Adder: Difference between revisions
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==Overview== | ==Overview== | ||
The Adder is a | The Adder is a versatile multipurpose ship that can take on a variety of roles when outfitted correctly, due to its high cargo capacity and good combat efficiency. It can be considered an upgraded [[Hauler]], and even has a very similar appearance. | ||
As a [[ | As a [[trader]], the Adder is the best ship available until the [[Cobra MkIII]] becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and allows for a lot more trading [[missions]] to become accessible. Unlike the Hauler, it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an [[interdiction]] with ease, and it is capable of [[Mass Lock|mass locking]] several small ships. | ||
As a combat vessel, the Adder is surprisingly effective in the role. When compared to the [[Eagle]] the Adder | As a [[combat]] vessel, the Adder is surprisingly effective in the role. When compared to the [[Eagle MkII]], the Adder is less agile but has far better shielding, an additional utility slot, better armor, and a Class 2 hardpoint, giving it the advantage in both durability and firepower. However, the Adder's damage potential pales in comparison to the [[Viper MkIII]], so a [[Bounty Hunter]] or [[Pirate]] may find it more viable. The Adder's Class 2 hardpoint is very effective when turreted and can help deal with tricky nimble ships, especially since equipping turreted weapons in all of the Adder's hardpoints can give it a full 360-degree range of fire, making it difficult for faster ships to evade. | ||
As a [[ | As a [[miner]], the Adder is the best ship available at its price range and will do very well until the Cobra MkIII can be afforded. Its Class 2 hardpoint allows it to mount a Class 2 [[Mining Laser]], and combined with two Class 1 Mining Lasers in the smaller hardpoints, it can achieve a very efficient mining speed. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores, however, one may have to go without [[Collector Drone|Collector Limpets]] to maximize cargo space. | ||
For [[Explorer|exploration]], the Adder can | For [[Explorer|exploration]], the Adder can achieve a jump range of about 32 LY before engineering. While this is far smaller than the [[Hauler]], keep in mind the Adder has a better [[Frame Shift Drive]], which means it can take more weight without losing as much range. Thus, the Adder is a more appealing ship for long-range or [[Rare Goods]] trading. The Adder also has a better fuel tank and more compartment space, meaning the Adder can make more jumps without needing to refuel. | ||
The Adder's inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has no notable downsides and can perform any job, especially trading and exploration, more than adequately. | |||
[[File:Convergence adder.png|thumb|250px|Adder hardpoints convergence]] | [[File:Convergence adder.png|thumb|250px|Adder hardpoints convergence]] | ||
The weapon hardpoints are located as follows: | The weapon hardpoints are located as follows: two Class 1 hardpoints on the underside of the ship, and one Class 2 hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed, reducing its landing profile. The primary pilot seat is offset to the right of the centerline, and a secondary pilot seat is adjacent to it, making the Adder compatible with [[Multicrew]]. | ||
==Purchase Locations== | ==Purchase Locations== | ||