Background Simulation: Difference between revisions

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As well as affecting influence, player actions also drive the state of that system which can include a range of effects from famine through to lockdowns, the following actions have different strength effects on economic states:
As well as affecting influence, player actions also drive the state of that system which can include a range of effects from famine through to lockdowns, the following actions have different strength effects on economic states:


{| class="wikitable sortable mw-collapsible mw-collapsed" border="1"
{| class="sortable wikitable" border="1"
! ACTIONS
! ACTIONS
! Boom
! Boom
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All States have a countdown before they trigger, a minimum and maximum duration, and a cool down before which the state cannot occur again, even if it has been interrupted.
All States have a countdown before they trigger, a minimum and maximum duration, and a cool down before which the state cannot occur again, even if it has been interrupted.


{| class="wikitable sortable mw-collapsible mw-collapsed" border="1"
{| class="sortable wikitable" border="1"
! ACTIONS
! ACTIONS
! Countdown
! Countdown
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When certain states are active, they can modify which player activities can affect the faction’s influence:
When certain states are active, they can modify which player activities can affect the faction’s influence:


{| class="wikitable sortable mw-collapsible mw-collapsed" border="1"
{| class="sortable wikitable" border="1"
! STATE
! STATE
! EFFECT
! EFFECT
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What conflict state occurs depends on the type of factions involved:
What conflict state occurs depends on the type of factions involved:


{| class="wikitable sortable mw-collapsible mw-collapsed" border="1" style="font-size:70%"
{| class="sortable wikitable" border="1" style="font-size:70%"
!  
!  
! Anarchy
! Anarchy