Background Simulation: Difference between revisions
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As well as affecting influence, player actions also drive the state of that system which can include a range of effects from famine through to lockdowns, the following actions have different strength effects on economic states: | As well as affecting influence, player actions also drive the state of that system which can include a range of effects from famine through to lockdowns, the following actions have different strength effects on economic states: | ||
{| class="wikitable | {| class="sortable wikitable" border="1" | ||
! ACTIONS | ! ACTIONS | ||
! Boom | ! Boom | ||
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All States have a countdown before they trigger, a minimum and maximum duration, and a cool down before which the state cannot occur again, even if it has been interrupted. | All States have a countdown before they trigger, a minimum and maximum duration, and a cool down before which the state cannot occur again, even if it has been interrupted. | ||
{| class="wikitable | {| class="sortable wikitable" border="1" | ||
! ACTIONS | ! ACTIONS | ||
! Countdown | ! Countdown | ||
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When certain states are active, they can modify which player activities can affect the faction’s influence: | When certain states are active, they can modify which player activities can affect the faction’s influence: | ||
{| class="wikitable | {| class="sortable wikitable" border="1" | ||
! STATE | ! STATE | ||
! EFFECT | ! EFFECT | ||
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What conflict state occurs depends on the type of factions involved: | What conflict state occurs depends on the type of factions involved: | ||
{| class="wikitable | {| class="sortable wikitable" border="1" style="font-size:70%" | ||
! | ! | ||
! Anarchy | ! Anarchy | ||