Anaconda: Difference between revisions
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Statistically speaking, the Anaconda is the single best exploration ship in the game. With a staggering jump range of 41.45lys before engineering, it can easily jump massive distances. What puts it above ships like [[Diamondback Explorer]] is its larger optional internal capacity (allowing more freedom in terms of AFMUs and SRVS) and its ludicrous jump range, topping out at 84lys if every possible measure is taken to maximize its range. It has a large supply of internal compartments as well and can also equip very small shields, letting explorers take along a bit of protection from bumps and scratches. Its large fuel tank and ability to fit a Class 7 [[Fuel Scoop]] top it off as an impressive vessel for exploration. However, the Diamondback Explorer has slightly better range without engineering, as well as a much lower price and rebuy, and a much smaller footprint for landing in rough terrain. Some [[trader]]s make use of the Anaconda due to its high jump range and decent cargo capacity; however, at only 468T of cargo, it is surpassed by several other large ships such as Lakon's [[Type-9 Heavy]] & [[Type-10 Defender]], the [[Federal Corvette]], and the [[Imperial Cutter]], making it the least effective ship in its price range.
The Anaconda makes for a fantastic [[miner]]; with a large amount of potential [[Mining Laser]]s as well as lots of space for Limpets and cargo holds not to mention the ability to mount a Fighter
Overall, the Anaconda fulfills its purpose as a multi-role ship extremely well, and is only surpassed by ships dedicated to a role. The major downsides of the ship are its sub par speed and maneuverability, as well as the cost for outfitting and maintenance: prices for less essential modules will easily exceed 1 million credits, and the most expensive modules (particularly the power plant) can run you upwards of a hundred million credits. The repair fees for the Anaconda are also relatively high, since repair costs are calculated based on the purchase price of the ship and its modules, and so it is usually cheaper to repair an Anaconda's modules using an Auto Field-Maintenance Unit. As total outfitting costs can exceed half a billion credits, hunting for discounts is strongly recommended.
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