Combat Logging: Difference between revisions
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{{Quote|For clarity's sake, "combat logging" is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage. Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.|[[Sandro Sammarco]], January 27, 2015<ref name="CLU">[https://web.archive.org/web/20150327065446/https://forums.frontier.co.uk/showthread.php/?t=105778 Frontier Forums: "Combat Logging": Update (retrieved from Archive.org)]</ref>}} | {{Quote|For clarity's sake, "combat logging" is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage. Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.|[[Sandro Sammarco]], January 27, 2015<ref name="CLU">[https://web.archive.org/web/20150327065446/https://forums.frontier.co.uk/showthread.php/?t=105778 Frontier Forums: "Combat Logging": Update (retrieved from Archive.org)]</ref>}} | ||
'''Combat Logging''' is the act of logging off or exiting a session of ''[[Elite Dangerous]]'' during ship-to-ship combat, either PvE or PvP, in an illegitimate way in order to prevent an undesirable update to player save data. Combat logging is most often done to avoid death during combat due to [[insurance costs]], but it is also used to avoid incurring fines and bounties during activities such as [[smuggling]] | '''Combat Logging''' is the act of logging off or exiting a session of ''[[Elite Dangerous]]'' during ship-to-ship combat, either PvE or PvP, in an illegitimate way in order to prevent an undesirable update to player save data. Combat logging is most often done to avoid death during combat due to [[insurance costs]], but it is also used to avoid incurring fines and bounties during activities such as [[smuggling]], and to avoid losing valuable or difficult to obtain [[commodities]]. This exploit works because the game only saves player data when certain events occur, not continuously, and the player can interrupt the game before it saves by terminating the application or network connection. Players who witness or suspect combat logging can report the individual to [[Frontier Developments]] for review. | ||
==Definition== | ==Definition== | ||