingly effective trader for a fighter class and an average jump range lets the ship take on an explorer role. The issue is that its price puts it above the [[Cobra MkIII]] which is a far better multi-role ship and is also just as effective in combat. The Viper MkIV can be seen as a more combat focus alternative to the [[Cobra MkIII|Cobra]].
The Viper MIV can be useful in multi-role. With 50T of capacity it is a surprisingly effective trader for a fighter class and an above average jump range lets the ship take on an explorer role. Compared to the [[Cobra MkIII]], a similarly priced ship, the Viper MKIV is slower with a worse turn rate, but faster acceleration in all directions. It has a lower cargo capacity and a slightly worse jump rate than the Cobra MKIII. What sets the Viper MKIV apart from the Cobra MKIII, however, is its substantially stronger shields. Even with a Class 3 shield generator the Viper MKIV has almost 2x the shield strength of a Cobra MKIII. With a Class 4 it has even stronger shields than that. This means that the Viper MKIV can sacrifice hull reinforcement for cargo space without making as large as a sacrifice in terms of defensive capabilities compared to the Cobra MKIII. Commanders looking for a ship that can deliver similar multirole performance to that of the Cobra MKIII and still be able to take a few hits may appreciate the Viper MKIV.


The Viper MkIV's underside-mounted class-2 medium hardpoints have a fairly narrow field of fire. Because they are placed further down the ship, gimballed and turreted weapons cannot aim very far above the center crosshair without the front of the ship obstructing their line of fire. The two class-1 small hardpoints, which are placed in front of the cockpit of the ship, do not suffer from this problem. The Viper MkIV has a delta-shaped hull which is significantly wider than the MkIII. The cockpit is situated just behind the bow, slightly raised. Compared to the MkIII, the MkIV's cockpit is less exposed. The MkIV lands on two small rear struts and one large front strut which doubles as a boarding ramp to the cockpit.
The Viper MkIV has a delta-shaped hull which is significantly wider than the MkIII. The cockpit is situated just behind the bow, slightly raised. Compared to the MkIII, the MkIV's cockpit is less exposed. The MkIV lands on two small rear struts and one large front strut which doubles as a boarding ramp to the cockpit.
 
Overall the Viper MIV is a trade of mobility for defensive capabilities and can more appealing to commanders used to bulkier ships. Whether it is better or worse comes down to player preference and skill, though it does have a much higher price.


While the Viper MkIV has no Ship Kit, it seems to have several pieces of the Viper MKIII kit permanently attached.
While the Viper MkIV has no Ship Kit, it seems to have several pieces of the Viper MKIII kit permanently attached.