Elite Dangerous FAQ: Difference between revisions

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: Here is a quote from the devs:
 
: ''Q: Star Citizen is using cry engine, while Elite is using an unique engine of its own. What advantages and disadvantages do you have, when using a homemade engine, while making the space simulator?<br /><br />A: As a developer we’ve used our own game engine throughout the company’s history so we have considerable experience in our own technology. For Elite: Dangerous the game presents a number of challenges that we have to solve. The first (and most obvious) is the scale of the game, putting aside the requirements of procedural generation for a moment the spatial size of the game’s locations are an immense (pun intended!) problem. It’s quite common in space games to fudge the scale to make things look good and work, however this results in spatial locations being condensed. In Elite everything is the scale it should be, so the planets are the correct size and distances between objects are also correct. Using the [https://frontier.co.uk/our_technology Cobra engine] means that we can tailor our solutions to fit the game rather than the other way round.'' [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4]
 
*'''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html The Video Game That Maps the Galaxy : The New Yorker]'''