Elite Dangerous FAQ: Difference between revisions

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=== What is Elite Dangerous? ===
'''''[[Elite Dangerous]]''''' is a massively multiplayer space epic. It'sand thefourth 4thsimulation installmentgame in the legendary [[:Category:Elite series|Elite series]],. whichIt includes mass-multiplayer with a shared narrative and a 1:1 scale Milky Way galaxy as an integral part, while still allowing online single player. It's also the first in the series that will be [[Elite Dangerous FAQ#What are the expansions.3F|expanded]] with [[Elite Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking around]] known as [[Space Legs|space legs]].
 
Elite is the longest running space simulation series in history. It has over 30 years of heritage. This is verified by Guinness World Records.<ref name=":1">https://twitter.com/gwr/status/611537566299463681?lang=en Guinness World Records, 18 Jun 2015</ref>
 
The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [[:Category:Elite series|Elite games.]] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat. The origin of the series is ''[[Elite|Elite,]]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox, space adventure, trading and combat simulator] first released in ''1984''. It spawned two sequels ''[[Frontier: Elite II]]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[[Frontier: First Encounters]]'' (Elite III) in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to simulate a realistic Milky Way [[galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on moving planets, with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic orbits and day/night cycles]. The developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the game as realistic as possible.
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* More than 30 different and customizable [[ships]].
* Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons.
* The vast, scientifically accurate 1:1 scale Milky of the seamlessWay [[galaxy|Milky Way galaxy]]  is based on real scientific principles, current scientific data and theories. It's created using a mix of  [[Procedural Generation|procedural generation ]] and artist direction.]]
** Around 400 billion star systems according to current scientific theories of star system formation with planets and moons that orbit and rotate.
** Groundbreaking in that it's based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>
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===How big are planets and star systems?===
''Elite: Dangerous'' has a vast [http://www.newyorker.com/tech/elements/the-video-game-that-maps-the-galaxy scientifically accurate] '''[https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 1:1 scale]''', fully seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=155 Milky Way galaxy], createdbased fromon [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge scientific first principles] where starscurrent scientific data and planetstheories. Stars willand beplanets are [http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned] relative to your view. Just like the last two Elite games the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=89b597852e#7 planets and stars are on a '''1:1 scale''' realistically sized with vast distances between them.] The detail in ''Elite'' ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&t=160 macroscopic to microscopic] scale.
And just like the last two Elite games the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=89b597852e#7 planets and stars are on a '''1:1 scale''' realistically sized with vast distances between them.] The detail in ''Elite'' ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&t=160 macroscopic to microscopic] scale.
 
*'''[http://www.newyorker.com/tech/elements/the-video-game-that-maps-the-galaxy The Video Game That Maps the Galaxy : The New Yorker]'''
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'''Heritage'''
 
''Elite Dangerous'' is the ''4th''fourth instalmentsimulation game in the legendary [[:Category:Elite series|Elite series]] dating back to 1984. The Elite series has a heritage that spans more than 30 years since 1984. Elite is the longest running space simulation series in history. This is verified by Guinness World Records.<ref name=":1" />
 
''Star Citizen'' has some commonality with otherolder games like [https://en.wikipedia.org/wiki/Chris_Roberts_%28game_developer%29#Biography ''Wing Commander'' / ''Privateer'' / ''Starlancer ''/'' Freelancer'' series dating back to 1990]. However, it's a new and separate franchise. It's not a continuation of those previous games.
 
'''Release Schedule'''
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'''Galaxy'''
 
In ''Elite Dangerous'' thehas [[a vast 1:1 scale Milky Way galaxy]] based ison scientificallyreal accuratescientific andprinciples, includescurrent around&nbsp;ascientific 400data billionand star systemstheories. The It''Elite'' Universe iss modeled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment. As such Elite Dangerous is more hard science fiction than Star Citizen.
 
''<nowiki>Star Citizen'</nowiki>''s galaxy will have [https://robertsspaceindustries.com/starmap 120 star systems] at launch, and an unknown number of explorable, [https://www.youtube.com/watch?v=69ck049Bg_I procedurally generated] systems. [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 Time is compressed to 2 hours for each day (1:12 scale time)]. Due to QDrive speed limits, distances between planets are [https://www.reddit.com/r/starcitizen/comments/3yhcx1/can_i_ask_why_02c_was_chosen_to_be_the_maximum/cydhde1 scaled down] to around 1/100th scale. Gravity & Orbits will be [http://imperialnews.network/2016/01/reverse-the-verse-january-subscriber-edition/ simulated where practical].