Elite Dangerous FAQ: Difference between revisions
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: ''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge galaxy.3F|interplanetary fast travel]]; aka Super Cruise. Due to the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic 1:1 scale galaxy]] with proper distances, it necessitates [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|faster than light speeds]], specifically up to 2001 times the speed of light (2001c). These high speeds make travel times practical with [[Elite: Dangerous FAQ#Will there be detailed ship managment and avionics.3F|very long range sensors and combat interaction]]. Players are able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] to travel from anywhere in a system to another star.
: ''<nowiki>Star Citizen'</nowiki>''s interplanetary fast travel - Quantum Drive - allows for speeds up to 0.2c (20% the speed of light) across a solar system. This limit is for realism reasons, [https://www.reddit.com/r/starcitizen/comments/3yhcx1/can_i_ask_why_02c_was_chosen_to_be_the_maximum/cydjw8m as there is no lore explanation for radiation shielding beyond 0.25c]. Due to this, distances between planets are [https://www.reddit.com/r/starcitizen/comments/3yhcx1/can_i_ask_why_02c_was_chosen_to_be_the_maximum/cydhde1 scaled down] in order to make travel times practical. QDrive allows for freeform travel within a solar system, although[https://www.youtube.com/watch?v=9HvTwW055KE
: '''Galaxy:'''
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: In ''Elite: Dangerous'' the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy is scientifically accurate]] and includes around a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modeled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment.
: ''<nowiki>Star Citizen'</nowiki>''s galaxy will have [https://robertsspaceindustries.com/starmap 120 star systems] at launch, and an unknown number of explorable, [https://www.youtube.com/watch?v=69ck049Bg_I procedurally generated] systems. [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 Time is compressed to 2 hours for each day (1:12 scale time)]. Due to QDrive speed limits, distances between planets are [https://www.reddit.com/r/starcitizen/comments/3yhcx1/can_i_ask_why_02c_was_chosen_to_be_the_maximum/cydhde1 scaled down] to around 1/100th scale. Gravity & Orbits will be [http://imperialnews.network/2016/01/reverse-the-verse-january-subscriber-edition/ simulated where practical].
: '''Weapons:'''
: ''Elite: Dangerous'' has lightspeed [[Pulse Laser|pulse]] and [[Beam Laser|beam lasers]] on all ships fitted with energy weapons, along with missiles, railguns, cannons, and other [http://elite-dangerous.wikia.com/wiki/Category:Weapons weapon types]
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: Star Citizen has a mix of slow-firing lasers (akin to Star Wars), missiles, gatling guns, railguns and ballistic weapons [https://robertsspaceindustries.com/voyager-direct/weapons available]
: '''Artificial Gravity:'''
: In ''Elite: Dangerous'' there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity], so [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]] are [https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate]
: In ''Star Citizen, ''space stations and ships use [https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14287-LORE-BUILDER-TWENTY-ONE-ARTIFICIAL-GRAVITY artificial gravity.]
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: '''Multiplayer:'''
: Multiplayer is handled with a [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|grouping system]] in ''Elite: Dangerous'' and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVP-PVE slider] which doesn't completely control engagements in ''Star Citizen''. [sentence needs clarification]
: Additional Links:
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