Sagittarius A*: Difference between revisions
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Updated equipment list for 3.3 update |
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If you want to set off on the journey, you need to be equipped properly''':''' | If you want to set off on the journey, you need to be equipped properly''':''' | ||
*'''An exploration ship''' - you can't go exploring without having a ship meant for it! [[Diamondback Explorer]]s are particularly recommended for exploration due to their low cost (2 million credits) and very high maximum jump range (34ly). [[Asp Explorer]]s have a higher jump range at 37ly, but they are much more expensive at a price of 6 million credits. [[Anaconda]]s are capable of reaching up to 40ly, but it is extremely expensive. Shorter voyages to other locations like the Orion Nebula can be accomplished in a [[Cobra MkIII]] or a [[Hauler]], however. | *'''An exploration ship''' - you can't go exploring without having a ship meant for it! [[Diamondback Explorer]]s are particularly recommended for exploration due to their low cost (2 million credits) and very high maximum jump range (34ly). [[Asp Explorer]]s have a higher jump range at 37ly, but they are much more expensive at a price of 6 million credits. [[Anaconda]]s are capable of reaching up to 40ly, but it is extremely expensive. Shorter voyages to other locations like the Orion Nebula can be accomplished in a [[Cobra MkIII]] or a [[Hauler]], however. | ||
*'''[[Detailed Surface Scanner]]''' - Detailed surface scans will allow mapping surfaces with probes, revealing any significant points of interest on the planet's surface, as well as awarding a credit bonus if the probe efficiency target has been met. | |||
*'''[[Detailed Surface Scanner]]''' - Detailed surface scans will | *'''Class D modules''', except [[Frame Shift Drive]] (FSD) - Having Class D modules will increase your jump range, but your FSD and fuel scoop should be the best you can afford. The best FSDs cost between 160 thousand upwards beyond 50 million depending on size. Don't worry that using D-class modules will hinder your ship's performance, class D modules are sufficient for exploration (except for the fuel scoop and FSD), including [[Life Support]], [[Power Plant]], and [[Thrusters]]. Installing an A-rated smaller Power Plant in might in some cases be preferable to a D-rated larger one, due to higher heat efficiency which will make scooping stars a lot easier. | ||
*'''Class D modules''', except [[Frame Shift Drive]] (FSD) - Having Class D modules will increase your jump range, but your FSD | *'''Fuel Scoop '''- there are no stations on the way to Sagittarius A*, which means you'll have to fly into a star's corona to refill your fuel tank. Equip the best one you can afford, you don't want to spend more time next to the star than you absolutely need to. Also remember which stars can be scooped and which can't. Remembering a menomic of scoopable stars, such as KGB-FOAM, might come in handy. More on this below. | ||
*'''Fuel Scoop '''- there are no stations on the way to Sagittarius A*, which means you'll have to fly into a star's corona to refill your fuel tank. Equip the best one you can afford, you don't want to spend more time next to the star than you absolutely need to. | *Bringing weapons and most utility modules is not recommended. There will most likely be no-one around to attack you while exploring, and having weapons or utility slots on board will decrease your jump range. The only utility modules that would be of any use are heat-sinks and shield boosters. | ||
*Bringing weapons and most utility modules is not recommended | |||
*Shields are useful for preventing damage when landing on planets and for the occasional pirate on return to civilization. Also useful for protection from players who occasionally hang around Sagittarius A* preying on unprotected explorers. | *Shields are useful for preventing damage when landing on planets and for the occasional pirate on return to civilization. Also useful for protection from players who occasionally hang around Sagittarius A* preying on unprotected explorers. | ||
*[[Auto Field-Maintenance Unit]]s are handy to have but they're not essential. Your modules will deteriorate over time and it's likely you will warp into a not-nice location along the way. They don't reduce your jump range. | *[[Auto Field-Maintenance Unit]]s are handy to have but they're not essential. Your modules will deteriorate over time and it's likely you will warp into a not-nice location along the way. They don't reduce your jump range. If you can, try to equip 2 AFMUs, so that one can repair the other as well, since AFMUs can't self-heal. | ||
===Patience is Key=== | ===Patience is Key=== | ||
Sagittarius A* isn't exactly a walk down the street - it's 25,900 light years away from sol. You read that right - Twenty-five thousand light years from [[Sol]]. You won't be able to plop yourself in the seat of an Asp Explorer, hop on over to the centre of the galaxy, and get back to Earth in time for tea at grandma's. It takes, at the absolute minimum, 8 hours to get there. That's not an awfully long time, but remember that the guy that got there in 8 hours did literally nothing else but get to his destination, and 8 hours is just the time it took to get there, and it's unknown how long he spent getting back to Sol. | Sagittarius A* isn't exactly a walk down the street - it's 25,900 light years away from sol. You read that right - Twenty-five thousand light years from [[Sol]]. You won't be able to plop yourself in the seat of an Asp Explorer, hop on over to the centre of the galaxy, and get back to Earth in time for tea at grandma's. It takes, at the absolute minimum, 8 hours to get there. That's not an awfully long time, but remember that the guy that got there in 8 hours did literally nothing else but get to his destination, and 8 hours is just the time it took to get there, and it's unknown how long he spent getting back to Sol. | ||