Anaconda: Difference between revisions
added information for trading and exploration |
grammar error |
||
| Line 35: | Line 35: | ||
Boasting an array of weapon [[hardpoint]]s, this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful class 4 weaponry. The weapon hardpoint locations are as follows: Two class 3 large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One class 2 medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One class 3 large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two class 1 small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the large rectangular Cargo bay shaped area, with nearly uninterrupted lines of sight in all underside directions but have limited firing arc convergence in front of the ship with the top mounted class 3 large hardpoints. Overall the Anaconda is one of the most heavily armed ships in Elite Dangerous, however players may struggle to utilize this effectively because of its lack of maneuverability. The Anaconda has 8 utility hardpoints, one of the three ships with this amount. As of the release of [[Elite Dangerous: Horizons|Horizons]]: Guardians it became one of the 7 ships compatible with hangar bay for docking ship launched fighters. | Boasting an array of weapon [[hardpoint]]s, this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful class 4 weaponry. The weapon hardpoint locations are as follows: Two class 3 large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One class 2 medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One class 3 large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two class 1 small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the large rectangular Cargo bay shaped area, with nearly uninterrupted lines of sight in all underside directions but have limited firing arc convergence in front of the ship with the top mounted class 3 large hardpoints. Overall the Anaconda is one of the most heavily armed ships in Elite Dangerous, however players may struggle to utilize this effectively because of its lack of maneuverability. The Anaconda has 8 utility hardpoints, one of the three ships with this amount. As of the release of [[Elite Dangerous: Horizons|Horizons]]: Guardians it became one of the 7 ships compatible with hangar bay for docking ship launched fighters. | ||
The Anaconda has a class 6 internal module slot for the [[Frame Shift Drive|frame shift drive]], which allows it to achieve high jump range albeit at the cost of high fuel consumption due to its high mass. It also has a large number of internal compartments to accommodate the various modules needed for exploration such as [[Advanced Discovery Scanner|scanners]] and [[Fuel Scoop|fuel scoop]], and then some for optional modules such as [[Auto Field-Maintenance Unit|auto field-maintenance unit]] or an extra fuel tank. While fuel scooping the ship has a tendency to heat up, | The Anaconda has a class 6 internal module slot for the [[Frame Shift Drive|frame shift drive]], which allows it to achieve high jump range albeit at the cost of high fuel consumption due to its high mass. It also has a large number of internal compartments to accommodate the various modules needed for exploration such as [[Advanced Discovery Scanner|scanners]] and [[Fuel Scoop|fuel scoop]], and then some for optional modules such as [[Auto Field-Maintenance Unit|auto field-maintenance unit]] or an extra fuel tank. While fuel scooping the ship has a tendency to heat up, which can be countered by installing multiple [[Heat Sink Launcher|heat sink launchers]]. This makes it a near perfect exploration ship, if an expensive one also. | ||
Some wealthy [[trader]]s also use the Anaconda as a freighter due to its | Some wealthy [[trader]]s also use the Anaconda as a freighter due to its enormous cargo capacity (up to 468T, a figure surpassed only by the [[Lakon Type-9 Heavy]], the [[Federal Corvette]], and the [[Imperial Cutter]]), high jump range, and superb defensive capabilities. The Anaconda turns the NPC pirate assaults from a danger to a source of income: with its 8 hardpoints it can easily obliterate most pirate vessels while they ignorantly demand their "victim" to pay up. | ||
Overall the Anaconda is ideal for veteran pilots of all trades who have a large sum of credits at their disposal but don't have high rankings with either of the superpowers. The only downsides of the ship are its sub par speed and maneuverability, as well as the cost to upgrade and maintain the ship: prices for less essential modules will easily exceed 1 million credits, whereas more important modules are priced in the tens of millions of credits each. The repair fees for the Anaconda are also relatively high, since repair costs are calculated the same way as for all ships, meaning they are based on the purchase price of the ship and its modules. It is usually cheaper to repair an Anaconda's modules using an [[Auto Field-Maintenance Unit]]. | Overall the Anaconda is ideal for veteran pilots of all trades who have a large sum of credits at their disposal but don't have high rankings with either of the superpowers. The only downsides of the ship are its sub par speed and maneuverability, as well as the cost to upgrade and maintain the ship: prices for less essential modules will easily exceed 1 million credits, whereas more important modules are priced in the tens of millions of credits each. The repair fees for the Anaconda are also relatively high, since repair costs are calculated the same way as for all ships, meaning they are based on the purchase price of the ship and its modules. It is usually cheaper to repair an Anaconda's modules using an [[Auto Field-Maintenance Unit]]. | ||