Anaconda: Difference between revisions

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The ship's bridge is located on the top of the ship roughly in its midpoint. The pilot's station is positioned at the center of the bridge, with 2 copilot seats on either side (currently they are for cosmetic only). The canopy of the bridge features an open design, providing great viewing angles both up and to the sides from the horizontal position of the pilot's point of view. However the ship's nose obstructs view underneath the ship. In a combat scenario 2 large hardpoints and 2 utilities mounts are deployed directly in front of the bridge, which can distract the pilot's view when they fire. It is recommended that a player don't install a chaff launcher in 1 of these 2 utilities mounts due to the cloud of brightly glowing particles that they fire when activated.  
The ship's bridge is located on the top of the ship roughly in its midpoint. The pilot's station is positioned at the center of the bridge, with 2 copilot seats on either side (currently they are for cosmetic only). The canopy of the bridge features an open design, providing great viewing angles both up and to the sides from the horizontal position of the pilot's point of view. However the ship's nose obstructs view underneath the ship. In a combat scenario 2 large hardpoints and 2 utilities mounts are deployed directly in front of the bridge, which can distract the pilot's view when they fire. It is recommended that a player don't install a chaff launcher in 1 of these 2 utilities mounts due to the cloud of brightly glowing particles that they fire when activated.  


Boasting an array of weapon [[hardpoint]]s, this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful class 4 weaponry. The weapon hardpoint locations are as follows: Two class 3 large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One class 2 medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One class 3 large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two class 1 small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the large rectangular Cargo bay shaped area, with nearly uninterrupted lines of sight in all underside directions but have limited firing arc convergence in front of the ship with the top mounted class 3 large hardpoints. Overall the Anaconda is one of the most heavily armed ships in Elite Dangerous, however players may struggle to utilize this effectively because of its lack of maneuverability. The Anaconda has 8 utility hardpoints, one of the three ships with this amount. As of the release of [[Elite Dangerous: Horizons|Horizons]]: Guardians it became one of the 7 ships compatible with hangar bay for docking ship launched fighters.  
Boasting an array of weapon [[hardpoint]]s, this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful class 4 weaponry. The weapon hardpoint locations are as follows: Two class 3 large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One class 2 medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One class 3 large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two class 1 small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the large rectangular Cargo bay shaped area, with nearly uninterrupted lines of sight in all underside directions but have limited firing arc convergence in front of the ship with the top mounted class 3 large hardpoints. Overall the Anaconda is one of the most heavily armed ships in Elite Dangerous, however player are forced to opt for turret or gimball weaponry since this ship is anything but agile. The Anaconda has 8 utility hardpoints, one of the three ships with this amount. As of the release of [[Elite Dangerous: Horizons|Horizons]]: Guardians it became one of the 7 ships compatible with hangar bay for docking ship launched fighters.  


The Anaconda has a class 6 internal module slot for the [[Frame Shift Drive|frame shift drive]], which allows it to achieve high jump range albeit at the cost of high fuel consumption due to its high mass. It also has a large number of internal compartments to accommodate the various modules needed for exploration such as [[Advanced Discovery Scanner|scanners]] and [[Fuel Scoop|fuel scoop]], and then some for optional modules such as [[Auto Field-Maintenance Unit|auto field-maintenance unit]] or an extra fuel tank.  While fuel scooping the ship has a tendency to heat up, which can be countered by installing multiple [[Heat Sink Launcher|heat sink launchers]]. This makes it a near perfect exploration ship, if an expensive one also.  
The Anaconda has a class 6 internal module slot for the [[Frame Shift Drive|frame shift drive]], which allows it to achieve high jump range albeit at the cost of high fuel consumption due to its high mass. It also has a large number of internal compartments to accommodate the various modules needed for exploration such as [[Advanced Discovery Scanner|scanners]] and [[Fuel Scoop|fuel scoop]], and then some for optional modules such as [[Auto Field-Maintenance Unit|auto field-maintenance unit]] or an extra fuel tank.  While fuel scooping the ship has a tendency to heat up, which can be countered by installing multiple [[Heat Sink Launcher|heat sink launchers]]. This makes it a near perfect exploration ship, if an expensive one also.