Anaconda: Difference between revisions
Content deleted Content added
Editing a gallery |
→Overview: Text changes |
||
Line 39:
==Overview==
Boasting an array of powerful weapon [[hardpoint]]s, the Anaconda is a formidable [[combat]] ship. When customized/engineered for combat, it is one of the best combat ships in the game. You can easily win a fight against several opponents at the same time and still have enough shield energy left to begin the next fight. A very good hardpoint placement and the possibility of equipping a large amout of combat modules makes it a perfect Battleship. It, the [[Fer-de-Lance]], the [[Federal Corvette]], and the [[Imperial Cutter]] are the only [[ships]] capable of equipping powerful Class 4 weaponry. The downside of the ship's low agility means it can struggle against nimbler ships since it suffers quite heavily with large blind spots. Turreted and gimballed mounts can help alleviate this problem.
Defensively, the Anaconda is extremely sturdy when customized for survivability. It has 8 utility mounts, the highest of any ship in the game, and its potent Class 8 power plant allows a [[Shield Generator]], a [[Shield Cell Bank]] and multiple [[Shield Booster]]s to be activated simultaneously whilst still having enough output leftover to comfortably power the weapons and other systems. Even if the shields fail, the Anaconda has a base armor strength of 945, the second only to the Type-10 Defender, and the large number of optional internal compartments give plenty of room to install [[Hull Reinforcement Package|Hull]] or [[Module Reinforcement Package]]s to stack even more protection. Optimizing for hull/armour strength allows a maximum of 6,137.5 without [[Engineers|Engineering]], or 9,821.5 with, the most of any ship. Last but not least, should the need to retreat arise, the Anaconda's mass lock factor of 23 means it can be masslocked only by itself, a Federal Corvette, Imperial Cutter or a Type-10, so it can escape from other vessels with relative ease.
| |||