Sagittarius A*: Difference between revisions
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*'''[[Detailed Surface Scanner]]''' - Detailed surface scans will maximise the amount of credits you can get by scanning objects. | *'''[[Detailed Surface Scanner]]''' - Detailed surface scans will maximise the amount of credits you can get by scanning objects. | ||
*'''Class D modules''', except [[Frame Shift Drive]] (FSD) - Having Class D modules will increase your jump range, but your FSD must be the best it can possibly be. The best FSDs cost around 4-5 million credits. By the way, if you get worried downgrading your modules to Class D, don't. You don't actually need anything other than Class D (Except your FSD, of course), including [[Life Support]], [[Power Plant]], and [[Thrusters]]. | *'''Class D modules''', except [[Frame Shift Drive]] (FSD) - Having Class D modules will increase your jump range, but your FSD must be the best it can possibly be. The best FSDs cost around 4-5 million credits. By the way, if you get worried downgrading your modules to Class D, don't. You don't actually need anything other than Class D (Except your FSD, of course), including [[Life Support]], [[Power Plant]], and [[Thrusters]]. | ||
*'''Do NOT''' put utility slots or weapons on board! There will be no-one around to attack you while exploring, and having weapons or utility slots on board will massively decrease your jump range. | *'''Do NOT''' put utility slots or weapons on board! There will be no-one around to attack you while exploring, and having weapons or utility slots on board will massively decrease your jump range. Shields are useful for preventing damage when landing on planets, but are no necessary if you didn't bring an SRV. | ||
*[[Auto Field-Maintenance Unit]]s are handy to have but they're not essential. Your modules will deteriorate over time and it's likely you will warp into a not-nice location along the way. They don't really reduce your jump range significantly. | *[[Auto Field-Maintenance Unit]]s are handy to have but they're not essential. Your modules will deteriorate over time and it's likely you will warp into a not-nice location along the way. They don't really reduce your jump range significantly. | ||
===Patience is Key=== | ===Patience is Key=== | ||
Sagittarius A* isn't exactly a walk down the street - it's 25,900 light years away from sol. You read that right - Twenty-five thousand light years from [[Sol]]. You won't be able to plop yourself in the seat of an Asp Explorer, hop on over to the centre of the galaxy, and get back to Earth in time for tea at grandma's. It takes, at the absolute minimum, 8 hours to get there. That's not an awfully long time, but remember that the guy that got there in 8 hours did literally nothing else but get to his destination, and 8 hours is just the time it took to get there, and it's unknown how long he spent getting back to Sol. | Sagittarius A* isn't exactly a walk down the street - it's 25,900 light years away from sol. You read that right - Twenty-five thousand light years from [[Sol]]. You won't be able to plop yourself in the seat of an Asp Explorer, hop on over to the centre of the galaxy, and get back to Earth in time for tea at grandma's. It takes, at the absolute minimum, 8 hours to get there. That's not an awfully long time, but remember that the guy that got there in 8 hours did literally nothing else but get to his destination, and 8 hours is just the time it took to get there, and it's unknown how long he spent getting back to Sol. | ||