Anaconda: Difference between revisions

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At a base cost of almost 147 million credits, the '''Anaconda''' used to be the most expensive ship in [[Elite Dangerous]], until the [[Federal Corvette]] and the [[Imperial Cutter]] took that title when they were added. It is a slow but enormous vessel that excels in all roles: combat, exploration and trading, and was the pinnacle of a late game ship. As it stands the Anaconda is now the third most expensive ship, but it doesn't have any rank requirements with the [[Federation]] or the [[Empire]] associated with it and is therefore easier to acquire than the [[Federal Corvette]] or the [[Imperial Cutter]]. Of the ships able to be piloted by a player in the game, the Anaconda is currently the fifth largest in volume and the fourth longest, being surpassed in length and volume by the [[Beluga Liner]],  [[Imperial Cutter]] and [[Federal Corvette]] (in that order), and in volume by the [[Type-9 Heavy]].   
At a base cost of almost 147 million credits, the '''Anaconda''' used to be the most expensive ship in [[Elite Dangerous]], until the [[Federal Corvette]] and the [[Imperial Cutter]] took that title when they were added. It is a slow but enormous vessel that excels in all roles: combat, exploration and trading, and was the pinnacle of a late game ship. As it stands the Anaconda is now the third most expensive ship, but it doesn't have any rank requirements with the [[Federation]] or the [[Empire]] associated with it and is therefore easier to acquire than the [[Federal Corvette]] or the [[Imperial Cutter]]. Of the ships able to be piloted by a player in the game, the Anaconda is currently the fifth largest in volume and the fourth longest, being surpassed in length and volume by the [[Beluga Liner]],  [[Imperial Cutter]] and [[Federal Corvette]] (in that order), and in volume by the [[Type-9 Heavy]].   


The ship's bridge is located on the top of the ship roughly in its midpoint. The pilot's station is positioned at the center of the bridge, with 2 copilot seats on either side (currently they are for cosmetic only). The bridge features an open design, providing great viewing angles both up and to the sides from the horizontal position from the pilot's point of view. However the ship's nose obstructs view underneath the ship, which makes docking somewhat difficult. In a combat scenario 2 large hardpoints and 2 utilities mounts are deployed directly in front of the bridge, which can distract the pilot's view when they fire.  
The ship's bridge is located on the top of the ship roughly in its midpoint. The pilot's station is positioned at the center of the bridge, with 2 copilot seats on either side (currently they are for cosmetic only). The canopy of the bridge features an open design, providing great viewing angles both up and to the sides from the horizontal position of the pilot's point of view. However the ship's nose obstructs view underneath the ship. In a combat scenario 2 large hardpoints and 2 utilities mounts are deployed directly in front of the bridge, which can distract the pilot's view when they fire. It is recommended that a player don't install a chaff launcher in 1 of these 2 utilities mounts due to the cloud of brightly glowing particles that they fire when activated.  


Boasting an array of weapon [[hardpoint]]s, this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful Class 4 weaponry. The weapon hardpoint locations are as follows: Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the large rectangular Cargo bay shaped area, with nearly uninterrupted lines of sight in all underside directions but have limited firing arc convergence with the top mounted class 3 large hardpoints, namely in front of the ship. Overall the Anaconda is one of the most heavily armed ships in Elite Dangerous, however players may struggle to utilize this effectively because of its lack of maneuverability and power control problems when high level modules are installed. Also of note is that the Anaconda is currently one of the three ships with 8 Utility Hardpoints. As of the release of [[Elite Dangerous: Horizons|Horizons]]: Guardians it became one of the 7 ships compatible with hangar bay for docking ship launched fighters.  
Boasting an array of weapon [[hardpoint]]s, this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful Class 4 weaponry. The weapon hardpoint locations are as follows: Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the large rectangular Cargo bay shaped area, with nearly uninterrupted lines of sight in all underside directions but have limited firing arc convergence with the top mounted class 3 large hardpoints, namely in front of the ship. Overall the Anaconda is one of the most heavily armed ships in Elite Dangerous, however players may struggle to utilize this effectively because of its lack of maneuverability. The Anaconda has 8 utility hardpoints, one of the three ships with this amount. As of the release of [[Elite Dangerous: Horizons|Horizons]]: Guardians it became one of the 7 ships compatible with hangar bay for docking ship launched fighters.  


The Anaconda has a class 6 internal module slot for the [[Frame Shift Drive|frame shift drive]], which allows it to achieve high jump range albeit at the cost of high fuel consumption due to its high mass. It has a large number of internal compartments to accommodate  the various modules needed for exploration such as [[Advanced Discovery Scanner|scanners]] and [[Fuel Scoop|fuel scoop]]. As such it is a popular choice for explorers, provided they can afford the hefty cost.  
The Anaconda has a class 6 internal module slot for the [[Frame Shift Drive|frame shift drive]], which allows it to achieve high jump range albeit at the cost of high fuel consumption due to its high mass. It has a large number of internal compartments to accommodate  the various modules needed for exploration such as [[Advanced Discovery Scanner|scanners]] and [[Fuel Scoop|fuel scoop]]. As a result it is a popular choice for explorers, provided they can afford its hefty cost.  


Some wealthy [[trader]]s also make use of this ship due to its high jump range, enormous cargo capacity (up to 468T of cargo, a figure surpassed only by the [[Lakon Type-9 Heavy]], the [[Federal Corvette]], and the [[Imperial Cutter]]), and superb defensive capabilities.  
Some wealthy [[trader]]s also use the Anaconda as a freighter due to its high jump range, enormous cargo capacity (up to 468T, a figure surpassed only by the [[Lakon Type-9 Heavy]], the [[Federal Corvette]], and the [[Imperial Cutter]]), and superb defensive capabilities.  


Overall the Anaconda is ideal for veteran pilots of all trades who have a large sum of credits at their disposal but don't have high rankings with either of the superpowers. The only downsides of the ship are its sub par speed and maneuverability due to its size, as well as the cost to upgrade and maintain the ship: prices for less essential modules will easily exceed 1 million credits, whereas more important modules are priced in the tens of millions of credits each. The repair fees for the Anaconda are also relatively high, since repair costs are calculated the same way as for all ships, meaning they are based on the purchase price of the ship and its modules.  It is usually cheaper to repair an Anaconda's modules using an [[Auto Field-Maintenance Unit]].
Overall the Anaconda is ideal for veteran pilots of all trades who have a large sum of credits at their disposal but don't have high rankings with either of the superpowers. The only downsides of the ship are its sub par speed and maneuverability due to its size, as well as the cost to upgrade and maintain the ship: prices for less essential modules will easily exceed 1 million credits, whereas more important modules are priced in the tens of millions of credits each. The repair fees for the Anaconda are also relatively high, since repair costs are calculated the same way as for all ships, meaning they are based on the purchase price of the ship and its modules.  It is usually cheaper to repair an Anaconda's modules using an [[Auto Field-Maintenance Unit]].