Adder: Difference between revisions
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{{quote|A compact, adaptable ship, the Adder has a larger cargo hold than other ships of similar size, and its base jump range of over 30 light years makes it a viable choice for explorers. The ship can also hold its own in a dogfight, when properly outfitted.|In-Game Description}} | {{quote|A compact, adaptable ship, the Adder has a larger cargo hold than other ships of similar size, and its base jump range of over 30 light years makes it a viable choice for explorers. The ship can also hold its own in a dogfight, when properly outfitted.|In-Game Description}} | ||
The '''Adder''' is a [[Ships|ship]] manufactured by [[Zorgon Peterson]]. The original model debuted in 2914 as a product of Outworld Workshops, but Zorgon Peterson subsequently acquired the rights. The Adder is a small multipurpose ship known for its sturdiness and reliability. As the cheapest ship with a | The '''Adder''' is a [[Ships|ship]] manufactured by [[Zorgon Peterson]]. The original model debuted in 2914 as a product of Outworld Workshops, but Zorgon Peterson subsequently acquired the rights. The Adder is a small multipurpose ship known for its sturdiness and reliability. As the cheapest ship with a Medium Hardpoint and an [[Armour Hardness]] on par with the [[Cobra MkIII]], the Adder is a viable early choice for [[combat]]. The hardpoint also gives the Adder the distinction of being the cheapest ship capable of mounting a Size 2 [[Mining Laser]] or [[Seismic Charge Launcher]], making it a serviceable vessel for [[Miner|mining]]. Furthermore, it has a relatively high jump range potential for its size and price range, and can carry up to 30 tonnes of cargo, allowing it to tackle [[Explorer|exploration]] and [[Trader|trading]] with ease. The Adder's adaptability and price make it ideal for new pilots seeking to upgrade from the [[Sidewinder MkI]]. | ||
==Overview== | ==Overview== | ||
The Adder is a versatile multipurpose ship that can take on a variety of roles when outfitted correctly, due to its high cargo capacity and good combat efficiency. It can be considered an upgraded [[Hauler]], and even has a very similar appearance. | The Adder is a versatile multipurpose ship that can take on a variety of roles when outfitted correctly, due to its high cargo capacity and good combat efficiency. It can be considered an upgraded [[Hauler]], and even has a very similar appearance. | ||
As a [[trader]], the Adder is the best ship available until the [[Cobra MkIII]] becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and | As a [[trader]], the Adder is the best ship available until the [[Cobra MkIII]] becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and can complete most [[Trader|trading]] missions. Unlike the Hauler, it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an [[interdiction]] with ease, and it is capable of [[Mass Lock|mass locking]] several small ships. | ||
As a [[combat]] vessel, the Adder is surprisingly effective in the role. When compared to the [[Eagle MkII]], the Adder is less agile but has far better shielding, an additional utility slot, better armor, and a | As a [[combat]] vessel, the Adder is surprisingly effective in the role. When compared to the [[Eagle MkII]], the Adder is less agile but has far better shielding, an additional utility slot, better armor, and a Medium Hardpoint, giving it the advantage in both durability and firepower. However, the Adder's damage potential pales in comparison to the [[Viper MkIII]]. For this reason, it's favorable in mixed-combat roles, mainly [[Pirate|piracy]]. The Adder's Medium Hardpoint allows a variety of formidable combat loadouts, and can fit several [[Powerplay]] modules. The main drawback to the Adder in combat is the undersized [[Power Distributor|Size 2 Power Distributor]], which limits the usefulness certain power-hungry weapons, such as [[Beam Laser|Beam Lasers]], [[Pulse Laser|Pulse Lasers]], [[Burst Laser|Burst Lasers]], [[Railgun|Railguns]], and [[Plasma Accelerator|Plasma Accelerators]]. Kinetic weapons can run out of ammunition. Therefore, it is recommended to use a mix of energy and kinetic weapons, all either fixed or gimbaled. | ||
As a [[miner]], the Adder is the best ship available at its price range and will do very well until the Cobra MkIII can be afforded. Its | As a [[miner]], the Adder is the best ship available at its price range and will do very well until the Cobra MkIII can be afforded. Its Medium Hardpoint allows it to mount a Size 2 [[Mining Laser]], and combined with two Size 1 Mining Lasers in the smaller hardpoints, it can achieve a very efficient mining speed. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores. The [[Frame Shift Drive|Size 3 Frame Shift Drive]] is useful when transporting mined cargo to a far-away station in order to sell it for the best price. | ||
For [[Explorer|exploration]], the Adder can achieve a jump range of about 32 LY | For [[Explorer|exploration]], the Adder can achieve a jump range of about 32 LY unmodified. While this is slightly lower than that of the [[Hauler]], keep in mind the Adder has a larger [[Frame Shift Drive]], meaning weight from modules or cargo has a lower impact on jump range. Thus, the Adder is an appealing ship for long-range or [[Rare Goods]] trading, or deep-space mining. The larger [[Fuel Tank]] and [[Fuel Scoop]] makes the Adder capable of more jumps without refueling, and shorter refueling times. Thus, it's an acceptable option for long-distance travel using the the [[Neutron Highway]]. | ||
The Adder's inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has | The Adder's inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has few notable downsides and can perform any discipline, especially trading and exploration, more than adequately. | ||
[[File:Convergence adder.png|thumb|250px|Adder hardpoints convergence]] | [[File:Convergence adder.png|thumb|250px|Adder hardpoints convergence]] | ||
The weapon hardpoints are located as follows: two | The weapon hardpoints are located as follows: two Small Hardpoints on the underside of the ship, and one Medium Hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed, reducing its landing profile. The primary pilot seat is offset to the right of the centerline, and a secondary pilot seat is adjacent to it, making the Adder compatible with [[Multicrew]]. | ||
The Adder is the only ship with both [[Multicrew]] and [[Thrusters|Size 3 Thrusters]]. This means it can be used as a racer with Multicrew, reaching its maximum speed of 513 m/s cruise, 745 m/s boost.<sup>[https://www.youtube.com/watch?v=3d5HV4WOZAs <nowiki>[1]</nowiki>]</sup> | |||
==Purchase Locations== | ==Purchase Locations== | ||
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! style="text-align: center;" | Default System | ! style="text-align: center;" | Default System | ||
! style="text-align: center;" | Default Rating | ! style="text-align: center;" | Default Rating | ||
! style="text-align: center;" | Default | ! style="text-align: center;" | Default Size | ||
! style="text-align: center;" | Max | ! style="text-align: center;" | Max Size | ||
|- | |- | ||
| rowspan="2" | [[Hardpoint|Small Hardpoint]] | | rowspan="2" | [[Hardpoint|Small Hardpoint]] | ||