Background Simulation: Difference between revisions
Filled in full explaination to the conflict states |
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| '''War''' | | '''War''' | ||
| Influence is frozen. Completing more combat missions and actions than the opposing faction for four cumulative days over a seven-day period will result in a large increase in influence at the end of the | | Influence is frozen. Completing more combat missions and actions than the opposing faction for four cumulative days over a seven-day period will result in a large increase in influence at the end of the elections and a large decrease in influence for the opposing faction. Can only apply to non-native factions or to native factions in conflict with a non-native faction. | ||
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| '''Civil War''' | | '''Civil War''' | ||
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| '''Elections''' | | '''Elections''' | ||
| Influence is frozen. Completing more non-combat missions and actions than the opposing faction for four cumulative days over a seven-day period will result in a large increase in influence at the end of the | | Influence is frozen. Completing more non-combat missions and actions than the opposing faction for four cumulative days over a seven-day period will result in a large increase in influence at the end of the elections and a large decrease in influence for the opposing faction. Can only apply to non-anarchy factions of the same government category (social, autocratic, or corporate) as the opposing faction. | ||
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| '''Boom''' | | '''Boom''' | ||
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These conflict states take priority over economic states and will block or end them early. Conflicts cannot end before their minimum duration. Conflicts that reach their maximum duration are considered to end in a ceasefire, and no assets change owners. A faction can only take part in a single conflict, no matter how many systems they are present in. | These conflict states take priority over economic states and will block or end them early. Conflicts cannot end before their minimum duration. Conflicts that reach their maximum duration are considered to end in a ceasefire, and no assets change owners. A faction can only take part in a single conflict, no matter how many systems they are present in. | ||
The state of a war or | The state of a war or elections is decided on a daily basis, with the faction completing the most relevant missions (and/or winning the most Conflict Zone battles in the case of a war or civil war) winning the day. The conflict state concludes after seven days, at which point the winning faction (the faction which won the most days) gains a significant increase to influence, the losing faction gains a significant decrease to influence, and the most valuable asset owned by the losing faction is transferred to the winning faction. This is always the asset which controls the system if the system controller loses the conflict. | ||
What conflict state occurs depends on the type of factions involved: | What conflict state occurs depends on the type of factions involved. The minor factions are grouped in three categories by goverment type. The factions in a category do not wage wars against the factions in the same category. Instead, they hold elections. The categories are: | ||
* social - Communism, Confederacy, Cooperative, Democracy, Theocracy | |||
* autocratic - Dictatorship, Feudal, Patronage, Prison Colony | |||
* corporate - Corporate | |||
The Anarchistic factions are excluded from this and always move in system's faction leaderboard through war. | |||
It is also possible to skip a conflict state and have a "coup". This only occurs if a faction rises with excessively increased influence to dominate the system and the rival faction controlling the system drops to very low influence and has no positive player activity. This rare event leads to the changing of the controlling asset instantly but it may be delayed by some states.{{Verify|08:40, 28 September 2022 (UTC)}} | It is also possible to skip a conflict state and have a "coup". This only occurs if a faction rises with excessively increased influence to dominate the system and the rival faction controlling the system drops to very low influence and has no positive player activity. This rare event leads to the changing of the controlling asset instantly but it may be delayed by some states.{{Verify|08:40, 28 September 2022 (UTC)}} | ||